Upraviť

Zdieľať cez


Sve.GetActiveElementCount Method

Definition

Overloads

GetActiveElementCount(Vector<UInt64>, Vector<UInt64>)
GetActiveElementCount(Vector<UInt32>, Vector<UInt32>)
GetActiveElementCount(Vector<UInt16>, Vector<UInt16>)
GetActiveElementCount(Vector<SByte>, Vector<SByte>)
GetActiveElementCount(Vector<Single>, Vector<Single>)
GetActiveElementCount(Vector<Int32>, Vector<Int32>)
GetActiveElementCount(Vector<Int16>, Vector<Int16>)
GetActiveElementCount(Vector<Double>, Vector<Double>)
GetActiveElementCount(Vector<Byte>, Vector<Byte>)
GetActiveElementCount(Vector<Int64>, Vector<Int64>)

GetActiveElementCount(Vector<UInt64>, Vector<UInt64>)

public:
 static System::UInt64 GetActiveElementCount(System::Numerics::Vector<System::UInt64> mask, System::Numerics::Vector<System::UInt64> from);
public static ulong GetActiveElementCount (System.Numerics.Vector<ulong> mask, System.Numerics.Vector<ulong> from);
static member GetActiveElementCount : System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> -> uint64
Public Shared Function GetActiveElementCount (mask As Vector(Of ULong), from As Vector(Of ULong)) As ULong

Parameters

mask
Vector<UInt64>
from
Vector<UInt64>

Returns

Applies to

GetActiveElementCount(Vector<UInt32>, Vector<UInt32>)

public:
 static System::UInt64 GetActiveElementCount(System::Numerics::Vector<System::UInt32> mask, System::Numerics::Vector<System::UInt32> from);
public static ulong GetActiveElementCount (System.Numerics.Vector<uint> mask, System.Numerics.Vector<uint> from);
static member GetActiveElementCount : System.Numerics.Vector<uint32> * System.Numerics.Vector<uint32> -> uint64
Public Shared Function GetActiveElementCount (mask As Vector(Of UInteger), from As Vector(Of UInteger)) As ULong

Parameters

mask
Vector<UInt32>
from
Vector<UInt32>

Returns

Applies to

GetActiveElementCount(Vector<UInt16>, Vector<UInt16>)

public:
 static System::UInt64 GetActiveElementCount(System::Numerics::Vector<System::UInt16> mask, System::Numerics::Vector<System::UInt16> from);
public static ulong GetActiveElementCount (System.Numerics.Vector<ushort> mask, System.Numerics.Vector<ushort> from);
static member GetActiveElementCount : System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> -> uint64
Public Shared Function GetActiveElementCount (mask As Vector(Of UShort), from As Vector(Of UShort)) As ULong

Parameters

mask
Vector<UInt16>
from
Vector<UInt16>

Returns

Applies to

GetActiveElementCount(Vector<SByte>, Vector<SByte>)

public:
 static System::UInt64 GetActiveElementCount(System::Numerics::Vector<System::SByte> mask, System::Numerics::Vector<System::SByte> from);
public static ulong GetActiveElementCount (System.Numerics.Vector<sbyte> mask, System.Numerics.Vector<sbyte> from);
static member GetActiveElementCount : System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> -> uint64
Public Shared Function GetActiveElementCount (mask As Vector(Of SByte), from As Vector(Of SByte)) As ULong

Parameters

mask
Vector<SByte>
from
Vector<SByte>

Returns

Applies to

GetActiveElementCount(Vector<Single>, Vector<Single>)

public:
 static System::UInt64 GetActiveElementCount(System::Numerics::Vector<float> mask, System::Numerics::Vector<float> from);
public static ulong GetActiveElementCount (System.Numerics.Vector<float> mask, System.Numerics.Vector<float> from);
static member GetActiveElementCount : System.Numerics.Vector<single> * System.Numerics.Vector<single> -> uint64
Public Shared Function GetActiveElementCount (mask As Vector(Of Single), from As Vector(Of Single)) As ULong

Parameters

mask
Vector<Single>
from
Vector<Single>

Returns

Applies to

GetActiveElementCount(Vector<Int32>, Vector<Int32>)

public:
 static System::UInt64 GetActiveElementCount(System::Numerics::Vector<int> mask, System::Numerics::Vector<int> from);
public static ulong GetActiveElementCount (System.Numerics.Vector<int> mask, System.Numerics.Vector<int> from);
static member GetActiveElementCount : System.Numerics.Vector<int> * System.Numerics.Vector<int> -> uint64
Public Shared Function GetActiveElementCount (mask As Vector(Of Integer), from As Vector(Of Integer)) As ULong

Parameters

mask
Vector<Int32>
from
Vector<Int32>

Returns

Applies to

GetActiveElementCount(Vector<Int16>, Vector<Int16>)

public:
 static System::UInt64 GetActiveElementCount(System::Numerics::Vector<short> mask, System::Numerics::Vector<short> from);
public static ulong GetActiveElementCount (System.Numerics.Vector<short> mask, System.Numerics.Vector<short> from);
static member GetActiveElementCount : System.Numerics.Vector<int16> * System.Numerics.Vector<int16> -> uint64
Public Shared Function GetActiveElementCount (mask As Vector(Of Short), from As Vector(Of Short)) As ULong

Parameters

mask
Vector<Int16>
from
Vector<Int16>

Returns

Applies to

GetActiveElementCount(Vector<Double>, Vector<Double>)

public:
 static System::UInt64 GetActiveElementCount(System::Numerics::Vector<double> mask, System::Numerics::Vector<double> from);
public static ulong GetActiveElementCount (System.Numerics.Vector<double> mask, System.Numerics.Vector<double> from);
static member GetActiveElementCount : System.Numerics.Vector<double> * System.Numerics.Vector<double> -> uint64
Public Shared Function GetActiveElementCount (mask As Vector(Of Double), from As Vector(Of Double)) As ULong

Parameters

mask
Vector<Double>
from
Vector<Double>

Returns

Applies to

GetActiveElementCount(Vector<Byte>, Vector<Byte>)

public:
 static System::UInt64 GetActiveElementCount(System::Numerics::Vector<System::Byte> mask, System::Numerics::Vector<System::Byte> from);
public static ulong GetActiveElementCount (System.Numerics.Vector<byte> mask, System.Numerics.Vector<byte> from);
static member GetActiveElementCount : System.Numerics.Vector<byte> * System.Numerics.Vector<byte> -> uint64
Public Shared Function GetActiveElementCount (mask As Vector(Of Byte), from As Vector(Of Byte)) As ULong

Parameters

mask
Vector<Byte>
from
Vector<Byte>

Returns

Applies to

GetActiveElementCount(Vector<Int64>, Vector<Int64>)

public:
 static System::UInt64 GetActiveElementCount(System::Numerics::Vector<long> mask, System::Numerics::Vector<long> from);
public static ulong GetActiveElementCount (System.Numerics.Vector<long> mask, System.Numerics.Vector<long> from);
static member GetActiveElementCount : System.Numerics.Vector<int64> * System.Numerics.Vector<int64> -> uint64
Public Shared Function GetActiveElementCount (mask As Vector(Of Long), from As Vector(Of Long)) As ULong

Parameters

mask
Vector<Int64>
from
Vector<Int64>

Returns

Applies to