Sse41.BlendVariable Método
Definição
Importante
Algumas informações se referem a produtos de pré-lançamento que podem ser substancialmente modificados antes do lançamento. A Microsoft não oferece garantias, expressas ou implícitas, das informações aqui fornecidas.
Sobrecargas
BlendVariable(Vector128<Byte>, Vector128<Byte>, Vector128<Byte>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<Double>, Vector128<Double>, Vector128<Double>) |
__m128d _mm_blendv_pd (__m128d a, __m128d b, __m128d mask) BLENDVPD xmm, xmm/m128, xmm0 |
BlendVariable(Vector128<Int16>, Vector128<Int16>, Vector128<Int16>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<Int32>, Vector128<Int32>, Vector128<Int32>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<Int64>, Vector128<Int64>, Vector128<Int64>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<SByte>, Vector128<SByte>, Vector128<SByte>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<Single>, Vector128<Single>, Vector128<Single>) |
__m128 _mm_blendv_ps (__m128 a, __m128 b, __m128 mask) BLENDVPS xmm, xmm/m128, xmm0 |
BlendVariable(Vector128<UInt16>, Vector128<UInt16>, Vector128<UInt16>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<UInt32>, Vector128<UInt32>, Vector128<UInt32>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<UInt64>, Vector128<UInt64>, Vector128<UInt64>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<Byte>, Vector128<Byte>, Vector128<Byte>)
- Origem:
- Sse41.cs
- Origem:
- Sse41.cs
- Origem:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<System::Byte> BlendVariable(System::Runtime::Intrinsics::Vector128<System::Byte> left, System::Runtime::Intrinsics::Vector128<System::Byte> right, System::Runtime::Intrinsics::Vector128<System::Byte> mask);
public static System.Runtime.Intrinsics.Vector128<byte> BlendVariable (System.Runtime.Intrinsics.Vector128<byte> left, System.Runtime.Intrinsics.Vector128<byte> right, System.Runtime.Intrinsics.Vector128<byte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<byte> * System.Runtime.Intrinsics.Vector128<byte> * System.Runtime.Intrinsics.Vector128<byte> -> System.Runtime.Intrinsics.Vector128<byte>
Public Shared Function BlendVariable (left As Vector128(Of Byte), right As Vector128(Of Byte), mask As Vector128(Of Byte)) As Vector128(Of Byte)
Parâmetros
Retornos
Aplica-se a
BlendVariable(Vector128<Double>, Vector128<Double>, Vector128<Double>)
- Origem:
- Sse41.cs
- Origem:
- Sse41.cs
- Origem:
- Sse41.cs
__m128d _mm_blendv_pd (__m128d a, __m128d b, __m128d mask)
BLENDVPD xmm, xmm/m128, xmm0
public:
static System::Runtime::Intrinsics::Vector128<double> BlendVariable(System::Runtime::Intrinsics::Vector128<double> left, System::Runtime::Intrinsics::Vector128<double> right, System::Runtime::Intrinsics::Vector128<double> mask);
public static System.Runtime.Intrinsics.Vector128<double> BlendVariable (System.Runtime.Intrinsics.Vector128<double> left, System.Runtime.Intrinsics.Vector128<double> right, System.Runtime.Intrinsics.Vector128<double> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.Vector128<double> -> System.Runtime.Intrinsics.Vector128<double>
Public Shared Function BlendVariable (left As Vector128(Of Double), right As Vector128(Of Double), mask As Vector128(Of Double)) As Vector128(Of Double)
Parâmetros
Retornos
Aplica-se a
BlendVariable(Vector128<Int16>, Vector128<Int16>, Vector128<Int16>)
- Origem:
- Sse41.cs
- Origem:
- Sse41.cs
- Origem:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<short> BlendVariable(System::Runtime::Intrinsics::Vector128<short> left, System::Runtime::Intrinsics::Vector128<short> right, System::Runtime::Intrinsics::Vector128<short> mask);
public static System.Runtime.Intrinsics.Vector128<short> BlendVariable (System.Runtime.Intrinsics.Vector128<short> left, System.Runtime.Intrinsics.Vector128<short> right, System.Runtime.Intrinsics.Vector128<short> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<int16> * System.Runtime.Intrinsics.Vector128<int16> * System.Runtime.Intrinsics.Vector128<int16> -> System.Runtime.Intrinsics.Vector128<int16>
Public Shared Function BlendVariable (left As Vector128(Of Short), right As Vector128(Of Short), mask As Vector128(Of Short)) As Vector128(Of Short)
Parâmetros
Retornos
Comentários
Esse intrínseco gera PBLENDVB que precisa de um vetor de máscara BYTE, portanto, os usuários devem definir corretamente cada byte de máscara para os elementos selecionados.
