SoundPlayer Classe
Definição
Importante
Algumas informações se referem a produtos de pré-lançamento que podem ser substancialmente modificados antes do lançamento. A Microsoft não oferece garantias, expressas ou implícitas, das informações aqui fornecidas.
Controla a reprodução de um som de um arquivo.wav.
public ref class SoundPlayer : System::ComponentModel::Component, System::Runtime::Serialization::ISerializable
public class SoundPlayer : System.ComponentModel.Component, System.Runtime.Serialization.ISerializable
[System.Serializable]
public class SoundPlayer : System.ComponentModel.Component, System.Runtime.Serialization.ISerializable
type SoundPlayer = class
inherit Component
interface ISerializable
[<System.Serializable>]
type SoundPlayer = class
inherit Component
interface ISerializable
Public Class SoundPlayer
Inherits Component
Implements ISerializable
- Herança
- Atributos
- Implementações
Exemplos
O exemplo de código a seguir demonstra o uso da SoundPlayer classe para reproduzir arquivos .wav de um caminho local ou um URI (Uniform Resource Identifier).
#using <System.Drawing.dll>
#using <System.dll>
#using <System.Windows.Forms.dll>
using namespace System;
using namespace System::Collections;
using namespace System::ComponentModel;
using namespace System::Diagnostics;
using namespace System::Drawing;
using namespace System::Media;
using namespace System::Windows::Forms;
public ref class SoundTestForm: public System::Windows::Forms::Form
{
private:
System::Windows::Forms::Label ^ label1;
System::Windows::Forms::TextBox^ filepathTextbox;
System::Windows::Forms::Button^ playOnceSyncButton;
System::Windows::Forms::Button^ playOnceAsyncButton;
System::Windows::Forms::Button^ playLoopAsyncButton;
System::Windows::Forms::Button^ selectFileButton;
System::Windows::Forms::Button^ stopButton;
System::Windows::Forms::StatusBar^ statusBar;
System::Windows::Forms::Button^ loadSyncButton;
System::Windows::Forms::Button^ loadAsyncButton;
SoundPlayer^ player;
public:
SoundTestForm()
{
// Initialize Forms Designer generated code.
InitializeComponent();
// Disable playback controls until a valid .wav file
// is selected.
EnablePlaybackControls( false );
// Set up the status bar and other controls.
InitializeControls();
// Set up the SoundPlayer object.
InitializeSound();
}
private:
// Sets up the status bar and other controls.
void InitializeControls()
{
// Set up the status bar.
StatusBarPanel^ panel = gcnew StatusBarPanel;
panel->BorderStyle = StatusBarPanelBorderStyle::Sunken;
panel->Text = "Ready.";
panel->AutoSize = StatusBarPanelAutoSize::Spring;
this->statusBar->ShowPanels = true;
this->statusBar->Panels->Add( panel );
}
// Sets up the SoundPlayer object.
void InitializeSound()
{
// Create an instance of the SoundPlayer class.
player = gcnew SoundPlayer;
// Listen for the LoadCompleted event.
player->LoadCompleted += gcnew AsyncCompletedEventHandler( this, &SoundTestForm::player_LoadCompleted );
// Listen for the SoundLocationChanged event.
player->SoundLocationChanged += gcnew EventHandler( this, &SoundTestForm::player_LocationChanged );
}
void selectFileButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
// Create a new OpenFileDialog.
OpenFileDialog^ dlg = gcnew OpenFileDialog;
// Make sure the dialog checks for existence of the
// selected file.
dlg->CheckFileExists = true;
// Allow selection of .wav files only.
dlg->Filter = "WAV files (*.wav)|*.wav";
dlg->DefaultExt = ".wav";
// Activate the file selection dialog.
if ( dlg->ShowDialog() == ::DialogResult::OK )
{
// Get the selected file's path from the dialog.
this->filepathTextbox->Text = dlg->FileName;
// Assign the selected file's path to
// the SoundPlayer object.
player->SoundLocation = filepathTextbox->Text;
}
}
// Convenience method for setting message text in
// the status bar.
void ReportStatus( String^ statusMessage )
{
// If the caller passed in a message...
if ( (statusMessage != nullptr) && (statusMessage != String::Empty) )
{
// ...post the caller's message to the status bar.
this->statusBar->Panels[ 0 ]->Text = statusMessage;
}
}
// Enables and disables play controls.
void EnablePlaybackControls( bool enabled )
{
this->playOnceSyncButton->Enabled = enabled;
this->playOnceAsyncButton->Enabled = enabled;
this->playLoopAsyncButton->Enabled = enabled;
this->stopButton->Enabled = enabled;
}
void filepathTextbox_TextChanged( Object^ /*sender*/, EventArgs^ /*e*/ )
{
// Disable playback controls until the new .wav is loaded.
EnablePlaybackControls( false );
}
void loadSyncButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
// Disable playback controls until the .wav is
// successfully loaded. The LoadCompleted event
// handler will enable them.
EnablePlaybackControls( false );
try
{
// Assign the selected file's path to
// the SoundPlayer object.
player->SoundLocation = filepathTextbox->Text;
// Load the .wav file.
player->Load();
}
catch ( Exception^ ex )
{
ReportStatus( ex->Message );
}
}
void loadAsyncButton_Click( System::Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
// Disable playback controls until the .wav is
// successfully loaded. The LoadCompleted event
// handler will enable them.
EnablePlaybackControls( false );
try
{
// Assign the selected file's path to
// the SoundPlayer object.
player->SoundLocation = this->filepathTextbox->Text;
// Load the .wav file.
player->LoadAsync();
}
catch ( Exception^ ex )
{
ReportStatus( ex->Message );
}
}
// Synchronously plays the selected .wav file once.
