Thread.Join Método
Definição
Importante
Algumas informações se referem a produtos de pré-lançamento que podem ser substancialmente modificados antes do lançamento. A Microsoft não oferece garantias, expressas ou implícitas, das informações aqui fornecidas.
Bloqueia o thread de chamada até que o thread representado por esta instância seja encerrado.
Sobrecargas
Join() |
Bloqueia o thread de chamada até que o thread representado por essa instância termine, enquanto continua a executar COM padrão e o bombeamento de |
Join(Int32) |
Bloqueia o thread de chamada até que o thread representado por essa instância termine ou até que o tempo especificado tenha decorrido, enquanto continua executando o COM padrão e o bombeamento de SendMessage. |
Join(TimeSpan) |
Bloqueia o thread de chamada até que o thread representado por essa instância termine ou até que o tempo especificado tenha decorrido, enquanto continua executando o COM padrão e o bombeamento de SendMessage. |
Join()
- Origem:
- Thread.cs
- Origem:
- Thread.cs
- Origem:
- Thread.cs
Bloqueia o thread de chamada até que o thread representado por essa instância termine, enquanto continua a executar COM padrão e o bombeamento de SendMessage
.
public:
void Join();
public void Join ();
member this.Join : unit -> unit
Public Sub Join ()
Exceções
O chamador tentou ingressar em um thread que está no estado Unstarted.
O thread é interrompido enquanto espera.
Comentários
Join é um método de sincronização que bloqueia o thread de chamada (ou seja, o thread que chama o método) até que o thread cujo Join método é chamado seja concluído. Use esse método para garantir que um thread tenha sido encerrado. O chamador será bloqueado indefinidamente se o thread não for encerrado. No exemplo a seguir, o Thread1
thread chama o Join() método de Thread2
, que faz Thread1
com que seja bloqueado até Thread2
que seja concluído.
using System;
using System.Threading;
public class Example
{
static Thread thread1, thread2;
public static void Main()
{
thread1 = new Thread(ThreadProc);
thread1.Name = "Thread1";
thread1.Start();
thread2 = new Thread(ThreadProc);
thread2.Name = "Thread2";
thread2.Start();
}
private static void ThreadProc()
{
Console.WriteLine("\nCurrent thread: {0}", Thread.CurrentThread.Name);
if (Thread.CurrentThread.Name == "Thread1" &&
thread2.ThreadState != ThreadState.Unstarted)
thread2.Join();
Thread.Sleep(4000);
Console.WriteLine("\nCurrent thread: {0}", Thread.CurrentThread.Name);
Console.WriteLine("Thread1: {0}", thread1.ThreadState);
Console.WriteLine("Thread2: {0}\n", thread2.ThreadState);
}
}
// The example displays output like the following:
// Current thread: Thread1
//
// Current thread: Thread2
//
// Current thread: Thread2
// Thread1: WaitSleepJoin
// Thread2: Running
//
//
// Current thread: Thread1
// Thread1: Running
// Thread2: Stopped
open System.Threading
let mutable thread1, thread2 =
Unchecked.defaultof<Thread>, Unchecked.defaultof<Thread>
let threadProc () =
printfn $"\nCurrent thread: {Thread.CurrentThread.Name}"
if
Thread.CurrentThread.Name = "Thread1"
&& thread2.ThreadState <> ThreadState.Unstarted
then
thread2.Join()
Thread.Sleep 4000
printfn $"\nCurrent thread: {Thread.CurrentThread.Name}"
printfn $"Thread1: {thread1.ThreadState}"
printfn $"Thread2: {thread2.ThreadState}\n"
