XmlSerializer.FromTypes(Type[]) Método
Definição
Importante
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Retorna uma matriz de objetos XmlSerializer criados com base em uma matriz de tipos.
public:
static cli::array <System::Xml::Serialization::XmlSerializer ^> ^ FromTypes(cli::array <Type ^> ^ types);
public static System.Xml.Serialization.XmlSerializer[] FromTypes (Type[] types);
public static System.Xml.Serialization.XmlSerializer[] FromTypes (Type[]? types);
static member FromTypes : Type[] -> System.Xml.Serialization.XmlSerializer[]
Public Shared Function FromTypes (types As Type()) As XmlSerializer()
Parâmetros
Retornos
Uma matriz de objetos de XmlSerializer.
Exemplos
O exemplo a seguir usa o FromTypes método para retornar uma matriz de XmlSerializer objetos. O código inclui três definições de classe que são usadas para criar uma matriz de Type objetos.
#using <System.Xml.dll>
#using <System.dll>
using namespace System;
using namespace System::IO;
using namespace System::Xml::Serialization;
/* Three classes are included here. Each one will
be used to create three XmlSerializer objects. */
public ref class Instrument
{
public:
String^ InstrumentName;
};
public ref class Player
{
public:
String^ PlayerName;
};
public ref class Piece
{
public:
String^ PieceName;
};
void GetSerializers()
{
// Create an array of types.
array<Type^>^types = gcnew array<Type^>(3);
types[ 0 ] = Instrument::typeid;
types[ 1 ] = Player::typeid;
types[ 2 ] = Piece::typeid;
// Create an array for XmlSerializer objects.
array<XmlSerializer^>^serializers = gcnew array<XmlSerializer^>(3);
serializers = XmlSerializer::FromTypes( types );
// Create one Instrument and serialize it.
Instrument^ i = gcnew Instrument;
i->InstrumentName = "Piano";
// Create a TextWriter to write with.
TextWriter^ writer = gcnew StreamWriter( "Inst.xml" );
serializers[ 0 ]->Serialize( writer, i );
writer->Close();
}
int main()
{
GetSerializers();
}
using System;
using System.IO;
using System.Xml.Serialization;
/* Three classes are included here. Each one will
be used to create three XmlSerializer objects. */
public class Instrument
{
public string InstrumentName;
}
public class Player
{
public string PlayerName;
}
public class Piece
{
public string PieceName;
}
public class Test
{
public static void Main()
{
Test t = new Test();
t.GetSerializers();
}
public void GetSerializers()
{
// Create an array of types.
Type[]types = new Type[3];
types[0] = typeof(Instrument);
types[1] = typeof(Player);
types[2] = typeof(Piece);
// Create an array for XmlSerializer objects.
XmlSerializer[]serializers= new XmlSerializer[3];
serializers = XmlSerializer.FromTypes(types);
// Create one Instrument and serialize it.
Instrument i = new Instrument();
i.InstrumentName = "Piano";
// Create a TextWriter to write with.
TextWriter writer = new StreamWriter("Inst.xml");
serializers[0].Serialize(writer,i);
writer.Close();
}
}
Imports System.IO
Imports System.Xml.Serialization
' Three classes are included here. Each one will
' be used to create three XmlSerializer objects.
Public Class Instrument
Public InstrumentName As String
End Class
Public Class Player
Public PlayerName As String
End Class
Public Class Piece
Public PieceName As String
End Class
Public Class Test
Public Shared Sub Main()
Dim t As New Test()
t.GetSerializers()
End Sub
Public Sub GetSerializers()
' Create an array of types.
Dim types(3) As Type
types(0) = GetType(Instrument)
types(1) = GetType(Player)
types(2) = GetType(Piece)
' Create an array for XmlSerializer objects.
Dim serializers(3) As XmlSerializer
serializers = XmlSerializer.FromTypes(types)
' Create one Instrument and serialize it.
Dim i As New Instrument()
i.InstrumentName = "Piano"
' Create a TextWriter to write with.
Dim writer As New StreamWriter("Inst.xml")
serializers(0).Serialize(writer, i)
writer.Close()
End Sub
End Class
Comentários
O FromTypes método permite que você crie com eficiência uma matriz de XmlSerializer objetos para processar uma matriz de Type objetos. No entanto, é recomendável que os chamadores armazenem em cache os serializadores retornados quando houver chamadas repetidas para esse método.