// If the file is large, UI response will be visibly
// affected.
void playOnceSyncButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
ReportStatus( "Playing .wav file synchronously." );
player->PlaySync();
ReportStatus( "Finished playing .wav file synchronously." );
}
// Asynchronously plays the selected .wav file once.
void playOnceAsyncButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
ReportStatus( "Playing .wav file asynchronously." );
player->Play();
}
// Asynchronously plays the selected .wav file until the user
// clicks the Stop button.
void playLoopAsyncButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
ReportStatus( "Looping .wav file asynchronously." );
player->PlayLooping();
}
// Stops the currently playing .wav file, if any.
void stopButton_Click( System::Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
player->Stop();
ReportStatus( "Stopped by user." );
}
// Handler for the LoadCompleted event.
void player_LoadCompleted( Object^ /*sender*/, AsyncCompletedEventArgs^ /*e*/ )
{
String^ message = String::Format( "LoadCompleted: {0}", this->filepathTextbox->Text );
ReportStatus( message );
EnablePlaybackControls( true );
}
// Handler for the SoundLocationChanged event.
void player_LocationChanged( Object^ /*sender*/, EventArgs^ /*e*/ )
{
String^ message = String::Format( "SoundLocationChanged: {0}", player->SoundLocation );
ReportStatus( message );
}
void InitializeComponent()
{
this->filepathTextbox = gcnew System::Windows::Forms::TextBox;
this->selectFileButton = gcnew System::Windows::Forms::Button;
this->label1 = gcnew System::Windows::Forms::Label;
this->loadSyncButton = gcnew System::Windows::Forms::Button;
this->playOnceSyncButton = gcnew System::Windows::Forms::Button;
this->playOnceAsyncButton = gcnew System::Windows::Forms::Button;
this->stopButton = gcnew System::Windows::Forms::Button;
this->playLoopAsyncButton = gcnew System::Windows::Forms::Button;
this->statusBar = gcnew System::Windows::Forms::StatusBar;
this->loadAsyncButton = gcnew System::Windows::Forms::Button;
this->SuspendLayout();
//
// filepathTextbox
//
this->filepathTextbox->Anchor = (System::Windows::Forms::AnchorStyles)(System::Windows::Forms::AnchorStyles::Top | System::Windows::Forms::AnchorStyles::Left | System::Windows::Forms::AnchorStyles::Right);
this->filepathTextbox->Location = System::Drawing::Point( 7, 25 );
this->filepathTextbox->Name = "filepathTextbox";
this->filepathTextbox->Size = System::Drawing::Size( 263, 20 );
this->filepathTextbox->TabIndex = 1;
this->filepathTextbox->Text = "";
this->filepathTextbox->TextChanged += gcnew System::EventHandler( this, &SoundTestForm::filepathTextbox_TextChanged );
//
// selectFileButton
//
this->selectFileButton->Anchor = static_cast<AnchorStyles>(AnchorStyles::Top | AnchorStyles::Right);
this->selectFileButton->Location = System::Drawing::Point( 276, 25 );
this->selectFileButton->Name = "selectFileButton";
this->selectFileButton->Size = System::Drawing::Size( 23, 21 );
this->selectFileButton->TabIndex = 2;
this->selectFileButton->Text = "...";
this->selectFileButton->Click += gcnew System::EventHandler( this, &SoundTestForm::selectFileButton_Click );
//
// label1
//
this->label1->Location = System::Drawing::Point( 7, 7 );
this->label1->Name = "label1";
this->label1->Size = System::Drawing::Size( 145, 17 );
this->label1->TabIndex = 3;
this->label1->Text = ".wav path or URL:";
//
// loadSyncButton
//
this->loadSyncButton->Location = System::Drawing::Point( 7, 53 );
this->loadSyncButton->Name = "loadSyncButton";
this->loadSyncButton->Size = System::Drawing::Size( 142, 23 );
this->loadSyncButton->TabIndex = 4;
this->loadSyncButton->Text = "Load Synchronously";
this->loadSyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::loadSyncButton_Click );
//
// playOnceSyncButton
//
this->playOnceSyncButton->Location = System::Drawing::Point( 7, 86 );
this->playOnceSyncButton->Name = "playOnceSyncButton";
this->playOnceSyncButton->Size = System::Drawing::Size( 142, 23 );
this->playOnceSyncButton->TabIndex = 5;
this->playOnceSyncButton->Text = "Play Once Synchronously";
this->playOnceSyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::playOnceSyncButton_Click );
//
// playOnceAsyncButton
//
this->playOnceAsyncButton->Location = System::Drawing::Point( 149, 86 );
this->playOnceAsyncButton->Name = "playOnceAsyncButton";
this->playOnceAsyncButton->Size = System::Drawing::Size( 147, 23 );
this->playOnceAsyncButton->TabIndex = 6;
this->playOnceAsyncButton->Text = "Play Once Asynchronously";
this->playOnceAsyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::playOnceAsyncButton_Click );
//
// stopButton
//
this->stopButton->Location = System::Drawing::Point( 149, 109 );
this->stopButton->Name = "stopButton";
this->stopButton->Size = System::Drawing::Size( 147, 23 );
this->stopButton->TabIndex = 7;
this->stopButton->Text = "Stop";
this->stopButton->Click += gcnew System::EventHandler( this, &SoundTestForm::stopButton_Click );
//
// playLoopAsyncButton
//
this->playLoopAsyncButton->Location = System::Drawing::Point( 7, 109 );