thread1 <- Thread threadProc
thread1.Name <- "Thread1"
thread1.Start()
thread2 <- Thread threadProc
thread2.Name <- "Thread2"
thread2.Start()
// The example displays output like the following:
// Current thread: Thread1
//
// Current thread: Thread2
//
// Current thread: Thread2
// Thread1: WaitSleepJoin
// Thread2: Running
//
//
// Current thread: Thread1
// Thread1: Running
// Thread2: Stopped
Imports System.Threading
Module Example
Dim thread1, thread2 As Thread
Public Sub Main()
thread1 = new Thread(AddressOf ThreadProc)
thread1.Name = "Thread1"
thread1.Start()
thread2 = New Thread(AddressOf ThreadProc)
thread2.Name = "Thread2"
thread2.Start()
End Sub
Private Sub ThreadProc()
Console.WriteLine()
Console.WriteLine("Current thread: {0}", Thread.CurrentThread.Name)
If (Thread.CurrentThread.Name = "Thread1" And
thread2.ThreadState <> ThreadState.Unstarted)
thread2.Join()
End If
Thread.Sleep(4000)
Console.WriteLine()
Console.WriteLine("Current thread: {0}", Thread.CurrentThread.Name)
Console.WriteLine("Thread1: {0}", thread1.ThreadState)
Console.WriteLine("Thread2: {0}", thread2.ThreadState)
Console.WriteLine()
End Sub
End Module
' The example displays output like the following :
' Current thread: Thread1
'
' Current thread: Thread2
'
' Current thread: Thread2
' Thread1: WaitSleepJoin
' Thread2: Running
'
'
' Current thread: Thread1
' Thread1: Running
' Thread2: Stopped
Se o thread já tiver terminado quando Join for chamado, o método retornará imediatamente.
Aviso
Você nunca deve chamar o Join método do Thread objeto que representa o thread atual do thread atual. Isso faz com que seu aplicativo fique sem resposta porque o thread atual aguarda por si mesmo indefinidamente,
Esse método altera o estado do thread de chamada para incluir ThreadState.WaitSleepJoin. Você não pode invocar Join
em um thread que está no ThreadState.Unstarted estado .
Confira também
Aplica-se a
Join(Int32)
- Origem:
- Thread.cs
- Origem:
- Thread.cs
- Origem:
- Thread.cs
Bloqueia o thread de chamada até que o thread representado por essa instância termine ou até que o tempo especificado tenha decorrido, enquanto continua executando o COM padrão e o bombeamento de SendMessage.
public:
bool Join(int millisecondsTimeout);
public bool Join (int millisecondsTimeout);
member this.Join : int -> bool
Public Function Join (millisecondsTimeout As Integer) As Boolean
Parâmetros
- millisecondsTimeout
- Int32
O número de milissegundos para espera pelo encerramento do thread.
Retornos
true
se o thread tiver sido encerrado; false
se o thread não tiver sido encerrado depois que o tempo especificado pelo parâmetro millisecondsTimeout
tiver decorrido.
Exceções
O valor de millisecondsTimeout
será negativo e não será igual a Infinite em milissegundos.
O thread não foi iniciado.
millisecondsTimeout
é menor que -1 (Timeout.Infinite).
O thread foi interrompido enquanto espera.
Comentários
Join(Int32) é um método de sincronização que bloqueia o thread de chamada (ou seja, o thread que chama o método) até que o thread cujo Join método é chamado tenha sido concluído ou o intervalo de tempo limite tenha decorrido. No exemplo a seguir, o Thread1
thread chama o Join() método de Thread2
, o que faz Thread1
com que seja bloqueado até Thread2
que tenha sido concluído ou 2 segundos tenham decorrido.
