SKTileMapNode.Create Método
Definição
Importante
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Sobrecargas
Create(SKTileSet, nuint, nuint, CGSize) |
Método factory para criar um SKTileMapNode com as propriedades especificadas. |
Create(SKTileSet, nuint, nuint, CGSize, SKTileGroup) | |
Create(SKTileSet, nuint, nuint, CGSize, SKTileGroup[]) |
Create(SKTileSet, nuint, nuint, CGSize)
Método factory para criar um SKTileMapNode com as propriedades especificadas.
[Foundation.Export("tileMapNodeWithTileSet:columns:rows:tileSize:")]
public static SpriteKit.SKTileMapNode Create (SpriteKit.SKTileSet tileSet, nuint columns, nuint rows, CoreGraphics.CGSize tileSize);
static member Create : SpriteKit.SKTileSet * nuint * nuint * CoreGraphics.CGSize -> SpriteKit.SKTileMapNode
Parâmetros
- tileSet
- SKTileSet
- columns
- System.System.UIntPtr System.unativeint
- rows
- System.System.UIntPtr System.unativeint
- tileSize
- CGSize
Retornos
- Atributos
Aplica-se a
Create(SKTileSet, nuint, nuint, CGSize, SKTileGroup)
[Foundation.Export("tileMapNodeWithTileSet:columns:rows:tileSize:fillWithTileGroup:")]
public static SpriteKit.SKTileMapNode Create (SpriteKit.SKTileSet tileSet, nuint columns, nuint rows, CoreGraphics.CGSize tileSize, SpriteKit.SKTileGroup tileGroup);
static member Create : SpriteKit.SKTileSet * nuint * nuint * CoreGraphics.CGSize * SpriteKit.SKTileGroup -> SpriteKit.SKTileMapNode
Parâmetros
- tileSet
- SKTileSet
- columns
- System.System.UIntPtr System.unativeint
- rows
- System.System.UIntPtr System.unativeint
- tileSize
- CGSize
- tileGroup
- SKTileGroup
Retornos
- Atributos
Aplica-se a
Create(SKTileSet, nuint, nuint, CGSize, SKTileGroup[])
[Foundation.Export("tileMapNodeWithTileSet:columns:rows:tileSize:tileGroupLayout:")]
public static SpriteKit.SKTileMapNode Create (SpriteKit.SKTileSet tileSet, nuint columns, nuint rows, CoreGraphics.CGSize tileSize, SpriteKit.SKTileGroup[] tileGroupLayout);
static member Create : SpriteKit.SKTileSet * nuint * nuint * CoreGraphics.CGSize * SpriteKit.SKTileGroup[] -> SpriteKit.SKTileMapNode
Parâmetros
- tileSet
- SKTileSet
- columns
- System.System.UIntPtr System.unativeint
- rows
- System.System.UIntPtr System.unativeint
- tileSize
- CGSize
- tileGroupLayout
- SKTileGroup[]
Retornos
- Atributos