this->playLoopAsyncButton->Name = "playLoopAsyncButton";
this->playLoopAsyncButton->Size = System::Drawing::Size( 142, 23 );
this->playLoopAsyncButton->TabIndex = 8;
this->playLoopAsyncButton->Text = "Loop Asynchronously";
this->playLoopAsyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::playLoopAsyncButton_Click );
//
// statusBar
//
this->statusBar->Location = System::Drawing::Point( 0, 146 );
this->statusBar->Name = "statusBar";
this->statusBar->Size = System::Drawing::Size( 306, 22 );
this->statusBar->SizingGrip = false;
this->statusBar->TabIndex = 9;
this->statusBar->Text = "(no status)";
//
// loadAsyncButton
//
this->loadAsyncButton->Location = System::Drawing::Point( 149, 53 );
this->loadAsyncButton->Name = "loadAsyncButton";
this->loadAsyncButton->Size = System::Drawing::Size( 147, 23 );
this->loadAsyncButton->TabIndex = 10;
this->loadAsyncButton->Text = "Load Asynchronously";
this->loadAsyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::loadAsyncButton_Click );
//
// SoundTestForm
//
this->ClientSize = System::Drawing::Size( 306, 168 );
this->Controls->Add( this->loadAsyncButton );
this->Controls->Add( this->statusBar );
this->Controls->Add( this->playLoopAsyncButton );
this->Controls->Add( this->stopButton );
this->Controls->Add( this->playOnceAsyncButton );
this->Controls->Add( this->playOnceSyncButton );
this->Controls->Add( this->loadSyncButton );
this->Controls->Add( this->label1 );
this->Controls->Add( this->selectFileButton );
this->Controls->Add( this->filepathTextbox );
this->MinimumSize = System::Drawing::Size( 310, 165 );
this->Name = "SoundTestForm";
this->SizeGripStyle = System::Windows::Forms::SizeGripStyle::Show;
this->Text = "Sound API Test Form";
this->ResumeLayout( false );
}
};
[STAThread]
int main()
{
Application::Run( gcnew SoundTestForm );
}
using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Media;
using System.Windows.Forms;
namespace SoundApiExample
{
public class SoundTestForm : System.Windows.Forms.Form
{
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox filepathTextbox;
private System.Windows.Forms.Button playOnceSyncButton;
private System.Windows.Forms.Button playOnceAsyncButton;
private System.Windows.Forms.Button playLoopAsyncButton;
private System.Windows.Forms.Button selectFileButton;
private System.Windows.Forms.Button stopButton;
private System.Windows.Forms.StatusBar statusBar;
private System.Windows.Forms.Button loadSyncButton;
private System.Windows.Forms.Button loadAsyncButton;
private SoundPlayer player;
public SoundTestForm()
{
// Initialize Forms Designer generated code.
InitializeComponent();
// Disable playback controls until a valid .wav file
// is selected.
EnablePlaybackControls(false);
// Set up the status bar and other controls.
InitializeControls();
// Set up the SoundPlayer object.
InitializeSound();
}
// Sets up the status bar and other controls.
private void InitializeControls()
{
// Set up the status bar.
StatusBarPanel panel = new StatusBarPanel();
panel.BorderStyle = StatusBarPanelBorderStyle.Sunken;
panel.Text = "Ready.";
panel.AutoSize = StatusBarPanelAutoSize.Spring;
this.statusBar.ShowPanels = true;
this.statusBar.Panels.Add(panel);
}
// Sets up the SoundPlayer object.
private void InitializeSound()
{
// Create an instance of the SoundPlayer class.
player = new SoundPlayer();
// Listen for the LoadCompleted event.
player.LoadCompleted += new AsyncCompletedEventHandler(player_LoadCompleted);
// Listen for the SoundLocationChanged event.
player.SoundLocationChanged += new EventHandler(player_LocationChanged);
}
private void selectFileButton_Click(object sender,
System.EventArgs e)
{
// Create a new OpenFileDialog.
OpenFileDialog dlg = new OpenFileDialog();
// Make sure the dialog checks for existence of the
// selected file.
dlg.CheckFileExists = true;
// Allow selection of .wav files only.
dlg.Filter = "WAV files (*.wav)|*.wav";
dlg.DefaultExt = ".wav";
// Activate the file selection dialog.
if (dlg.ShowDialog() == DialogResult.OK)
{
// Get the selected file's path from the dialog.
this.filepathTextbox.Text = dlg.FileName;
// Assign the selected file's path to
// the SoundPlayer object.
player.SoundLocation = filepathTextbox.Text;
}
}
// Convenience method for setting message text in
// the status bar.
private void ReportStatus(string statusMessage)
{
// If the caller passed in a message...
if (!string.IsNullOrEmpty(statusMessage))
{
// ...post the caller's message to the status bar.
this.statusBar.Panels[0].Text = statusMessage;
}
}
// Enables and disables play controls.
private void EnablePlaybackControls(bool enabled)
{
this.playOnceSyncButton.Enabled = enabled;
this.playOnceAsyncButton.Enabled = enabled;
this.playLoopAsyncButton.Enabled = enabled;
this.stopButton.Enabled = enabled;
}
private void filepathTextbox_TextChanged(object sender,
EventArgs e)
{
// Disable playback controls until the new .wav is loaded.
EnablePlaybackControls(false);
}
private void loadSyncButton_Click(object sender,
System.EventArgs e)
{
// Disable playback controls until the .wav is
// successfully loaded. The LoadCompleted event
// handler will enable them.
