Vector4.Transform Method
Definition
Important
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Transforms a vector.
Overloads
Transform(Vector3, Quaternion) |
Transforms a three-dimensional vector by the specified Quaternion rotation value. |
Transform(Vector4, Quaternion) |
Transforms a four-dimensional vector by the specified Quaternion rotation value. |
Transform(Vector4, Matrix4x4) |
Transforms a four-dimensional vector by a specified 4x4 matrix. |
Transform(Vector3, Matrix4x4) |
Transforms a three-dimensional vector by a specified 4x4 matrix. |
Transform(Vector2, Quaternion) |
Transforms a two-dimensional vector by the specified Quaternion rotation value. |
Transform(Vector2, Matrix4x4) |
Transforms a two-dimensional vector by a specified 4x4 matrix. |
Transform(Vector3, Quaternion)
- Source:
- Vector4.cs
- Source:
- Vector4.cs
- Source:
- Vector4.cs
Transforms a three-dimensional vector by the specified Quaternion rotation value.
public:
static System::Numerics::Vector4 Transform(System::Numerics::Vector3 value, System::Numerics::Quaternion rotation);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector3 value, System.Numerics.Quaternion rotation);
static member Transform : System.Numerics.Vector3 * System.Numerics.Quaternion -> System.Numerics.Vector4
Public Shared Function Transform (value As Vector3, rotation As Quaternion) As Vector4
Parameters
- value
- Vector3
The vector to rotate.
- rotation
- Quaternion
The rotation to apply.
Returns
The transformed vector.
Applies to
Transform(Vector4, Quaternion)
- Source:
- Vector4.cs
- Source:
- Vector4.cs
- Source:
- Vector4.cs
Transforms a four-dimensional vector by the specified Quaternion rotation value.
public:
static System::Numerics::Vector4 Transform(System::Numerics::Vector4 value, System::Numerics::Quaternion rotation);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector4 value, System.Numerics.Quaternion rotation);
static member Transform : System.Numerics.Vector4 * System.Numerics.Quaternion -> System.Numerics.Vector4
Public Shared Function Transform (value As Vector4, rotation As Quaternion) As Vector4
Parameters
- value
- Vector4
The vector to rotate.
- rotation
- Quaternion
The rotation to apply.
Returns
The transformed vector.
Applies to
Transform(Vector4, Matrix4x4)
- Source:
- Vector4.cs
- Source:
- Vector4.cs
- Source:
- Vector4.cs
Transforms a four-dimensional vector by a specified 4x4 matrix.
public:
static System::Numerics::Vector4 Transform(System::Numerics::Vector4 vector, System::Numerics::Matrix4x4 matrix);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector4 vector, System.Numerics.Matrix4x4 matrix);
static member Transform : System.Numerics.Vector4 * System.Numerics.Matrix4x4 -> System.Numerics.Vector4
Public Shared Function Transform (vector As Vector4, matrix As Matrix4x4) As Vector4
Parameters
- vector
- Vector4
The vector to transform.
- matrix
- Matrix4x4
The transformation matrix.
Returns
The transformed vector.
Applies to
Transform(Vector3, Matrix4x4)
- Source:
- Vector4.cs
- Source:
- Vector4.cs
- Source:
- Vector4.cs
Transforms a three-dimensional vector by a specified 4x4 matrix.
public:
static System::Numerics::Vector4 Transform(System::Numerics::Vector3 position, System::Numerics::Matrix4x4 matrix);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector3 position, System.Numerics.Matrix4x4 matrix);
static member Transform : System.Numerics.Vector3 * System.Numerics.Matrix4x4 -> System.Numerics.Vector4
Public Shared Function Transform (position As Vector3, matrix As Matrix4x4) As Vector4
Parameters
- position
- Vector3
The vector to transform.
- matrix
- Matrix4x4
The transformation matrix.
Returns
The transformed vector.
Applies to
Transform(Vector2, Quaternion)
- Source:
- Vector4.cs
- Source:
- Vector4.cs
- Source:
- Vector4.cs
Transforms a two-dimensional vector by the specified Quaternion rotation value.
public:
static System::Numerics::Vector4 Transform(System::Numerics::Vector2 value, System::Numerics::Quaternion rotation);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector2 value, System.Numerics.Quaternion rotation);
static member Transform : System.Numerics.Vector2 * System.Numerics.Quaternion -> System.Numerics.Vector4
Public Shared Function Transform (value As Vector2, rotation As Quaternion) As Vector4
Parameters
- value
- Vector2
The vector to rotate.
- rotation
- Quaternion
The rotation to apply.
Returns
The transformed vector.
Applies to
Transform(Vector2, Matrix4x4)
- Source:
- Vector4.cs
- Source:
- Vector4.cs
- Source:
- Vector4.cs
Transforms a two-dimensional vector by a specified 4x4 matrix.
public:
static System::Numerics::Vector4 Transform(System::Numerics::Vector2 position, System::Numerics::Matrix4x4 matrix);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector2 position, System.Numerics.Matrix4x4 matrix);
static member Transform : System.Numerics.Vector2 * System.Numerics.Matrix4x4 -> System.Numerics.Vector4
Public Shared Function Transform (position As Vector2, matrix As Matrix4x4) As Vector4
Parameters
- position
- Vector2
The vector to transform.
- matrix
- Matrix4x4
The transformation matrix.
Returns
The transformed vector.