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Matrix.Multiply Método

Definição

Multiplica esse Matrix pelo Matrix especificado, acrescentando o Matrixespecificado.

Sobrecargas

Multiply(Matrix)

Multiplica esse Matrix pela matriz especificada no parâmetro matrix, acrescentando o Matrixespecificado.

Multiply(Matrix, MatrixOrder)

Multiplica esse Matrix pela matriz especificada no parâmetro matrix e na ordem especificada no parâmetro order.

Multiply(Matrix)

Origem:
Matrix.cs
Origem:
Matrix.cs
Origem:
Matrix.cs
Origem:
Matrix.cs
Origem:
Matrix.cs

Multiplica esse Matrix pela matriz especificada no parâmetro matrix, acrescentando o Matrixespecificado.

public:
 void Multiply(System::Drawing::Drawing2D::Matrix ^ matrix);
public void Multiply (System.Drawing.Drawing2D.Matrix matrix);
member this.Multiply : System.Drawing.Drawing2D.Matrix -> unit
Public Sub Multiply (matrix As Matrix)

Parâmetros

matrix
Matrix

O Matrix pelo qual esse Matrix deve ser multiplicado.

Exemplos

Para obter um exemplo, consulte Multiply.

Aplica-se a

Multiply(Matrix, MatrixOrder)

Origem:
Matrix.cs
Origem:
Matrix.cs
Origem:
Matrix.cs
Origem:
Matrix.cs
Origem:
Matrix.cs

Multiplica esse Matrix pela matriz especificada no parâmetro matrix e na ordem especificada no parâmetro order.

public:
 void Multiply(System::Drawing::Drawing2D::Matrix ^ matrix, System::Drawing::Drawing2D::MatrixOrder order);
public void Multiply (System.Drawing.Drawing2D.Matrix matrix, System.Drawing.Drawing2D.MatrixOrder order);
member this.Multiply : System.Drawing.Drawing2D.Matrix * System.Drawing.Drawing2D.MatrixOrder -> unit
Public Sub Multiply (matrix As Matrix, order As MatrixOrder)

Parâmetros

matrix
Matrix

O Matrix pelo qual esse Matrix deve ser multiplicado.

order
MatrixOrder

O MatrixOrder que representa a ordem da multiplicação.

Exemplos

O exemplo de código a seguir foi projetado para uso com o Windows Forms e requer PaintEventArgse, um objeto de evento Paint. O código executa as seguintes ações:

  • Cria três matrizes.

  • Lista o conteúdo da matriz 1 para a tela.

  • Multiplica a matriz 1 por matriz 2 e armazena o resultado na matriz 1.

  • Lista o conteúdo da matriz 1 para a tela.

  • Multiplica o resultado armazenado na matriz 1 pela matriz 3 e armazena novamente o resultado na matriz 1.

  • Lista o conteúdo da matriz 1 para a tela.

  • Desenha um retângulo na tela antes de aplicar a transformação matriz 1 (o retângulo azul).

  • Aplica a transformação ao retângulo.

  • Desenha o retângulo transformado para a tela (o retângulo vermelho), usando as mesmas coordenadas do retângulo anterior.

Observe que o retângulo vermelho foi dimensionado por um fator de dois na direção horizontal, depois girado 90 graus e movido (traduzido) 250 pontos na direção x e 50 pontos na direção y.

public:
   void MultiplyExample( PaintEventArgs^ e )
   {
      Pen^ myPen = gcnew Pen( Color::Blue,1.0f );
      Pen^ myPen2 = gcnew Pen( Color::Red,1.0f );

      // Set up the matrices.
      Matrix^ myMatrix1 = gcnew Matrix( 2.0f,0.0f,0.0f,1.0f,0.0f,0.0f );
      Matrix^ myMatrix2 = gcnew Matrix( 0.0f,1.0f,-1.0f,0.0f,0.0f,0.0f );
      Matrix^ myMatrix3 = gcnew Matrix( 1.0f,0.0f,0.0f,1.0f,250.0f,50.0f );