EnablePlaybackControls(false);
try
{
// Assign the selected file's path to
// the SoundPlayer object.
player.SoundLocation = filepathTextbox.Text;
// Load the .wav file.
player.Load();
}
catch (Exception ex)
{
ReportStatus(ex.Message);
}
}
private void loadAsyncButton_Click(System.Object sender,
System.EventArgs e)
{
// Disable playback controls until the .wav is
// successfully loaded. The LoadCompleted event
// handler will enable them.
EnablePlaybackControls(false);
try
{
// Assign the selected file's path to
// the SoundPlayer object.
player.SoundLocation = this.filepathTextbox.Text;
// Load the .wav file.
player.LoadAsync();
}
catch (Exception ex)
{
ReportStatus(ex.Message);
}
}
// Synchronously plays the selected .wav file once.
// If the file is large, UI response will be visibly
// affected.
private void playOnceSyncButton_Click(object sender,
System.EventArgs e)
{
ReportStatus("Playing .wav file synchronously.");
player.PlaySync();
ReportStatus("Finished playing .wav file synchronously.");
}
// Asynchronously plays the selected .wav file once.
private void playOnceAsyncButton_Click(object sender,
System.EventArgs e)
{
ReportStatus("Playing .wav file asynchronously.");
player.Play();
}
// Asynchronously plays the selected .wav file until the user
// clicks the Stop button.
private void playLoopAsyncButton_Click(object sender,
System.EventArgs e)
{
ReportStatus("Looping .wav file asynchronously.");
player.PlayLooping();
}
// Stops the currently playing .wav file, if any.
private void stopButton_Click(System.Object sender,
System.EventArgs e)
{
player.Stop();
ReportStatus("Stopped by user.");
}
// Handler for the LoadCompleted event.
private void player_LoadCompleted(object sender,
AsyncCompletedEventArgs e)
{
string message = String.Format("LoadCompleted: {0}",
this.filepathTextbox.Text);
ReportStatus(message);
EnablePlaybackControls(true);
}
// Handler for the SoundLocationChanged event.
private void player_LocationChanged(object sender, EventArgs e)
{
string message = String.Format("SoundLocationChanged: {0}",
player.SoundLocation);
ReportStatus(message);
}
private void playSoundFromResource(object sender, EventArgs e)
{
System.Reflection.Assembly a = System.Reflection.Assembly.GetExecutingAssembly();
System.IO.Stream s = a.GetManifestResourceStream("<AssemblyName>.chimes.wav");
SoundPlayer player = new SoundPlayer(s);
player.Play();
}
#region Windows Form Designer generated code
private void InitializeComponent()
{
this.filepathTextbox = new System.Windows.Forms.TextBox();
this.selectFileButton = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.loadSyncButton = new System.Windows.Forms.Button();
this.playOnceSyncButton = new System.Windows.Forms.Button();
this.playOnceAsyncButton = new System.Windows.Forms.Button();
this.stopButton = new System.Windows.Forms.Button();
this.playLoopAsyncButton = new System.Windows.Forms.Button();
this.statusBar = new System.Windows.Forms.StatusBar();
this.loadAsyncButton = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// filepathTextbox
//
this.filepathTextbox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right)));
this.filepathTextbox.Location = new System.Drawing.Point(7, 25);
this.filepathTextbox.Name = "filepathTextbox";
this.filepathTextbox.Size = new System.Drawing.Size(263, 20);
this.filepathTextbox.TabIndex = 1;
this.filepathTextbox.Text = "";
this.filepathTextbox.TextChanged += new System.EventHandler(this.filepathTextbox_TextChanged);
//
// selectFileButton
//
this.selectFileButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.selectFileButton.Location = new System.Drawing.Point(276, 25);
this.selectFileButton.Name = "selectFileButton";
this.selectFileButton.Size = new System.Drawing.Size(23, 21);
this.selectFileButton.TabIndex = 2;
this.selectFileButton.Text = "...";
this.selectFileButton.Click += new System.EventHandler(this.selectFileButton_Click);
//
// label1
//
this.label1.Location = new System.Drawing.Point(7, 7);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(145, 17);
this.label1.TabIndex = 3;
this.label1.Text = ".wav path or URL:";
//
// loadSyncButton
//
this.loadSyncButton.Location = new System.Drawing.Point(7, 53);
this.loadSyncButton.Name = "loadSyncButton";
this.loadSyncButton.Size = new System.Drawing.Size(142, 23);
this.loadSyncButton.TabIndex = 4;
this.loadSyncButton.Text = "Load Synchronously";
this.loadSyncButton.Click += new System.EventHandler(this.loadSyncButton_Click);
//
// playOnceSyncButton
//
this.playOnceSyncButton.Location = new System.Drawing.Point(7, 86);
this.playOnceSyncButton.Name = "playOnceSyncButton";
this.playOnceSyncButton.Size = new System.Drawing.Size(142, 23);
this.playOnceSyncButton.TabIndex = 5;
this.playOnceSyncButton.Text = "Play Once Synchronously";
this.playOnceSyncButton.Click += new System.EventHandler(this.playOnceSyncButton_Click);
//
// playOnceAsyncButton
//
this.playOnceAsyncButton.Location = new System.Drawing.Point(149, 86);
this.playOnceAsyncButton.Name = "playOnceAsyncButton";
this.playOnceAsyncButton.Size = new System.Drawing.Size(147, 23);
