PSJobProxy.ReceiveJob Method
Definition
Important
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Overloads
ReceiveJob() |
Will begin streaming data for a job object created by the "create" method that is in a not started state. |
ReceiveJob(EventHandler<JobDataAddedEventArgs>, EventHandler<JobStateEventArgs>) |
Will begin streaming data for a job object created by the "create" method that is in a not started state. |
ReceiveJob()
Will begin streaming data for a job object created by the "create" method that is in a not started state.
public:
void ReceiveJob();
public:
void ReceiveJob();
void ReceiveJob();
public void ReceiveJob ();
member this.ReceiveJob : unit -> unit
Public Sub ReceiveJob ()
Applies to
ReceiveJob(EventHandler<JobDataAddedEventArgs>, EventHandler<JobStateEventArgs>)
Will begin streaming data for a job object created by the "create" method that is in a not started state.
public:
void ReceiveJob(EventHandler<System::Management::Automation::JobDataAddedEventArgs ^> ^ dataAdded, EventHandler<System::Management::Automation::JobStateEventArgs ^> ^ stateChanged);
public void ReceiveJob (EventHandler<System.Management.Automation.JobDataAddedEventArgs> dataAdded, EventHandler<System.Management.Automation.JobStateEventArgs> stateChanged);
member this.ReceiveJob : EventHandler<System.Management.Automation.JobDataAddedEventArgs> * EventHandler<System.Management.Automation.JobStateEventArgs> -> unit
Public Sub ReceiveJob (dataAdded As EventHandler(Of JobDataAddedEventArgs), stateChanged As EventHandler(Of JobStateEventArgs))
Parameters
- dataAdded
- EventHandler<JobDataAddedEventArgs>
delegate used to subscribe to data added events on the child jobs
- stateChanged
- EventHandler<JobStateEventArgs>
delegate used to subscribe to state changed events on the child jobs