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SCNVector4.Multiply Método

Definição

Sobrecargas

Multiply(SCNVector4, SCNVector4)

Multiplica os componentes de vector pelos componentes de scale.

Multiply(SCNVector4, nfloat)
Multiply(SCNVector4, Single)

vector Multiplica pelo escalar scale.

Multiply(SCNVector4, SCNVector4, SCNVector4)

Multiplica os componentes de vector pelos componentes de scale e armazena o resultado em result.

Multiply(SCNVector4, nfloat, SCNVector4)
Multiply(SCNVector4, Single, SCNVector4)

Multiplica vector pelo escalar scale e armazena o resultado em result.

Multiply(SCNVector4, SCNVector4)

Multiplica os componentes de vector pelos componentes de scale.

public static SceneKit.SCNVector4 Multiply (SceneKit.SCNVector4 vector, SceneKit.SCNVector4 scale);
static member Multiply : SceneKit.SCNVector4 * SceneKit.SCNVector4 -> SceneKit.SCNVector4

Parâmetros

vector
SCNVector4
scale
SCNVector4

Retornos

Aplica-se a

Multiply(SCNVector4, nfloat)

public static SceneKit.SCNVector4 Multiply (SceneKit.SCNVector4 vector, nfloat scale);
static member Multiply : SceneKit.SCNVector4 * nfloat -> SceneKit.SCNVector4

Parâmetros

vector
SCNVector4
scale
nfloat

Retornos

Aplica-se a

Multiply(SCNVector4, Single)

vector Multiplica pelo escalar scale.

public static SceneKit.SCNVector4 Multiply (SceneKit.SCNVector4 vector, float scale);
static member Multiply : SceneKit.SCNVector4 * single -> SceneKit.SCNVector4

Parâmetros

vector
SCNVector4
scale
Single

Retornos

Aplica-se a

Multiply(SCNVector4, SCNVector4, SCNVector4)

Multiplica os componentes de vector pelos componentes de scale e armazena o resultado em result.

public static void Multiply (ref SceneKit.SCNVector4 vector, ref SceneKit.SCNVector4 scale, out SceneKit.SCNVector4 result);
static member Multiply :  *  *  -> unit

Parâmetros

vector
SCNVector4
scale
SCNVector4
result
SCNVector4

Aplica-se a

Multiply(SCNVector4, nfloat, SCNVector4)

public static void Multiply (ref SceneKit.SCNVector4 vector, nfloat scale, out SceneKit.SCNVector4 result);
static member Multiply :  * nfloat *  -> unit

Parâmetros

vector
SCNVector4
scale
nfloat
result
SCNVector4

Aplica-se a

Multiply(SCNVector4, Single, SCNVector4)

Multiplica vector pelo escalar scale e armazena o resultado em result.

public static void Multiply (ref SceneKit.SCNVector4 vector, float scale, out SceneKit.SCNVector4 result);
static member Multiply :  * single *  -> unit

Parâmetros

vector
SCNVector4
scale
Single
result
SCNVector4

Aplica-se a