this.playOnceAsyncButton.TabIndex = 6;
this.playOnceAsyncButton.Text = "Play Once Asynchronously";
this.playOnceAsyncButton.Click += new System.EventHandler(this.playOnceAsyncButton_Click);
//
// stopButton
//
this.stopButton.Location = new System.Drawing.Point(149, 109);
this.stopButton.Name = "stopButton";
this.stopButton.Size = new System.Drawing.Size(147, 23);
this.stopButton.TabIndex = 7;
this.stopButton.Text = "Stop";
this.stopButton.Click += new System.EventHandler(this.stopButton_Click);
//
// playLoopAsyncButton
//
this.playLoopAsyncButton.Location = new System.Drawing.Point(7, 109);
this.playLoopAsyncButton.Name = "playLoopAsyncButton";
this.playLoopAsyncButton.Size = new System.Drawing.Size(142, 23);
this.playLoopAsyncButton.TabIndex = 8;
this.playLoopAsyncButton.Text = "Loop Asynchronously";
this.playLoopAsyncButton.Click += new System.EventHandler(this.playLoopAsyncButton_Click);
//
// statusBar
//
this.statusBar.Location = new System.Drawing.Point(0, 146);
this.statusBar.Name = "statusBar";
this.statusBar.Size = new System.Drawing.Size(306, 22);
this.statusBar.SizingGrip = false;
this.statusBar.TabIndex = 9;
this.statusBar.Text = "(no status)";
//
// loadAsyncButton
//
this.loadAsyncButton.Location = new System.Drawing.Point(149, 53);
this.loadAsyncButton.Name = "loadAsyncButton";
this.loadAsyncButton.Size = new System.Drawing.Size(147, 23);
this.loadAsyncButton.TabIndex = 10;
this.loadAsyncButton.Text = "Load Asynchronously";
this.loadAsyncButton.Click += new System.EventHandler(this.loadAsyncButton_Click);
//
// SoundTestForm
//
this.ClientSize = new System.Drawing.Size(306, 168);
this.Controls.Add(this.loadAsyncButton);
this.Controls.Add(this.statusBar);
this.Controls.Add(this.playLoopAsyncButton);
this.Controls.Add(this.stopButton);
this.Controls.Add(this.playOnceAsyncButton);
this.Controls.Add(this.playOnceSyncButton);
this.Controls.Add(this.loadSyncButton);
this.Controls.Add(this.label1);
this.Controls.Add(this.selectFileButton);
this.Controls.Add(this.filepathTextbox);
this.MinimumSize = new System.Drawing.Size(310, 165);
this.Name = "SoundTestForm";
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Show;
this.Text = "Sound API Test Form";
this.ResumeLayout(false);
}
#endregion
[STAThread]
static void Main()
{
Application.Run(new SoundTestForm());
}
}
}
Imports System.Collections
Imports System.ComponentModel
Imports System.Diagnostics
Imports System.Drawing
Imports System.Media
Imports System.Windows.Forms
Public Class SoundTestForm
Inherits System.Windows.Forms.Form
Private label1 As System.Windows.Forms.Label
Private WithEvents filepathTextbox As System.Windows.Forms.TextBox
Private WithEvents playOnceSyncButton As System.Windows.Forms.Button
Private WithEvents playOnceAsyncButton As System.Windows.Forms.Button
Private WithEvents playLoopAsyncButton As System.Windows.Forms.Button
Private WithEvents selectFileButton As System.Windows.Forms.Button
Private WithEvents stopButton As System.Windows.Forms.Button
Private statusBar As System.Windows.Forms.StatusBar
Private WithEvents loadSyncButton As System.Windows.Forms.Button
Private WithEvents loadAsyncButton As System.Windows.Forms.Button
Private player As SoundPlayer
Public Sub New()
' Initialize Forms Designer generated code.
InitializeComponent()
' Disable playback controls until a valid .wav file
' is selected.
EnablePlaybackControls(False)
' Set up the status bar and other controls.
InitializeControls()
' Set up the SoundPlayer object.
InitializeSound()
End Sub
' Sets up the status bar and other controls.
Private Sub InitializeControls()
' Set up the status bar.
Dim panel As New StatusBarPanel
panel.BorderStyle = StatusBarPanelBorderStyle.Sunken
panel.Text = "Ready."
panel.AutoSize = StatusBarPanelAutoSize.Spring
Me.statusBar.ShowPanels = True
Me.statusBar.Panels.Add(panel)
End Sub
' Sets up the SoundPlayer object.
Private Sub InitializeSound()
' Create an instance of the SoundPlayer class.
player = New SoundPlayer
' Listen for the LoadCompleted event.
AddHandler player.LoadCompleted, AddressOf player_LoadCompleted
' Listen for the SoundLocationChanged event.
AddHandler player.SoundLocationChanged, AddressOf player_LocationChanged
End Sub
Private Sub selectFileButton_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles selectFileButton.Click
' Create a new OpenFileDialog.
Dim dlg As New OpenFileDialog
' Make sure the dialog checks for existence of the
' selected file.
dlg.CheckFileExists = True
' Allow selection of .wav files only.
dlg.Filter = "WAV files (*.wav)|*.wav"
dlg.DefaultExt = ".wav"
' Activate the file selection dialog.
If dlg.ShowDialog() = System.Windows.Forms.DialogResult.OK Then
' Get the selected file's path from the dialog.
Me.filepathTextbox.Text = dlg.FileName
' Assign the selected file's path to the SoundPlayer object.
player.SoundLocation = filepathTextbox.Text
End If
End Sub
' Convenience method for setting message text in
' the status bar.
Private Sub ReportStatus(ByVal statusMessage As String)
' If the caller passed in a message...
