IPointerPreferences.GazePointerBehavior Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Pointer behavior for the gaze pointer. We make gaze pointer unique because the internal gaze pointer actually cannot be referenced from here since it's an internal class.
public:
property Microsoft::MixedReality::Toolkit::Input::PointerBehavior GazePointerBehavior { Microsoft::MixedReality::Toolkit::Input::PointerBehavior get(); void set(Microsoft::MixedReality::Toolkit::Input::PointerBehavior value); };
public Microsoft.MixedReality.Toolkit.Input.PointerBehavior GazePointerBehavior { get; set; }
member this.GazePointerBehavior : Microsoft.MixedReality.Toolkit.Input.PointerBehavior with get, set
Public Property GazePointerBehavior As PointerBehavior
Property Value
Remarks
This does not control if the gaze provider is used for raycasting, just its use as an MRTK pointer. Set CoreServices.InputSystem.GazeProvider.Enabled to false if you do not wish to use Gaze data in your project