AdvSimd.Arm64.LoadVector128x4AndUnzip Método
Definição
Importante
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Sobrecargas
LoadVector128x4AndUnzip(UInt64*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>> LoadVector128x4AndUnzip(System::UInt64* address);
public static (System.Runtime.Intrinsics.Vector128<ulong> Value1, System.Runtime.Intrinsics.Vector128<ulong> Value2, System.Runtime.Intrinsics.Vector128<ulong> Value3, System.Runtime.Intrinsics.Vector128<ulong> Value4) LoadVector128x4AndUnzip (ulong* address);
static member LoadVector128x4AndUnzip : nativeptr<uint64> -> ValueTuple<System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>>
Parâmetros
- address
- UInt64*
Retornos
Aplica-se a
LoadVector128x4AndUnzip(UInt32*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>> LoadVector128x4AndUnzip(System::UInt32* address);
public static (System.Runtime.Intrinsics.Vector128<uint> Value1, System.Runtime.Intrinsics.Vector128<uint> Value2, System.Runtime.Intrinsics.Vector128<uint> Value3, System.Runtime.Intrinsics.Vector128<uint> Value4) LoadVector128x4AndUnzip (uint* address);
static member LoadVector128x4AndUnzip : nativeptr<uint32> -> ValueTuple<System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>>
Parâmetros
- address
- UInt32*
Retornos
Aplica-se a
LoadVector128x4AndUnzip(UInt16*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>> LoadVector128x4AndUnzip(System::UInt16* address);
public static (System.Runtime.Intrinsics.Vector128<ushort> Value1, System.Runtime.Intrinsics.Vector128<ushort> Value2, System.Runtime.Intrinsics.Vector128<ushort> Value3, System.Runtime.Intrinsics.Vector128<ushort> Value4) LoadVector128x4AndUnzip (ushort* address);
static member LoadVector128x4AndUnzip : nativeptr<uint16> -> ValueTuple<System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>>
Parâmetros
- address
- UInt16*
Retornos
Aplica-se a
LoadVector128x4AndUnzip(Single*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>> LoadVector128x4AndUnzip(float* address);
public static (System.Runtime.Intrinsics.Vector128<float> Value1, System.Runtime.Intrinsics.Vector128<float> Value2, System.Runtime.Intrinsics.Vector128<float> Value3, System.Runtime.Intrinsics.Vector128<float> Value4) LoadVector128x4AndUnzip (float* address);
static member LoadVector128x4AndUnzip : nativeptr<single> -> ValueTuple<System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>>
Parâmetros
- address
- Single*
Retornos
Aplica-se a
LoadVector128x4AndUnzip(SByte*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>> LoadVector128x4AndUnzip(System::SByte* address);
public static (System.Runtime.Intrinsics.Vector128<sbyte> Value1, System.Runtime.Intrinsics.Vector128<sbyte> Value2, System.Runtime.Intrinsics.Vector128<sbyte> Value3, System.Runtime.Intrinsics.Vector128<sbyte> Value4) LoadVector128x4AndUnzip (sbyte* address);
static member LoadVector128x4AndUnzip : nativeptr<sbyte> -> ValueTuple<System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>>
Parâmetros
- address
- SByte*
Retornos
Aplica-se a
LoadVector128x4AndUnzip(Int32*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>> LoadVector128x4AndUnzip(int* address);
public static (System.Runtime.Intrinsics.Vector128<int> Value1, System.Runtime.Intrinsics.Vector128<int> Value2, System.Runtime.Intrinsics.Vector128<int> Value3, System.Runtime.Intrinsics.Vector128<int> Value4) LoadVector128x4AndUnzip (int* address);
static member LoadVector128x4AndUnzip : nativeptr<int> -> ValueTuple<System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>>
Parâmetros
- address
- Int32*
Retornos
Aplica-se a
LoadVector128x4AndUnzip(Int16*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>> LoadVector128x4AndUnzip(short* address);
public static (System.Runtime.Intrinsics.Vector128<short> Value1, System.Runtime.Intrinsics.Vector128<short> Value2, System.Runtime.Intrinsics.Vector128<short> Value3, System.Runtime.Intrinsics.Vector128<short> Value4) LoadVector128x4AndUnzip (short* address);
static member LoadVector128x4AndUnzip : nativeptr<int16> -> ValueTuple<System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>>
Parâmetros
- address
- Int16*
Retornos
Aplica-se a
LoadVector128x4AndUnzip(Double*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>> LoadVector128x4AndUnzip(double* address);
public static (System.Runtime.Intrinsics.Vector128<double> Value1, System.Runtime.Intrinsics.Vector128<double> Value2, System.Runtime.Intrinsics.Vector128<double> Value3, System.Runtime.Intrinsics.Vector128<double> Value4) LoadVector128x4AndUnzip (double* address);
static member LoadVector128x4AndUnzip : nativeptr<double> -> ValueTuple<System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>>
Parâmetros
- address
- Double*
Retornos
Aplica-se a
LoadVector128x4AndUnzip(Byte*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>> LoadVector128x4AndUnzip(System::Byte* address);
public static (System.Runtime.Intrinsics.Vector128<byte> Value1, System.Runtime.Intrinsics.Vector128<byte> Value2, System.Runtime.Intrinsics.Vector128<byte> Value3, System.Runtime.Intrinsics.Vector128<byte> Value4) LoadVector128x4AndUnzip (byte* address);
static member LoadVector128x4AndUnzip : nativeptr<byte> -> ValueTuple<System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>>
Parâmetros
- address
- Byte*
Retornos
Aplica-se a
LoadVector128x4AndUnzip(Int64*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>> LoadVector128x4AndUnzip(long* address);
public static (System.Runtime.Intrinsics.Vector128<long> Value1, System.Runtime.Intrinsics.Vector128<long> Value2, System.Runtime.Intrinsics.Vector128<long> Value3, System.Runtime.Intrinsics.Vector128<long> Value4) LoadVector128x4AndUnzip (long* address);
static member LoadVector128x4AndUnzip : nativeptr<int64> -> ValueTuple<System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>>
Parâmetros
- address
- Int64*
Retornos
Aplica-se a
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