If (statusMessage IsNot Nothing) AndAlso _
statusMessage <> [String].Empty Then
' ...post the caller's message to the status bar.
Me.statusBar.Panels(0).Text = statusMessage
End If
End Sub
' Enables and disables play controls.
Private Sub EnablePlaybackControls(ByVal enabled As Boolean)
Me.playOnceSyncButton.Enabled = enabled
Me.playOnceAsyncButton.Enabled = enabled
Me.playLoopAsyncButton.Enabled = enabled
Me.stopButton.Enabled = enabled
End Sub
Private Sub filepathTextbox_TextChanged(ByVal sender As Object, _
ByVal e As EventArgs) Handles filepathTextbox.TextChanged
' Disable playback controls until the new .wav is loaded.
EnablePlaybackControls(False)
End Sub
Private Sub loadSyncButton_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles loadSyncButton.Click
' Disable playback controls until the .wav is successfully
' loaded. The LoadCompleted event handler will enable them.
EnablePlaybackControls(False)
Try
' Assign the selected file's path to the SoundPlayer object.
player.SoundLocation = filepathTextbox.Text
' Load the .wav file.
player.Load()
Catch ex As Exception
ReportStatus(ex.Message)
End Try
End Sub
Private Sub loadAsyncButton_Click(ByVal sender As System.Object, _
ByVal e As System.EventArgs) Handles loadAsyncButton.Click
' Disable playback controls until the .wav is successfully
' loaded. The LoadCompleted event handler will enable them.
EnablePlaybackControls(False)
Try
' Assign the selected file's path to the SoundPlayer object.
player.SoundLocation = Me.filepathTextbox.Text
' Load the .wav file.
player.LoadAsync()
Catch ex As Exception
ReportStatus(ex.Message)
End Try
End Sub
' Synchronously plays the selected .wav file once.
' If the file is large, UI response will be visibly
' affected.
Private Sub playOnceSyncButton_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles playOnceSyncButton.Click
ReportStatus("Playing .wav file synchronously.")
player.PlaySync()
ReportStatus("Finished playing .wav file synchronously.")
End Sub
' Asynchronously plays the selected .wav file once.
Private Sub playOnceAsyncButton_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles playOnceAsyncButton.Click
ReportStatus("Playing .wav file asynchronously.")
player.Play()
End Sub
' Asynchronously plays the selected .wav file until the user
' clicks the Stop button.
Private Sub playLoopAsyncButton_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles playLoopAsyncButton.Click
ReportStatus("Looping .wav file asynchronously.")
player.PlayLooping()
End Sub
' Stops the currently playing .wav file, if any.
Private Sub stopButton_Click(ByVal sender As System.Object, _
ByVal e As System.EventArgs) Handles stopButton.Click
player.Stop()
ReportStatus("Stopped by user.")
End Sub
' Handler for the LoadCompleted event.
Private Sub player_LoadCompleted(ByVal sender As Object, _
ByVal e As AsyncCompletedEventArgs)
Dim message As String = [String].Format("LoadCompleted: {0}", _
Me.filepathTextbox.Text)
ReportStatus(message)
EnablePlaybackControls(True)
End Sub
' Handler for the SoundLocationChanged event.
Private Sub player_LocationChanged(ByVal sender As Object, _
ByVal e As EventArgs)
Dim message As String = [String].Format("SoundLocationChanged: {0}", _
player.SoundLocation)
ReportStatus(message)
End Sub
Private Sub playSoundFromResource(ByVal sender As Object, _
ByVal e As EventArgs)
Dim a As System.Reflection.Assembly = System.Reflection.Assembly.GetExecutingAssembly()
Dim s As System.IO.Stream = a.GetManifestResourceStream("<AssemblyName>.chimes.wav")
Dim player As SoundPlayer = New SoundPlayer(s)
player.Play()
End Sub
Private Sub InitializeComponent()
Me.filepathTextbox = New System.Windows.Forms.TextBox
Me.selectFileButton = New System.Windows.Forms.Button
Me.label1 = New System.Windows.Forms.Label
Me.loadSyncButton = New System.Windows.Forms.Button
Me.playOnceSyncButton = New System.Windows.Forms.Button
Me.playOnceAsyncButton = New System.Windows.Forms.Button
Me.stopButton = New System.Windows.Forms.Button
Me.playLoopAsyncButton = New System.Windows.Forms.Button
Me.statusBar = New System.Windows.Forms.StatusBar
Me.loadAsyncButton = New System.Windows.Forms.Button
Me.SuspendLayout()
'
' filepathTextbox
'
Me.filepathTextbox.Anchor = CType(System.Windows.Forms.AnchorStyles.Top Or System.Windows.Forms.AnchorStyles.Left Or System.Windows.Forms.AnchorStyles.Right, System.Windows.Forms.AnchorStyles)
Me.filepathTextbox.Location = New System.Drawing.Point(7, 25)
Me.filepathTextbox.Name = "filepathTextbox"
Me.filepathTextbox.Size = New System.Drawing.Size(263, 20)
Me.filepathTextbox.TabIndex = 1
Me.filepathTextbox.Text = ""
'
' selectFileButton
'
Me.selectFileButton.Anchor = CType(System.Windows.Forms.AnchorStyles.Top Or System.Windows.Forms.AnchorStyles.Right, System.Windows.Forms.AnchorStyles)
Me.selectFileButton.Location = New System.Drawing.Point(276, 25)
Me.selectFileButton.Name = "selectFileButton"
Me.selectFileButton.Size = New System.Drawing.Size(23, 21)
Me.selectFileButton.TabIndex = 2
Me.selectFileButton.Text = "..."