using System;
using System.Threading;
public class Example
{
static Thread thread1, thread2;
public static void Main()
{
thread1 = new Thread(ThreadProc);
thread1.Name = "Thread1";
thread1.Start();
thread2 = new Thread(ThreadProc);
thread2.Name = "Thread2";
thread2.Start();
}
private static void ThreadProc()
{
Console.WriteLine("\nCurrent thread: {0}", Thread.CurrentThread.Name);
if (Thread.CurrentThread.Name == "Thread1" &&
thread2.ThreadState != ThreadState.Unstarted)
if (thread2.Join(2000))
Console.WriteLine("Thread2 has termminated.");
else
Console.WriteLine("The timeout has elapsed and Thread1 will resume.");
Thread.Sleep(4000);
Console.WriteLine("\nCurrent thread: {0}", Thread.CurrentThread.Name);
Console.WriteLine("Thread1: {0}", thread1.ThreadState);
Console.WriteLine("Thread2: {0}\n", thread2.ThreadState);
}
}
// The example displays the following output:
// Current thread: Thread1
//
// Current thread: Thread2
// The timeout has elapsed and Thread1 will resume.
//
// Current thread: Thread2
// Thread1: WaitSleepJoin
// Thread2: Running
//
//
// Current thread: Thread1
// Thread1: Running
// Thread2: Stopped
open System.Threading
let mutable thread1, thread2 =
Unchecked.defaultof<Thread>, Unchecked.defaultof<Thread>
let threadProc () =
printfn $"\nCurrent thread: {Thread.CurrentThread.Name}"
if
Thread.CurrentThread.Name = "Thread1"
&& thread2.ThreadState <> ThreadState.Unstarted
then
if thread2.Join 2000 then
printfn "Thread2 has termminated."
else
printfn "The timeout has elapsed and Thread1 will resume."
Thread.Sleep 4000
printfn $"\nCurrent thread: {Thread.CurrentThread.Name}"
printfn $"Thread1: {thread1.ThreadState}"
printfn $"Thread2: {thread2.ThreadState}\n"
thread1 <- Thread threadProc
thread1.Name <- "Thread1"
thread1.Start()
thread2 <- Thread threadProc
thread2.Name <- "Thread2"
thread2.Start()
// The example displays the following output:
// Current thread: Thread1
//
// Current thread: Thread2
// The timeout has elapsed and Thread1 will resume.
//
// Current thread: Thread2
// Thread1: WaitSleepJoin
// Thread2: Running
//
//
// Current thread: Thread1
// Thread1: Running
// Thread2: Stopped
Imports System.Threading
Module Example
Dim thread1, thread2 As Thread
Public Sub Main()
thread1 = new Thread(AddressOf ThreadProc)
thread1.Name = "Thread1"
thread1.Start()
thread2 = New Thread(AddressOf ThreadProc)
thread2.Name = "Thread2"
thread2.Start()
End Sub
Private Sub ThreadProc()
Console.WriteLine()
Console.WriteLine("Current thread: {0}", Thread.CurrentThread.Name)
If (Thread.CurrentThread.Name = "Thread1" And
thread2.ThreadState <> ThreadState.Unstarted)
If thread2.Join(TimeSpan.FromSeconds(2))
Console.WriteLine("Thread2 has termminated.")
Else
Console.WriteLine("The timeout has elapsed and Thread1 will resume.")
End If
End If
Thread.Sleep(4000)
Console.WriteLine()
Console.WriteLine("Current thread: {0}", Thread.CurrentThread.Name)
Console.WriteLine("Thread1: {0}", thread1.ThreadState)
Console.WriteLine("Thread2: {0}", thread2.ThreadState)
Console.WriteLine()
End Sub
End Module
' The example displays the following output:
' Current thread: Thread1
'
' Current thread: Thread2
'
' Current thread: Thread2
' Thread1: WaitSleepJoin
' Thread2: Running
'
'
' Current thread: Thread1
' Thread1: Running
' Thread2: Stopped
Se Timeout.Infinite for especificado para o millisecondsTimeout
parâmetro , esse método se comportará de forma idêntica à sobrecarga do Join() método, exceto pelo valor retornado.
Se o thread já tiver terminado quando Join for chamado, o método retornará imediatamente.
Esse método altera o estado do thread de chamada para incluir ThreadState.WaitSleepJoin. Você não pode invocar Join
em um thread que está no ThreadState.Unstarted estado .
