SequencePosition.Equals Method
Definition
Important
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Overloads
Equals(Object) |
Returns a value that indicates whether the current instance is equal to another object. |
Equals(SequencePosition) |
Indicates whether the current instance is equal to another SequencePosition. |
Equals(Object)
- Source:
- SequencePosition.cs
- Source:
- SequencePosition.cs
- Source:
- SequencePosition.cs
Returns a value that indicates whether the current instance is equal to another object.
public:
override bool Equals(System::Object ^ obj);
public override bool Equals (object? obj);
public override bool Equals (object obj);
override this.Equals : obj -> bool
Public Overrides Function Equals (obj As Object) As Boolean
Parameters
- obj
- Object
The object to compare with the current instance.
Returns
true
if obj
is of type SequencePosition and is equal to the current instance; otherwise, false
.
Remarks
Equality does not guarantee that the two instances point to the same location in a ReadOnlySequence<T>.
Applies to
Equals(SequencePosition)
- Source:
- SequencePosition.cs
- Source:
- SequencePosition.cs
- Source:
- SequencePosition.cs
Indicates whether the current instance is equal to another SequencePosition.
public:
virtual bool Equals(SequencePosition other);
public bool Equals (SequencePosition other);
override this.Equals : SequencePosition -> bool
Public Function Equals (other As SequencePosition) As Boolean
Parameters
- other
- SequencePosition
The sequence position to compare with the current instance.
Returns
true
if the two instances are equal; false
otherwise.
Implements
Remarks
Equality does not guarantee that the two instances point to the same location in a ReadOnlySequence<T>.