ToolTipSpawner Class
Definition
Important
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Add to any Object to spawn ToolTips on tap or on focus, according to preference Applies its follow settings to the spawned ToolTip's ToolTipConnector component
public ref class ToolTipSpawner : Microsoft::MixedReality::Toolkit::UI::PrefabSpawner
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/ToolTipSpawner")]
public class ToolTipSpawner : Microsoft.MixedReality.Toolkit.UI.PrefabSpawner
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/ToolTipSpawner")>]
type ToolTipSpawner = class
inherit PrefabSpawner
Public Class ToolTipSpawner
Inherits PrefabSpawner
- Inheritance
- Attributes
-
UnityEngine.AddComponentMenuAttribute
Constructors
ToolTipSpawner() |
Fields
prefab | (Inherited from PrefabSpawner) |
Properties
FocusEnabled |
Is focus enabled for this Component? (Inherited from BaseFocusHandler) |
Focusers |
The list of IMixedRealityPointers that are currently focused on this GameObject (Inherited from BaseFocusHandler) |
HasFocus |
Does this object currently have focus by any IMixedRealityPointer? (Inherited from BaseFocusHandler) |
Methods
HandleTap() | (Inherited from PrefabSpawner) |
OnBeforeFocusChange(FocusEventData) |
Focus event that is raised before the focus is actually changed. (Inherited from BaseFocusHandler) |
OnFocusChanged(FocusEventData) |
Focus event that is raised when the focused object is changed. (Inherited from BaseFocusHandler) |
OnFocusEnter(FocusEventData) |
The Focus Enter event is raised on this GameObject whenever a IMixedRealityPointer's focus enters this GameObject's Collider. (Inherited from PrefabSpawner) |
OnFocusExit(FocusEventData) |
The Focus Exit event is raised on this GameObject whenever a IMixedRealityPointer's focus leaves this GameObject's Collider. (Inherited from PrefabSpawner) |
SpawnableActivated(GameObject) |
Explicit Interface Implementations
IMixedRealityInputHandler.OnInputDown(InputEventData) |
Input Down updates from Interactions, Keys, or any other simple input. (Inherited from PrefabSpawner) |
IMixedRealityInputHandler.OnInputUp(InputEventData) |
Input Up updates from Interactions, Keys, or any other simple input. (Inherited from PrefabSpawner) |
IMixedRealityInputHandler<Single>.OnInputChanged(InputEventData<Single>) |
Raised input event updates from the type of input specified in the interface handler implementation. (Inherited from PrefabSpawner) |