      // Display the elements of the starting matrix.
      ListMatrixElements( e, myMatrix1, "Beginning Matrix", 6, 40 );

      // Multiply Matrix1 by Matrix 2.
      myMatrix1->Multiply( myMatrix2, MatrixOrder::Append );

      // Display the result of the multiplication of Matrix1 and
      // Matrix2.
      ListMatrixElements( e, myMatrix1, "Matrix After 1st Multiplication", 6, 60 );

      // Multiply the result from the previous multiplication by
      // Matrix3.
      myMatrix1->Multiply( myMatrix3, MatrixOrder::Append );

      // Display the result of the previous multiplication
      // multiplied by Matrix3.
      ListMatrixElements1( e, myMatrix1, "Matrix After 2nd Multiplication", 6, 80 );

      // Draw the rectangle prior to transformation.
      e->Graphics->DrawRectangle( myPen, 0, 0, 100, 100 );

      // Make the transformation.
      e->Graphics->Transform = myMatrix1;

      // Draw the rectangle after transformation.
      e->Graphics->DrawRectangle( myPen2, 0, 0, 100, 100 );
   }

   //-------------------------------------------------------
   // The following function is a helper function to
   // list the contents of a matrix.
   //-------------------------------------------------------
   void ListMatrixElements1( PaintEventArgs^ e, Matrix^ matrix, String^ matrixName, int numElements, int y )
   {
      // Set up variables for drawing the array
      // of points to the screen.
      int i;
      float x = 20,X = 200;
      System::Drawing::Font^ myFont = gcnew System::Drawing::Font( "Arial",8 );
      SolidBrush^ myBrush = gcnew SolidBrush( Color::Black );

      // Draw the matrix name to the screen.
      e->Graphics->DrawString( String::Concat( matrixName, ":  " ), myFont, myBrush, (float)x, (float)y );

      // Draw the set of path points and types to the screen.
      for ( i = 0; i < numElements; i++ )
      {
         e->Graphics->DrawString( String::Concat( matrix->Elements[ i ], ", " ), myFont, myBrush, (float)X, (float)y );
         X += 30;
      }
   }
public void MultiplyExample(PaintEventArgs e)
{
    Pen myPen = new Pen(Color.Blue, 1);
    Pen myPen2 = new Pen(Color.Red, 1);
             
    // Set up the matrices.
    Matrix myMatrix1 = new Matrix(
        2.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f);  
    
    Matrix myMatrix2 = new Matrix(
        0.0f, 1.0f, -1.0f, 0.0f, 0.0f, 0.0f); 
  
    Matrix myMatrix3 = new Matrix(
        1.0f, 0.0f, 0.0f, 1.0f, 250.0f, 50.0f);  

    // Display the elements of the starting matrix.
    ListMatrixElements(e, myMatrix1, "Beginning Matrix", 6, 40);
             
    // Multiply Matrix1 by Matrix 2.
    myMatrix1.Multiply(myMatrix2, MatrixOrder.Append);
             
    // Display the result of the multiplication of Matrix1 and
             
    // Matrix2.
    ListMatrixElements(e,
        myMatrix1,
        "Matrix After 1st Multiplication",
        6,
        60);
             
    // Multiply the result from the pervious multiplication by
    // Matrix3.
    myMatrix1.Multiply(myMatrix3, MatrixOrder.Append);
             
    // Display the result of the previous multiplication
    // multiplied by Matrix3.
    ListMatrixElements1(e,
        myMatrix1,
        "Matrix After 2nd Multiplication",
        6,
        80);
             
    // Draw the rectangle prior to transformation.
    e.Graphics.DrawRectangle(myPen, 0, 0, 100, 100);
             
    // Make the transformation.
    e.Graphics.Transform = myMatrix1;
             
    // Draw the rectangle after transformation.
    e.Graphics.DrawRectangle(myPen2, 0, 0, 100, 100);
}
             
