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Matrix4x4.Equals Method

Definition

Returns a value that indicates whether this instance and a specified Matrix4x4 instance or a specified object are equal.

Overloads

Equals(Matrix4x4)

Returns a value that indicates whether this instance and another 4x4 matrix are equal.

Equals(Object)

Returns a value that indicates whether this instance and a specified object are equal.

Equals(Matrix4x4)

Source:
Matrix4x4.cs
Source:
Matrix4x4.cs
Source:
Matrix4x4.cs

Returns a value that indicates whether this instance and another 4x4 matrix are equal.

public:
 virtual bool Equals(System::Numerics::Matrix4x4 other);
public bool Equals (System.Numerics.Matrix4x4 other);
public readonly bool Equals (System.Numerics.Matrix4x4 other);
override this.Equals : System.Numerics.Matrix4x4 -> bool
Public Function Equals (other As Matrix4x4) As Boolean

Parameters

other
Matrix4x4

The other matrix.

Returns

true if the two matrices are equal; otherwise, false.

Implements

Applies to

Equals(Object)

Source:
Matrix4x4.cs
Source:
Matrix4x4.cs
Source:
Matrix4x4.cs

Returns a value that indicates whether this instance and a specified object are equal.

public:
 override bool Equals(System::Object ^ obj);
public override bool Equals (object obj);
public override readonly bool Equals (object? obj);
public override readonly bool Equals (object obj);
override this.Equals : obj -> bool
Public Overrides Function Equals (obj As Object) As Boolean

Parameters

obj
Object

The object to compare with the current instance.

Returns

true if the current instance and obj are equal; otherwise, false. If obj is null, the method returns false.

Remarks

The current instance and obj are equal if obj is a Matrix4x4 object and the corresponding elements of each matrix are equal.

Applies to