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Vector3D.Subtract Método

Definição

Subtrai uma estrutura Vector3D ou uma estrutura Point3D de uma estrutura Vector3D.

Sobrecargas

Subtract(Vector3D, Point3D)

Subtrai uma estrutura Point3D de uma estrutura Vector3D.

Subtract(Vector3D, Vector3D)

Subtrai uma estrutura Vector3D de uma estrutura Vector3D.

Subtract(Vector3D, Point3D)

Subtrai uma estrutura Point3D de uma estrutura Vector3D.

public:
 static System::Windows::Media::Media3D::Point3D Subtract(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D Subtract (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member Subtract : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Function Subtract (vector As Vector3D, point As Point3D) As Point3D

Parâmetros

vector
Vector3D

A estrutura Vector3D da qual subtrair.

point
Point3D

A estrutura Point3D para subtrair de vector.

Retornos

Point3D

O resultado da subtração de point de vector.

Exemplos

// Subtracts a Vector3D from a Point3D using the static Subtract method.
// Returns a Point3D.

Point3D point1 = new Point3D(10, 5, 1);
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D pointResult = new Point3D();

pointResult = Vector3D.Subtract(vector1, point1); 
// pointResult is equal to (10, 25, 39)
' Subtracts a Vector3D from a Point3D using the static Subtract method.
' Returns a Point3D.

Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()

pointResult = Vector3D.Subtract(vector1, point1)
' pointResult is equal to (10, 25, 39)

Confira também

Aplica-se a

Subtract(Vector3D, Vector3D)

Subtrai uma estrutura Vector3D de uma estrutura Vector3D.

public:
 static System::Windows::Media::Media3D::Vector3D Subtract(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D Subtract (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member Subtract : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Subtract (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

Parâmetros

vector1
Vector3D

A estrutura Vector3D da qual subtrair.

vector2
Vector3D

A estrutura Vector3D para subtrair de vector1.

Retornos

Vector3D

O resultado da subtração de vector2 de vector1.

Exemplos

O exemplo a seguir mostra como subtrair uma Vector3D estrutura de uma Vector3D estrutura.

// Subtracts a Vector3D from a Vector3D using the static Subtract method.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = Vector3D.Subtract(vector1, vector2);
// vector Result is equal to (-25, -40, -40)
' Subtracts a Vector3D from a Vector3D using the static Subtract method.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = Vector3D.Subtract(vector1, vector2)
' vector Result is equal to (-25, -40, -40)

Confira também

Aplica-se a