Confira também
Aplica-se a
Join(TimeSpan)
- Origem:
- Thread.cs
- Origem:
- Thread.cs
- Origem:
- Thread.cs
Bloqueia o thread de chamada até que o thread representado por essa instância termine ou até que o tempo especificado tenha decorrido, enquanto continua executando o COM padrão e o bombeamento de SendMessage.
public:
bool Join(TimeSpan timeout);
public bool Join (TimeSpan timeout);
member this.Join : TimeSpan -> bool
Public Function Join (timeout As TimeSpan) As Boolean
Parâmetros
- timeout
- TimeSpan
Um TimeSpan definido como a quantidade de tempo de espera até a conclusão do thread.
Retornos
true
se o thread tiver sido encerrado; false
se o thread não tiver sido encerrado depois que o período especificado pelo parâmetro timeout
tiver decorrido.
Exceções
O valor de timeout
é negativo e não é igual a Infinite em milissegundos ou é maior que Int32.MaxValue milissegundos.
O chamador tentou ingressar em um thread que está no estado Unstarted.
Exemplos
O exemplo de código a seguir demonstra como usar um TimeSpan
valor com o Join
método .
using namespace System;
using namespace System::Threading;
static TimeSpan waitTime = TimeSpan(0,0,1);
ref class Test
{
public:
static void Work()
{
Thread::Sleep( waitTime );
}
};
int main()
{
Thread^ newThread = gcnew Thread( gcnew ThreadStart( Test::Work ) );
newThread->Start();
if ( newThread->Join( waitTime + waitTime ) )
{
Console::WriteLine( "New thread terminated." );
}
else
{
Console::WriteLine( "Join timed out." );
}
}
// The example displays the following output:
// New thread terminated.
using System;
using System.Threading;
class Test
{
static TimeSpan waitTime = new TimeSpan(0, 0, 1);
public static void Main()
{
Thread newThread = new Thread(Work);
newThread.Start();
if(newThread.Join(waitTime + waitTime)) {
Console.WriteLine("New thread terminated.");
}
else {
Console.WriteLine("Join timed out.");
}
}
static void Work()
{
Thread.Sleep(waitTime);
}
}
// The example displays the following output:
// New thread terminated.
open System
open System.Threading
let waitTime = TimeSpan(0, 0, 1)
let work () =
Thread.Sleep waitTime
let newThread = Thread work
newThread.Start()
if waitTime + waitTime |> newThread.Join then
printfn "New thread terminated."
else
printfn "Join timed out."
// The example displays the following output:
// New thread terminated.
Imports System.Threading
Public Module Test
Dim waitTime As New TimeSpan(0, 0, 1)
Public Sub Main()
Dim newThread As New Thread(AddressOf Work)
newThread.Start()
If newThread.Join(waitTime + waitTime) Then
Console.WriteLine("New thread terminated.")
Else
Console.WriteLine("Join timed out.")
End If
End Sub
Private Sub Work()
Thread.Sleep(waitTime)
End Sub
End Module
' The example displays the following output:
' New thread terminated.
Comentários
Join(TimeSpan) é um método de sincronização que bloqueia o thread de chamada (ou seja, o thread que chama o método) até que o thread cujo Join método é chamado tenha sido concluído ou o intervalo de tempo limite tenha decorrido. No exemplo a seguir, o Thread1
thread chama o Join() método de Thread2
, o que faz Thread1
com que seja bloqueado até Thread2
que tenha sido concluído ou 2 segundos tenham decorrido.
