IKeyboardInputSink.OnMnemonic(MSG, ModifierKeys) Method
Definition
Important
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Called when one of the mnemonics (access keys) for this sink is invoked.
public:
bool OnMnemonic(System::Windows::Interop::MSG % msg, System::Windows::Input::ModifierKeys modifiers);
[System.Security.SecurityCritical]
public bool OnMnemonic (ref System.Windows.Interop.MSG msg, System.Windows.Input.ModifierKeys modifiers);
public bool OnMnemonic (ref System.Windows.Interop.MSG msg, System.Windows.Input.ModifierKeys modifiers);
[<System.Security.SecurityCritical>]
abstract member OnMnemonic : MSG * System.Windows.Input.ModifierKeys -> bool
abstract member OnMnemonic : MSG * System.Windows.Input.ModifierKeys -> bool
Public Function OnMnemonic (ByRef msg As MSG, modifiers As ModifierKeys) As Boolean
Parameters
- msg
- MSG
The message for the mnemonic and associated data. Do not modify this message structure. It is passed by reference for performance reasons only.
- modifiers
- ModifierKeys
Modifier keys.
Returns
true
if the message was handled; otherwise, false
.
- Attributes
Remarks
The Microsoft Windows message must be WM_CHAR, WM_SYSCHAR, WM_DEADCHAR or WM_SYSDEADCHAR.
If the component has contained components, the message must be passed in your implementation by calling each contained component's OnMnemonic method.
An interface that returns true
from TranslateAccelerator will not call OnMnemonic. Implementations can choose to perform all specific key combination handling in TranslateChar.and bypass OnMnemonic.