//-------------------------------------------------------
// The following function is a helper function to
// list the contents of a matrix.
//-------------------------------------------------------
public void ListMatrixElements1(
    PaintEventArgs e,
    Matrix matrix,
    string matrixName,
    int numElements,
    int y)
{
             
    // Set up variables for drawing the array
    // of points to the screen.
    int i;
    float x = 20, X = 200;
    Font myFont = new Font("Arial", 8);
    SolidBrush myBrush = new SolidBrush(Color.Black);
             
    // Draw the matrix name to the screen.
    e.Graphics.DrawString(
        matrixName + ":  ",
        myFont,
        myBrush,
        x,
        y);
             
    // Draw the set of path points and types to the screen.
    for(i=0; i<numElements; i++)
    {
        e.Graphics.DrawString(
            matrix.Elements[i].ToString() + ", ",
            myFont,
            myBrush,
            X,
            y);
        X += 30;
    }
}
Public Sub MultiplyExample(ByVal e As PaintEventArgs)
    Dim myPen As New Pen(Color.Blue, 1)
    Dim myPen2 As New Pen(Color.Red, 1)

    ' Set up the matrices.
    Dim myMatrix1 As New Matrix(2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F)

    ' Scale.
    Dim myMatrix2 As New Matrix(0.0F, 1.0F, -1.0F, 0.0F, 0.0F, 0.0F)

    ' Rotate 90.
    Dim myMatrix3 As New Matrix(1.0F, 0.0F, 0.0F, 1.0F, 250.0F, 50.0F)

    ' Display the elements of the starting matrix.
    ListMatrixElementsHelper(e, myMatrix1, "Beginning Matrix", 6, 40)

    ' Multiply Matrix1 by Matrix 2.
    myMatrix1.Multiply(myMatrix2, MatrixOrder.Append)

    ' Display the result of the multiplication of Matrix1 and
    ' Matrix2.
    ListMatrixElementsHelper(e, myMatrix1, _
    "Matrix After 1st Multiplication", 6, 60)

    ' Multiply the result from the pervious multiplication by
    ' Matrix3.
    myMatrix1.Multiply(myMatrix3, MatrixOrder.Append)

    ' Display the result of the previous multiplication
    ' multiplied by Matrix3.
    ListMatrixElementsHelper1(e, myMatrix1, _
    "Matrix After 2nd Multiplication", 6, 80)

    ' Draw the rectangle prior to transformation.
    e.Graphics.DrawRectangle(myPen, 0, 0, 100, 100)
    e.Graphics.Transform = myMatrix1

    ' Draw the rectangle after transformation.
    e.Graphics.DrawRectangle(myPen2, 0, 0, 100, 100)
End Sub

' A helper function to list the contents of a matrix.
Public Sub ListMatrixElementsHelper1(ByVal e As PaintEventArgs, _
ByVal matrix As Matrix, ByVal matrixName As String, ByVal numElements As Integer, _
ByVal y As Integer)

    ' Set up variables for drawing the array

    ' of points to the screen.
    Dim i As Integer
    Dim x As Single = 20
    Dim j As Single = 200
    Dim myFont As New Font("Arial", 8)
    Dim myBrush As New SolidBrush(Color.Black)

    ' Draw the matrix name to the screen.
    e.Graphics.DrawString(matrixName + ":  ", myFont, myBrush, x, y)

    ' Draw the set of path points and types to the screen.
    For i = 0 To numElements - 1
        e.Graphics.DrawString(matrix.Elements(i).ToString() + ", ", _
        myFont, myBrush, j, y)
        j += 30
    Next i
End Sub

Comentários

Se a ordem especificada for Prepend, essa Matrix será multiplicada pela matriz especificada em uma ordem pré-anexada. Se a ordem especificada for Append, essa Matrix será multiplicada pela matriz especificada em uma ordem acrescentada.

Aplica-se a