'
' label1
'
Me.label1.Location = New System.Drawing.Point(7, 7)
Me.label1.Name = "label1"
Me.label1.Size = New System.Drawing.Size(145, 17)
Me.label1.TabIndex = 3
Me.label1.Text = ".wav path or URL:"
'
' loadSyncButton
'
Me.loadSyncButton.Location = New System.Drawing.Point(7, 53)
Me.loadSyncButton.Name = "loadSyncButton"
Me.loadSyncButton.Size = New System.Drawing.Size(142, 23)
Me.loadSyncButton.TabIndex = 4
Me.loadSyncButton.Text = "Load Synchronously"
'
' playOnceSyncButton
'
Me.playOnceSyncButton.Location = New System.Drawing.Point(7, 86)
Me.playOnceSyncButton.Name = "playOnceSyncButton"
Me.playOnceSyncButton.Size = New System.Drawing.Size(142, 23)
Me.playOnceSyncButton.TabIndex = 5
Me.playOnceSyncButton.Text = "Play Once Synchronously"
'
' playOnceAsyncButton
'
Me.playOnceAsyncButton.Location = New System.Drawing.Point(149, 86)
Me.playOnceAsyncButton.Name = "playOnceAsyncButton"
Me.playOnceAsyncButton.Size = New System.Drawing.Size(147, 23)
Me.playOnceAsyncButton.TabIndex = 6
Me.playOnceAsyncButton.Text = "Play Once Asynchronously"
'
' stopButton
'
Me.stopButton.Location = New System.Drawing.Point(149, 109)
Me.stopButton.Name = "stopButton"
Me.stopButton.Size = New System.Drawing.Size(147, 23)
Me.stopButton.TabIndex = 7
Me.stopButton.Text = "Stop"
'
' playLoopAsyncButton
'
Me.playLoopAsyncButton.Location = New System.Drawing.Point(7, 109)
Me.playLoopAsyncButton.Name = "playLoopAsyncButton"
Me.playLoopAsyncButton.Size = New System.Drawing.Size(142, 23)
Me.playLoopAsyncButton.TabIndex = 8
Me.playLoopAsyncButton.Text = "Loop Asynchronously"
'
' statusBar
'
Me.statusBar.Location = New System.Drawing.Point(0, 146)
Me.statusBar.Name = "statusBar"
Me.statusBar.Size = New System.Drawing.Size(306, 22)
Me.statusBar.SizingGrip = False
Me.statusBar.TabIndex = 9
Me.statusBar.Text = "(no status)"
'
' loadAsyncButton
'
Me.loadAsyncButton.Location = New System.Drawing.Point(149, 53)
Me.loadAsyncButton.Name = "loadAsyncButton"
Me.loadAsyncButton.Size = New System.Drawing.Size(147, 23)
Me.loadAsyncButton.TabIndex = 10
Me.loadAsyncButton.Text = "Load Asynchronously"
'
' SoundTestForm
'
Me.ClientSize = New System.Drawing.Size(306, 168)
Me.Controls.Add(loadAsyncButton)
Me.Controls.Add(statusBar)
Me.Controls.Add(playLoopAsyncButton)
Me.Controls.Add(stopButton)
Me.Controls.Add(playOnceAsyncButton)
Me.Controls.Add(playOnceSyncButton)
Me.Controls.Add(loadSyncButton)
Me.Controls.Add(label1)
Me.Controls.Add(selectFileButton)
Me.Controls.Add(filepathTextbox)
Me.MinimumSize = New System.Drawing.Size(310, 165)
Me.Name = "SoundTestForm"
Me.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Show
Me.Text = "Sound API Test Form"
Me.ResumeLayout(False)
End Sub
<STAThread()> _
Shared Sub Main()
Application.Run(New SoundTestForm)
End Sub
End Class
Comentários
A SoundPlayer classe fornece uma interface simples para carregar e reproduzir um arquivo .wav. A SoundPlayer classe dá suporte ao carregamento de um arquivo .wav de um caminho de arquivo, uma URL, um Stream que contém um arquivo .wav ou um recurso inserido que contém um arquivo .wav.
Para reproduzir um som usando a SoundPlayer classe , configure um com um SoundPlayer caminho para o arquivo .wav e chame um dos métodos de reprodução. Você pode identificar o arquivo de .wav a ser reproduzido usando um dos construtores ou definindo a SoundLocation propriedade ou Stream . O arquivo pode ser carregado antes de ser reproduzido usando um dos métodos de carga ou o carregamento pode ser adiado até que um dos métodos de reprodução seja chamado. Um SoundPlayer configurado para carregar um arquivo .wav de uma Stream URL ou deve carregar o arquivo .wav na memória antes do início da reprodução.
Você pode carregar ou reproduzir um arquivo .wav de forma síncrona ou assíncrona. Se você chamar um método de carga ou reprodução síncrona, o thread de chamada aguardará até que o método seja retornado, o que pode fazer com que a pintura e outros eventos sejam interrompidos. Chamar um método de carga ou reprodução assíncrona permitirá que o thread de chamada continue sem interrupção. Para obter mais informações sobre chamadas de método assíncrono, consulte Como executar uma operação em segundo plano.
Quando um SoundPlayer terminar de carregar um arquivo .wav, ele aciona o LoadCompleted evento. Você pode examinar o AsyncCompletedEventArgs em seu manipulador de eventos para determinar se a carga foi bem-sucedida ou falhou. O SoundLocationChanged evento é gerado quando a fonte de áudio é definida como um novo caminho de arquivo ou URL. O StreamChanged evento é gerado quando a fonte de áudio é definida como um novo Stream. Para obter mais informações sobre como lidar com eventos, consulte Manipulando e gerando eventos.