Aplica-se a
BlendVariable(Vector128<Int32>, Vector128<Int32>, Vector128<Int32>)
- Origem:
- Sse41.cs
- Origem:
- Sse41.cs
- Origem:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<int> BlendVariable(System::Runtime::Intrinsics::Vector128<int> left, System::Runtime::Intrinsics::Vector128<int> right, System::Runtime::Intrinsics::Vector128<int> mask);
public static System.Runtime.Intrinsics.Vector128<int> BlendVariable (System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<int> right, System.Runtime.Intrinsics.Vector128<int> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function BlendVariable (left As Vector128(Of Integer), right As Vector128(Of Integer), mask As Vector128(Of Integer)) As Vector128(Of Integer)
Parâmetros
Retornos
Comentários
Esse intrínseco gera PBLENDVB que precisa de um vetor de máscara BYTE, portanto, os usuários devem definir corretamente cada byte de máscara para os elementos selecionados.
Aplica-se a
BlendVariable(Vector128<Int64>, Vector128<Int64>, Vector128<Int64>)
- Origem:
- Sse41.cs
- Origem:
- Sse41.cs
- Origem:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<long> BlendVariable(System::Runtime::Intrinsics::Vector128<long> left, System::Runtime::Intrinsics::Vector128<long> right, System::Runtime::Intrinsics::Vector128<long> mask);
public static System.Runtime.Intrinsics.Vector128<long> BlendVariable (System.Runtime.Intrinsics.Vector128<long> left, System.Runtime.Intrinsics.Vector128<long> right, System.Runtime.Intrinsics.Vector128<long> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<int64> * System.Runtime.Intrinsics.Vector128<int64> * System.Runtime.Intrinsics.Vector128<int64> -> System.Runtime.Intrinsics.Vector128<int64>
Public Shared Function BlendVariable (left As Vector128(Of Long), right As Vector128(Of Long), mask As Vector128(Of Long)) As Vector128(Of Long)
Parâmetros
Retornos
Comentários
Esse intrínseco gera PBLENDVB que precisa de um vetor de máscara BYTE, portanto, os usuários devem definir corretamente cada byte de máscara para os elementos selecionados.
Aplica-se a
BlendVariable(Vector128<SByte>, Vector128<SByte>, Vector128<SByte>)
- Origem:
- Sse41.cs
- Origem:
- Sse41.cs
- Origem:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<System::SByte> BlendVariable(System::Runtime::Intrinsics::Vector128<System::SByte> left, System::Runtime::Intrinsics::Vector128<System::SByte> right, System::Runtime::Intrinsics::Vector128<System::SByte> mask);
public static System.Runtime.Intrinsics.Vector128<sbyte> BlendVariable (System.Runtime.Intrinsics.Vector128<sbyte> left, System.Runtime.Intrinsics.Vector128<sbyte> right, System.Runtime.Intrinsics.Vector128<sbyte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<sbyte> * System.Runtime.Intrinsics.Vector128<sbyte> * System.Runtime.Intrinsics.Vector128<sbyte> -> System.Runtime.Intrinsics.Vector128<sbyte>
Public Shared Function BlendVariable (left As Vector128(Of SByte), right As Vector128(Of SByte), mask As Vector128(Of SByte)) As Vector128(Of SByte)
Parâmetros
Retornos
Aplica-se a
BlendVariable(Vector128<Single>, Vector128<Single>, Vector128<Single>)
- Origem:
- Sse41.cs
- Origem:
- Sse41.cs
- Origem:
- Sse41.cs
__m128 _mm_blendv_ps (__m128 a, __m128 b, __m128 mask)
BLENDVPS xmm, xmm/m128, xmm0
public:
static System::Runtime::Intrinsics::Vector128<float> BlendVariable(System::Runtime::Intrinsics::Vector128<float> left, System::Runtime::Intrinsics::Vector128<float> right, System::Runtime::Intrinsics::Vector128<float> mask);
public static System.Runtime.Intrinsics.Vector128<float> BlendVariable (System.Runtime.Intrinsics.Vector128<float> left, System.Runtime.Intrinsics.Vector128<float> right, System.Runtime.Intrinsics.Vector128<float> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> -> System.Runtime.Intrinsics.Vector128<single>
