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MixedRealityPointerEventData.Initialize Method

Definition

Overloads

Initialize(IMixedRealityPointer, Handedness, MixedRealityInputAction, Int32)

Used to initialize/reset the event and populate the data.

Initialize(IMixedRealityPointer, MixedRealityInputAction, Handedness, IMixedRealityInputSource, Int32)

Used to initialize/reset the event and populate the data.

Initialize(IMixedRealityPointer, Handedness, MixedRealityInputAction, Int32)

Used to initialize/reset the event and populate the data.

public void Initialize (Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer pointer, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction inputAction, int count = 0);
override this.Initialize : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * int -> unit
Public Sub Initialize (pointer As IMixedRealityPointer, handedness As Handedness, inputAction As MixedRealityInputAction, Optional count As Integer = 0)

Parameters

handedness
Handedness
count
Int32

Applies to

Initialize(IMixedRealityPointer, MixedRealityInputAction, Handedness, IMixedRealityInputSource, Int32)

Used to initialize/reset the event and populate the data.

public void Initialize (Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer pointer, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction inputAction, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.None, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSource = default, int count = 0);
override this.Initialize : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * int -> unit
Public Sub Initialize (pointer As IMixedRealityPointer, inputAction As MixedRealityInputAction, Optional handedness As Handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.None, Optional inputSource As IMixedRealityInputSource = Nothing, Optional count As Integer = 0)

Parameters

handedness
Handedness
count
Int32

Applies to