ContractClassAttribute Class
Definition
Important
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Specifies that a separate type contains the code contracts for this type.
public ref class ContractClassAttribute sealed : Attribute
[System.AttributeUsage(System.AttributeTargets.Class | System.AttributeTargets.Delegate | System.AttributeTargets.Interface, AllowMultiple=false, Inherited=false)]
[System.Diagnostics.Conditional("DEBUG")]
[System.Diagnostics.Conditional("CONTRACTS_FULL")]
public sealed class ContractClassAttribute : Attribute
[<System.AttributeUsage(System.AttributeTargets.Class | System.AttributeTargets.Delegate | System.AttributeTargets.Interface, AllowMultiple=false, Inherited=false)>]
[<System.Diagnostics.Conditional("DEBUG")>]
[<System.Diagnostics.Conditional("CONTRACTS_FULL")>]
type ContractClassAttribute = class
inherit Attribute
Public NotInheritable Class ContractClassAttribute
Inherits Attribute
- Inheritance
- Attributes
Examples
The following example shows how to use the ContractClassAttribute attribute to specify that the contracts for the IArray
interface are contained in the IArrayContracts
class.
#define CONTRACTS_FULL
using System;
using System.Diagnostics.Contracts;
// An IArray is an ordered collection of objects.
[ContractClass(typeof(IArrayContract))]
public interface IArray
{
// The Item property provides methods to read and edit entries in the array.
Object this[int index]
{
get;
set;
}
int Count
{
get;
}
// Adds an item to the list.
// The return value is the position the new element was inserted in.
int Add(Object value);
// Removes all items from the list.
void Clear();
// Inserts value into the array at position index.
// index must be non-negative and less than or equal to the
// number of elements in the array. If index equals the number
// of items in the array, then value is appended to the end.
void Insert(int index, Object value);
// Removes the item at position index.
void RemoveAt(int index);
}
[ContractClassFor(typeof(IArray))]
internal abstract class IArrayContract : IArray
{
int IArray.Add(Object value)
{
// Returns the index in which an item was inserted.
Contract.Ensures(Contract.Result<int>() >= -1);
Contract.Ensures(Contract.Result<int>() < ((IArray)this).Count);
return default(int);
}
Object IArray.this[int index]
{
get
{
Contract.Requires(index >= 0);
Contract.Requires(index < ((IArray)this).Count);
return default(int);
}
set
{
Contract.Requires(index >= 0);
Contract.Requires(index < ((IArray)this).Count);
}
}
public int Count
{
get
{
Contract.Requires(Count >= 0);
Contract.Requires(Count <= ((IArray)this).Count);
return default(int);
}
}
void IArray.Clear()
{
Contract.Ensures(((IArray)this).Count == 0);
}
void IArray.Insert(int index, Object value)
{
Contract.Requires(index >= 0);
Contract.Requires(index <= ((IArray)this).Count); // For inserting immediately after the end.
Contract.Ensures(((IArray)this).Count == Contract.OldValue(((IArray)this).Count) + 1);
}
void IArray.RemoveAt(int index)
{
Contract.Requires(index >= 0);
Contract.Requires(index < ((IArray)this).Count);
Contract.Ensures(((IArray)this).Count == Contract.OldValue(((IArray)this).Count) - 1);
}
}
#Const CONTRACTS_FULL = True
Imports System.Diagnostics.Contracts
' An IArray is an ordered collection of objects.
<ContractClass(GetType(IArrayContract))> _
Public Interface IArray
' The Item property provides methods to read and edit entries in the array.
Default Property Item(ByVal index As Integer) As [Object]
ReadOnly Property Count() As Integer
' Adds an item to the list.
' The return value is the position the new element was inserted in.
Function Add(ByVal value As Object) As Integer
' Removes all items from the list.
Sub Clear()
' Inserts value into the array at position index.
' index must be non-negative and less than or equal to the
' number of elements in the array. If index equals the number
' of items in the array, then value is appended to the end.
Sub Insert(ByVal index As Integer, ByVal value As [Object])
' Removes the item at position index.
Sub RemoveAt(ByVal index As Integer)
End Interface 'IArray
<ContractClassFor(GetType(IArray))> _
Friend MustInherit Class IArrayContract
Implements IArray
Function Add(ByVal value As Object) As Integer Implements IArray.Add
' Returns the index in which an item was inserted.
Contract.Ensures(Contract.Result(Of Integer)() >= -1) '
Contract.Ensures(Contract.Result(Of Integer)() < CType(Me, IArray).Count) '
Return 0
End Function 'IArray.Add
Default Property Item(ByVal index As Integer) As Object Implements IArray.Item
Get
Contract.Requires(index >= 0)
Contract.Requires(index < CType(Me, IArray).Count)
Return 0 '
End Get
Set(ByVal value As [Object])
Contract.Requires(index >= 0)
Contract.Requires(index < CType(Me, IArray).Count)
End Set
End Property
Public ReadOnly Property Count() As Integer Implements IArray.Count
Get
Contract.Requires(Count >= 0)
Contract.Requires(Count <= CType(Me, IArray).Count)
Return 0 '
End Get
End Property
Sub Clear() Implements IArray.Clear
Contract.Ensures(CType(Me, IArray).Count = 0)
End Sub
Sub Insert(ByVal index As Integer, ByVal value As [Object]) Implements IArray.Insert
Contract.Requires(index >= 0)
Contract.Requires(index <= CType(Me, IArray).Count) ' For inserting immediately after the end.
Contract.Ensures(CType(Me, IArray).Count = Contract.OldValue(CType(Me, IArray).Count) + 1)
End Sub
Sub RemoveAt(ByVal index As Integer) Implements IArray.RemoveAt
Contract.Requires(index >= 0)
Contract.Requires(index < CType(Me, IArray).Count)
Contract.Ensures(CType(Me, IArray).Count = Contract.OldValue(CType(Me, IArray).Count) - 1)
End Sub
End Class
Remarks
Types that are marked with this attribute have code contracts that are included in a separate type. The type that contains the contracts is specified in the constructor.
Constructors
ContractClassAttribute(Type) |
Initializes a new instance of the ContractClassAttribute class. |
Properties
TypeContainingContracts |
Gets the type that contains the code contracts for this type. |
TypeId |
When implemented in a derived class, gets a unique identifier for this Attribute. (Inherited from Attribute) |
Methods
Equals(Object) |
Returns a value that indicates whether this instance is equal to a specified object. (Inherited from Attribute) |
GetHashCode() |
Returns the hash code for this instance. (Inherited from Attribute) |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
IsDefaultAttribute() |
When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class. (Inherited from Attribute) |
Match(Object) |
When overridden in a derived class, returns a value that indicates whether this instance equals a specified object. (Inherited from Attribute) |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |
Explicit Interface Implementations
_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) |
Maps a set of names to a corresponding set of dispatch identifiers. (Inherited from Attribute) |
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) |
Retrieves the type information for an object, which can be used to get the type information for an interface. (Inherited from Attribute) |
_Attribute.GetTypeInfoCount(UInt32) |
Retrieves the number of type information interfaces that an object provides (either 0 or 1). (Inherited from Attribute) |
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) |
Provides access to properties and methods exposed by an object. (Inherited from Attribute) |