ConsoleKeyInfo.KeyChar Propriedade
Definição
Importante
Algumas informações se referem a produtos de pré-lançamento que podem ser substancialmente modificados antes do lançamento. A Microsoft não oferece garantias, expressas ou implícitas, das informações aqui fornecidas.
Obtém o caractere Unicode representado pelo objeto ConsoleKeyInfo atual.
public:
property char KeyChar { char get(); };
public char KeyChar { get; }
member this.KeyChar : char
Public ReadOnly Property KeyChar As Char
Valor da propriedade
Um objeto que corresponde à chave do console representada pelo objeto ConsoleKeyInfo atual.
Exemplos
O exemplo a seguir usa a KeyChar propriedade para adicionar a entrada de caracteres pelo usuário em uma cadeia de caracteres. O exemplo ignora chaves especiais que não sejam ENTER, ESC e BACKSPACE.
using System;
public class Example
{
public static void Main()
{
// Configure console.
Console.BufferWidth = 80;
Console.WindowWidth = Console.BufferWidth;
Console.TreatControlCAsInput = true;
string inputString = String.Empty;
ConsoleKeyInfo keyInfo;
Console.WriteLine("Enter a string. Press <Enter> or Esc to exit.");
do {
keyInfo = Console.ReadKey(true);
// Ignore if Alt or Ctrl is pressed.
if ((keyInfo.Modifiers & ConsoleModifiers.Alt) == ConsoleModifiers.Alt)
continue;
if ((keyInfo.Modifiers & ConsoleModifiers.Control) == ConsoleModifiers.Control)
continue;
// Ignore if KeyChar value is \u0000.
if (keyInfo.KeyChar == '\u0000') continue;
// Ignore tab key.
if (keyInfo.Key == ConsoleKey.Tab) continue;
// Handle backspace.
if (keyInfo.Key == ConsoleKey.Backspace) {
// Are there any characters to erase?
if (inputString.Length >= 1) {
// Determine where we are in the console buffer.
int cursorCol = Console.CursorLeft - 1;
int oldLength = inputString.Length;
int extraRows = oldLength / 80;
inputString = inputString.Substring(0, oldLength - 1);
Console.CursorLeft = 0;
Console.CursorTop = Console.CursorTop - extraRows;
Console.Write(inputString + new String(' ', oldLength - inputString.Length));
Console.CursorLeft = cursorCol;
}
continue;
}
// Handle Escape key.
if (keyInfo.Key == ConsoleKey.Escape) break;
// Handle key by adding it to input string.
Console.Write(keyInfo.KeyChar);
inputString += keyInfo.KeyChar;
} while (keyInfo.Key != ConsoleKey.Enter);
Console.WriteLine("\n\nYou entered:\n {0}",
String.IsNullOrEmpty(inputString) ? "<nothing>" : inputString);
}
}
open System
// Configure console.
Console.TreatControlCAsInput <- true
printfn "Enter a string. Press <Enter> or Esc to exit."
let mutable inputString = String.Empty
let mutable keyInfo = Unchecked.defaultof<ConsoleKeyInfo>
while keyInfo.Key <> ConsoleKey.Enter && keyInfo.Key <> ConsoleKey.Escape do
keyInfo <- Console.ReadKey true
// Ignore if Alt or Ctrl is pressed.
if keyInfo.Modifiers &&& ConsoleModifiers.Alt <> ConsoleModifiers.Alt &&
keyInfo.Modifiers &&& ConsoleModifiers.Control <> ConsoleModifiers.Control &&
// Ignore if KeyChar value is \u0000.
keyInfo.KeyChar <> '\u0000' &&
// Ignore tab key.
keyInfo.Key <> ConsoleKey.Tab then
// Handle backspace.
if keyInfo.Key = ConsoleKey.Backspace then
// Are there any characters to erase?
if inputString.Length >= 1 then
// Determine where we are in the console buffer.
let cursorCol = Console.CursorLeft - 1
let oldLength = inputString.Length
let extraRows = oldLength / 80
inputString <- inputString.Substring(0, oldLength - 1)
Console.CursorLeft <- 0
Console.CursorTop <- Console.CursorTop - extraRows
printf $"{inputString + String(' ', oldLength - inputString.Length)}"
Console.CursorLeft <- cursorCol
else
// Handle key by adding it to input string.
printf $"{keyInfo.KeyChar}"
inputString <- inputString + string keyInfo.KeyChar
printfn $"""
You entered:
{if String.IsNullOrEmpty inputString then "<nothing>" else inputString}"""
Module Example
Public Sub Main()
' Configure console.
Console.BufferWidth = 80
Console.WindowWidth = Console.BufferWidth
Console.TreatControlCAsInput = True
Dim inputString As String = String.Empty
Dim keyInfo As ConsoleKeyInfo
Console.WriteLine("Enter a string. Press <Enter> or Esc to exit.")
Do
keyInfo = Console.ReadKey(True)
' Ignore if Alt or Ctrl is pressed.
If (keyInfo.Modifiers And ConsoleModifiers.Alt) = ConsoleModifiers.Alt _
Then Continue Do
If (keyInfo.Modifiers And ConsoleModifiers.Control) = ConsoleModifiers.Control _
Then Continue Do
' Ignore if KeyChar value is \u0000.
If keyInfo.KeyChar = ChrW(0) Then Continue Do
' Ignore tab, clear key.
If keyInfo.Key = ConsoleKey.Tab Then Continue Do
' Handle backspace.
If keyInfo.Key = ConsoleKey.Backspace Then
' Are there any characters to erase?
If inputString.Length >= 1 Then
' Determine where we are in the console buffer.
Dim cursorCol As Integer = Console.CursorLeft - 1
Dim oldLength As Integer = inputString.Length
Dim extraRows As Integer = oldLength \ 80
inputString = inputString.Substring(0, oldLength - 1)
Console.CursorLeft = 0
Console.CursorTop = Console.CursorTop - extraRows
Console.Write(inputString + New String(" "c, oldLength - inputString.Length))
Console.CursorLeft = cursorCol
End If
Continue Do
End If
' Handle Escape key.
If keyInfo.Key = ConsoleKey.Escape Then Exit Do
' Handle key by adding it to input string.
Console.Write(keyInfo.KeyChar)
inputString += keyInfo.KeyChar
Loop While keyInfo.Key <> ConsoleKey.Enter
Console.WriteLine("{0}{0}You entered:{0} {1}", vbCrLf, _
IIf(String.IsNullOrEmpty(inputString), "<nothing>", inputString))
End Sub
End Module
Comentários
Se a tecla pressionada não for mapeada para um caractere Unicode (por exemplo, se o usuário pressionar a tecla F1 ou a tecla Home ), o valor da KeyChar propriedade será \U0000.