SCNPhysicsHingeJoint.Create Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
Create(SCNPhysicsBody, SCNVector3, SCNVector3) | |
Create(SCNPhysicsBody, SCNVector3, SCNVector3, SCNPhysicsBody, SCNVector3, SCNVector3) |
Create(SCNPhysicsBody, SCNVector3, SCNVector3)
[Foundation.Export("jointWithBody:axis:anchor:")]
public static SceneKit.SCNPhysicsHingeJoint Create (SceneKit.SCNPhysicsBody body, SceneKit.SCNVector3 axis, SceneKit.SCNVector3 anchor);
static member Create : SceneKit.SCNPhysicsBody * SceneKit.SCNVector3 * SceneKit.SCNVector3 -> SceneKit.SCNPhysicsHingeJoint
Parameters
- body
- SCNPhysicsBody
- axis
- SCNVector3
- anchor
- SCNVector3
Returns
- Attributes
Applies to
Create(SCNPhysicsBody, SCNVector3, SCNVector3, SCNPhysicsBody, SCNVector3, SCNVector3)
[Foundation.Export("jointWithBodyA:axisA:anchorA:bodyB:axisB:anchorB:")]
public static SceneKit.SCNPhysicsHingeJoint Create (SceneKit.SCNPhysicsBody bodyA, SceneKit.SCNVector3 axisA, SceneKit.SCNVector3 anchorA, SceneKit.SCNPhysicsBody bodyB, SceneKit.SCNVector3 axisB, SceneKit.SCNVector3 anchorB);
static member Create : SceneKit.SCNPhysicsBody * SceneKit.SCNVector3 * SceneKit.SCNVector3 * SceneKit.SCNPhysicsBody * SceneKit.SCNVector3 * SceneKit.SCNVector3 -> SceneKit.SCNPhysicsHingeJoint
Parameters
- bodyA
- SCNPhysicsBody
- axisA
- SCNVector3
- anchorA
- SCNVector3
- axisB
- SCNVector3
- anchorB
- SCNVector3
Returns
- Attributes