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PoseExtensions.Multiply Метод

Определение

Перегрузки

Multiply(Pose, Pose)
Multiply(Pose, Vector3)

Multiply(Pose, Pose)

public static UnityEngine.Pose Multiply (this UnityEngine.Pose lhs, UnityEngine.Pose rhs);
static member Multiply : UnityEngine.Pose * UnityEngine.Pose -> UnityEngine.Pose
<Extension()>
Public Function Multiply (lhs As Pose, rhs As Pose) As Pose

Параметры

lhs
UnityEngine.Pose
rhs
UnityEngine.Pose

Возвращаемое значение

UnityEngine.Pose

Применяется к

Multiply(Pose, Vector3)

public static UnityEngine.Vector3 Multiply (this UnityEngine.Pose pose, UnityEngine.Vector3 position);
static member Multiply : UnityEngine.Pose * UnityEngine.Vector3 -> UnityEngine.Vector3
<Extension()>
Public Function Multiply (pose As Pose, position As Vector3) As Vector3

Параметры

pose
UnityEngine.Pose
position
UnityEngine.Vector3

Возвращаемое значение

UnityEngine.Vector3

Применяется к