using System;
using System.Threading;
public class Example
{
static Thread thread1, thread2;
public static void Main()
{
thread1 = new Thread(ThreadProc);
thread1.Name = "Thread1";
thread1.Start();
thread2 = new Thread(ThreadProc);
thread2.Name = "Thread2";
thread2.Start();
}
private static void ThreadProc()
{
Console.WriteLine("\nCurrent thread: {0}", Thread.CurrentThread.Name);
if (Thread.CurrentThread.Name == "Thread1" &&
thread2.ThreadState != ThreadState.Unstarted)
if (thread2.Join(TimeSpan.FromSeconds(2)))
Console.WriteLine("Thread2 has termminated.");
else
Console.WriteLine("The timeout has elapsed and Thread1 will resume.");
Thread.Sleep(4000);
Console.WriteLine("\nCurrent thread: {0}", Thread.CurrentThread.Name);
Console.WriteLine("Thread1: {0}", thread1.ThreadState);
Console.WriteLine("Thread2: {0}\n", thread2.ThreadState);
}
}
// The example displays the following output:
// Current thread: Thread1
//
// Current thread: Thread2
// The timeout has elapsed and Thread1 will resume.
//
// Current thread: Thread2
// Thread1: WaitSleepJoin
// Thread2: Running
//
//
// Current thread: Thread1
// Thread1: Running
// Thread2: Stopped
open System
open System.Threading
let mutable thread1, thread2 =
Unchecked.defaultof<Thread>, Unchecked.defaultof<Thread>
let threadProc () =
printfn $"\nCurrent thread: {Thread.CurrentThread.Name}"
if
Thread.CurrentThread.Name = "Thread1"
&& thread2.ThreadState <> ThreadState.Unstarted
then
if TimeSpan.FromSeconds 2 |> thread2.Join then
printfn "Thread2 has termminated."
else
printfn "The timeout has elapsed and Thread1 will resume."
Thread.Sleep 4000
printfn $"\nCurrent thread: {Thread.CurrentThread.Name}"
printfn $"Thread1: {thread1.ThreadState}"
printfn $"Thread2: {thread2.ThreadState}\n"
thread1 <- Thread threadProc
thread1.Name <- "Thread1"
thread1.Start()
thread2 <- Thread threadProc
thread2.Name <- "Thread2"
thread2.Start()
// The example displays the following output:
// Current thread: Thread1
//
// Current thread: Thread2
// The timeout has elapsed and Thread1 will resume.
//
// Current thread: Thread2
// Thread1: WaitSleepJoin
// Thread2: Running
//
//
// Current thread: Thread1
// Thread1: Running
// Thread2: Stopped
Imports System.Threading
Module Example
Dim thread1, thread2 As Thread
Public Sub Main()
thread1 = new Thread(AddressOf ThreadProc)
thread1.Name = "Thread1"
thread1.Start()
thread2 = New Thread(AddressOf ThreadProc)
thread2.Name = "Thread2"
thread2.Start()
End Sub
Private Sub ThreadProc()
Console.WriteLine()
Console.WriteLine("Current thread: {0}", Thread.CurrentThread.Name)
If (Thread.CurrentThread.Name = "Thread1" And
thread2.ThreadState <> ThreadState.Unstarted)
If thread2.Join(2000)
Console.WriteLine("Thread2 has termminated.")
Else
Console.WriteLine("The timeout has elapsed and Thread1 will resume.")
End If
End If
Thread.Sleep(4000)
Console.WriteLine()
Console.WriteLine("Current thread: {0}", Thread.CurrentThread.Name)
Console.WriteLine("Thread1: {0}", thread1.ThreadState)
Console.WriteLine("Thread2: {0}", thread2.ThreadState)
Console.WriteLine()
End Sub
End Module
' The example displays the following output:
' Current thread: Thread1
'
' Current thread: Thread2
'
' Current thread: Thread2
' Thread1: WaitSleepJoin
' Thread2: Running
'
'
' Current thread: Thread1
' Thread1: Running
' Thread2: Stopped
Se Timeout.Infinite for especificado para timeout
, esse método se comportará de forma idêntica à sobrecarga do Join() método, exceto pelo valor retornado.
Se o thread já tiver terminado quando Join for chamado, o método retornará imediatamente.
Esse método altera o estado do thread atual para incluir WaitSleepJoin. Você não pode invocar Join
em um thread que está no ThreadState.Unstarted estado .