Para obter mais informações sobre SoundPlayer, consulte Visão geral da classe SoundPlayer.
Observação
A SoundPlayer classe não pode reproduzir outros tipos de arquivo, como .wma ou .mp3. Se você quiser reproduzir outros tipos de arquivo, poderá usar o controle Reprodutor Multimídia do Windows. Para obter mais informações, consulte Using the Reprodutor Multimídia do Windows Control in a .NET Framework Solution and Reprodutor Multimídia do Windows Object Model Reference for Visual Basic .NET and C# in the Reprodutor Multimídia do Windows SDK.
Construtores
SoundPlayer() |
Inicializa uma nova instância da classe SoundPlayer. |
SoundPlayer(SerializationInfo, StreamingContext) |
Obsoleto.
Inicializa uma nova instância da classe SoundPlayer. |
SoundPlayer(Stream) |
Inicializa uma nova instância da classe SoundPlayer e anexa o arquivo .wav dentro do Stream especificado. |
SoundPlayer(String) |
Inicializa uma nova instância da classe SoundPlayer e anexa o arquivo .wav especificado. |
Propriedades
CanRaiseEvents |
Obtém um valor que indica se o componente pode acionar um evento. (Herdado de Component) |
Container |
Obtém o IContainer que contém o Component. (Herdado de Component) |
DesignMode |
Obtém um valor que indica se o Component está no modo de design no momento. (Herdado de Component) |
Events |
Obtém a lista de manipuladores de eventos que estão anexados a este Component. (Herdado de Component) |
IsLoadCompleted |
Obtém um valor que indica se o carregamento de um arquivo .wav foi concluída com êxito. |
LoadTimeout |
Obtém ou define o tempo, em milissegundos, em que o arquivo. wav deve carregar. |
Site |
Obtém ou define o ISite do Component. (Herdado de Component) |
SoundLocation |
Obtém ou define o caminho do arquivo ou URL do arquivo .wav a ser carregado. |
Stream |
Obtém ou define o Stream do qual carregar o arquivo .wav. |
Tag |
Obtém ou define o Object que contém dados sobre o SoundPlayer. |
Métodos
CreateObjRef(Type) |
Cria um objeto que contém todas as informações relevantes necessárias para gerar um proxy usado para se comunicar com um objeto remoto. (Herdado de MarshalByRefObject) |
Dispose() |
Libera todos os recursos usados pelo Component. (Herdado de Component) |
Dispose(Boolean) |
Libera os recursos não gerenciados usados pelo Component e opcionalmente libera os recursos gerenciados. (Herdado de Component) |
Equals(Object) |
Determina se o objeto especificado é igual ao objeto atual. (Herdado de Object) |
GetHashCode() |
Serve como a função de hash padrão. (Herdado de Object) |
GetLifetimeService() |
Obsoleto.
Recupera o objeto de serviço de tempo de vida atual que controla a política de ciclo de vida para esta instância. (Herdado de MarshalByRefObject) |
GetService(Type) |
Retorna um objeto que representa um serviço fornecido pelo Component ou pelo seu Container. (Herdado de Component) |
GetType() |
Obtém o Type da instância atual. (Herdado de Object) |
InitializeLifetimeService() |
Obsoleto.
Obtém um objeto de serviço de tempo de vida para controlar a política de tempo de vida para essa instância. (Herdado de MarshalByRefObject) |
Load() |
Carrega um som de forma síncrona. |
LoadAsync() |
Carrega um arquivo .wav de um fluxo ou um recurso da Web usando um novo thread. |
MemberwiseClone() |
Cria uma cópia superficial do Object atual. (Herdado de Object) |
MemberwiseClone(Boolean) |
Cria uma cópia superficial do objeto MarshalByRefObject atual. (Herdado de MarshalByRefObject) |
OnLoadCompleted(AsyncCompletedEventArgs) |
Aciona o evento LoadCompleted. |
OnSoundLocationChanged(EventArgs) |
Aciona o evento SoundLocationChanged. |
OnStreamChanged(EventArgs) |
Aciona o evento StreamChanged. |
Play() |
Executa o arquivo .wav usando um novo thread e carrega o arquivo .wav primeiro se ele não tiver sido carregado. |
PlayLooping() |
Reproduz e executa em loop o arquivo .wav usando um novo thread e carrega o arquivo .wav primeiro se ele não tiver sido carregado. |
PlaySync() |
Executa o arquivo .wav e carrega o arquivo .wav primeiro se ele não tiver sido carregado. |
Stop() |
Interrompe a reprodução do som se a reprodução está ocorrendo. |
ToString() |
Retorna um String que contém o nome do Component, se houver. Esse método não deve ser substituído. (Herdado de Component) |
Eventos
Disposed |
Ocorre quando o componente é disposto por uma chamada ao método Dispose(). (Herdado de Component) |
LoadCompleted |
Ocorre quando há uma tentativa bem ou malsucedida de carregar um arquivo .wav. |
SoundLocationChanged |
Ocorre quando um novo caminho de fonte de áudio para este SoundPlayer foi definido. |
StreamChanged |
Ocorre quando uma nova fonte de áudio Stream para este SoundPlayer foi definida. |
Implantações explícitas de interface
ISerializable.GetObjectData(SerializationInfo, StreamingContext) |
Para obter uma descrição desse membro, consulte o método GetObjectData(SerializationInfo, StreamingContext). |