Public Shared Function BlendVariable (left As Vector128(Of Single), right As Vector128(Of Single), mask As Vector128(Of Single)) As Vector128(Of Single)
Parâmetros
Retornos
Aplica-se a
BlendVariable(Vector128<UInt16>, Vector128<UInt16>, Vector128<UInt16>)
- Origem:
- Sse41.cs
- Origem:
- Sse41.cs
- Origem:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<System::UInt16> BlendVariable(System::Runtime::Intrinsics::Vector128<System::UInt16> left, System::Runtime::Intrinsics::Vector128<System::UInt16> right, System::Runtime::Intrinsics::Vector128<System::UInt16> mask);
public static System.Runtime.Intrinsics.Vector128<ushort> BlendVariable (System.Runtime.Intrinsics.Vector128<ushort> left, System.Runtime.Intrinsics.Vector128<ushort> right, System.Runtime.Intrinsics.Vector128<ushort> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<uint16> * System.Runtime.Intrinsics.Vector128<uint16> * System.Runtime.Intrinsics.Vector128<uint16> -> System.Runtime.Intrinsics.Vector128<uint16>
Public Shared Function BlendVariable (left As Vector128(Of UShort), right As Vector128(Of UShort), mask As Vector128(Of UShort)) As Vector128(Of UShort)
Parâmetros
Retornos
Comentários
Esse intrínseco gera PBLENDVB que precisa de um vetor de máscara BYTE, portanto, os usuários devem definir corretamente cada byte de máscara para os elementos selecionados.
Aplica-se a
BlendVariable(Vector128<UInt32>, Vector128<UInt32>, Vector128<UInt32>)
- Origem:
- Sse41.cs
- Origem:
- Sse41.cs
- Origem:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<System::UInt32> BlendVariable(System::Runtime::Intrinsics::Vector128<System::UInt32> left, System::Runtime::Intrinsics::Vector128<System::UInt32> right, System::Runtime::Intrinsics::Vector128<System::UInt32> mask);
public static System.Runtime.Intrinsics.Vector128<uint> BlendVariable (System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<uint> right, System.Runtime.Intrinsics.Vector128<uint> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> -> System.Runtime.Intrinsics.Vector128<uint32>
Public Shared Function BlendVariable (left As Vector128(Of UInteger), right As Vector128(Of UInteger), mask As Vector128(Of UInteger)) As Vector128(Of UInteger)
Parâmetros
Retornos
Comentários
Esse intrínseco gera PBLENDVB que precisa de um vetor de máscara BYTE, portanto, os usuários devem definir corretamente cada byte de máscara para os elementos selecionados.
Aplica-se a
BlendVariable(Vector128<UInt64>, Vector128<UInt64>, Vector128<UInt64>)
- Origem:
- Sse41.cs
- Origem:
- Sse41.cs
- Origem:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<System::UInt64> BlendVariable(System::Runtime::Intrinsics::Vector128<System::UInt64> left, System::Runtime::Intrinsics::Vector128<System::UInt64> right, System::Runtime::Intrinsics::Vector128<System::UInt64> mask);
public static System.Runtime.Intrinsics.Vector128<ulong> BlendVariable (System.Runtime.Intrinsics.Vector128<ulong> left, System.Runtime.Intrinsics.Vector128<ulong> right, System.Runtime.Intrinsics.Vector128<ulong> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<uint64> * System.Runtime.Intrinsics.Vector128<uint64> * System.Runtime.Intrinsics.Vector128<uint64> -> System.Runtime.Intrinsics.Vector128<uint64>
Public Shared Function BlendVariable (left As Vector128(Of ULong), right As Vector128(Of ULong), mask As Vector128(Of ULong)) As Vector128(Of ULong)
Parâmetros
Retornos
Comentários
Esse intrínseco gera PBLENDVB que precisa de um vetor de máscara BYTE, portanto, os usuários devem definir corretamente cada byte de máscara para os elementos selecionados.