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Vector.ShiftLeft Method

Definition

Overloads

ShiftLeft(Vector<UInt32>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector<UIntPtr>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector<UInt16>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector<SByte>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector<UInt64>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector<Int64>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector<Int32>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector<Int16>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector<IntPtr>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector<Byte>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector<UInt32>, Int32)

Source:
Vector.cs
Source:
Vector.cs
Source:
Vector.cs

Important

This API is not CLS-compliant.

Shifts each element of a vector left by the specified amount.

public:
 static System::Numerics::Vector<System::UInt32> ShiftLeft(System::Numerics::Vector<System::UInt32> value, int shiftCount);
[System.CLSCompliant(false)]
public static System.Numerics.Vector<uint> ShiftLeft (System.Numerics.Vector<uint> value, int shiftCount);
[<System.CLSCompliant(false)>]
static member ShiftLeft : System.Numerics.Vector<uint32> * int -> System.Numerics.Vector<uint32>
Public Function ShiftLeft (value As Vector(Of UInteger), shiftCount As Integer) As Vector(Of UInteger)

Parameters

value
Vector<UInt32>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Attributes

Applies to

ShiftLeft(Vector<UIntPtr>, Int32)

Source:
Vector.cs
Source:
Vector.cs
Source:
Vector.cs

Important

This API is not CLS-compliant.

Shifts each element of a vector left by the specified amount.

public:
 static System::Numerics::Vector<UIntPtr> ShiftLeft(System::Numerics::Vector<UIntPtr> value, int shiftCount);
[System.CLSCompliant(false)]
public static System.Numerics.Vector<UIntPtr> ShiftLeft (System.Numerics.Vector<UIntPtr> value, int shiftCount);
[<System.CLSCompliant(false)>]
static member ShiftLeft : System.Numerics.Vector<unativeint> * int -> System.Numerics.Vector<unativeint>
Public Function ShiftLeft (value As Vector(Of UIntPtr), shiftCount As Integer) As Vector(Of UIntPtr)

Parameters

value

Vector<UIntPtr>

Vector<unativeint>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

Vector<UIntPtr>

Vector<unativeint>

A vector whose elements where shifted left by shiftCount.

Attributes

Applies to

ShiftLeft(Vector<UInt16>, Int32)

Source:
Vector.cs
Source:
Vector.cs
Source:
Vector.cs

Important

This API is not CLS-compliant.

Shifts each element of a vector left by the specified amount.

public:
 static System::Numerics::Vector<System::UInt16> ShiftLeft(System::Numerics::Vector<System::UInt16> value, int shiftCount);
[System.CLSCompliant(false)]
public static System.Numerics.Vector<ushort> ShiftLeft (System.Numerics.Vector<ushort> value, int shiftCount);
[<System.CLSCompliant(false)>]
static member ShiftLeft : System.Numerics.Vector<uint16> * int -> System.Numerics.Vector<uint16>
Public Function ShiftLeft (value As Vector(Of UShort), shiftCount As Integer) As Vector(Of UShort)

Parameters

value
Vector<UInt16>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Attributes

Applies to

ShiftLeft(Vector<SByte>, Int32)

Source:
Vector.cs
Source:
Vector.cs
Source:
Vector.cs

Important

This API is not CLS-compliant.

Shifts each element of a vector left by the specified amount.

public:
 static System::Numerics::Vector<System::SByte> ShiftLeft(System::Numerics::Vector<System::SByte> value, int shiftCount);
[System.CLSCompliant(false)]
public static System.Numerics.Vector<sbyte> ShiftLeft (System.Numerics.Vector<sbyte> value, int shiftCount);
[<System.CLSCompliant(false)>]
static member ShiftLeft : System.Numerics.Vector<sbyte> * int -> System.Numerics.Vector<sbyte>
Public Function ShiftLeft (value As Vector(Of SByte), shiftCount As Integer) As Vector(Of SByte)

Parameters

value
Vector<SByte>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Attributes

Applies to

ShiftLeft(Vector<UInt64>, Int32)

Source:
Vector.cs
Source:
Vector.cs
Source:
Vector.cs

Important

This API is not CLS-compliant.

Shifts each element of a vector left by the specified amount.

public:
 static System::Numerics::Vector<System::UInt64> ShiftLeft(System::Numerics::Vector<System::UInt64> value, int shiftCount);
[System.CLSCompliant(false)]
public static System.Numerics.Vector<ulong> ShiftLeft (System.Numerics.Vector<ulong> value, int shiftCount);
[<System.CLSCompliant(false)>]
static member ShiftLeft : System.Numerics.Vector<uint64> * int -> System.Numerics.Vector<uint64>
Public Function ShiftLeft (value As Vector(Of ULong), shiftCount As Integer) As Vector(Of ULong)

Parameters

value
Vector<UInt64>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Attributes

Applies to

ShiftLeft(Vector<Int64>, Int32)

Source:
Vector.cs
Source:
Vector.cs
Source:
Vector.cs

Shifts each element of a vector left by the specified amount.

public:
 static System::Numerics::Vector<long> ShiftLeft(System::Numerics::Vector<long> value, int shiftCount);
public static System.Numerics.Vector<long> ShiftLeft (System.Numerics.Vector<long> value, int shiftCount);
static member ShiftLeft : System.Numerics.Vector<int64> * int -> System.Numerics.Vector<int64>
Public Function ShiftLeft (value As Vector(Of Long), shiftCount As Integer) As Vector(Of Long)

Parameters

value
Vector<Int64>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Applies to

ShiftLeft(Vector<Int32>, Int32)

Source:
Vector.cs
Source:
Vector.cs
Source:
Vector.cs

Shifts each element of a vector left by the specified amount.

public:
 static System::Numerics::Vector<int> ShiftLeft(System::Numerics::Vector<int> value, int shiftCount);
public static System.Numerics.Vector<int> ShiftLeft (System.Numerics.Vector<int> value, int shiftCount);
static member ShiftLeft : System.Numerics.Vector<int> * int -> System.Numerics.Vector<int>
Public Function ShiftLeft (value As Vector(Of Integer), shiftCount As Integer) As Vector(Of Integer)

Parameters

value
Vector<Int32>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Applies to

ShiftLeft(Vector<Int16>, Int32)

Source:
Vector.cs
Source:
Vector.cs
Source:
Vector.cs

Shifts each element of a vector left by the specified amount.

public:
 static System::Numerics::Vector<short> ShiftLeft(System::Numerics::Vector<short> value, int shiftCount);
public static System.Numerics.Vector<short> ShiftLeft (System.Numerics.Vector<short> value, int shiftCount);
static member ShiftLeft : System.Numerics.Vector<int16> * int -> System.Numerics.Vector<int16>
Public Function ShiftLeft (value As Vector(Of Short), shiftCount As Integer) As Vector(Of Short)

Parameters

value
Vector<Int16>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Applies to

ShiftLeft(Vector<IntPtr>, Int32)

Source:
Vector.cs
Source:
Vector.cs
Source:
Vector.cs

Shifts each element of a vector left by the specified amount.

public:
 static System::Numerics::Vector<IntPtr> ShiftLeft(System::Numerics::Vector<IntPtr> value, int shiftCount);
public static System.Numerics.Vector<IntPtr> ShiftLeft (System.Numerics.Vector<IntPtr> value, int shiftCount);
static member ShiftLeft : System.Numerics.Vector<nativeint> * int -> System.Numerics.Vector<nativeint>
Public Function ShiftLeft (value As Vector(Of IntPtr), shiftCount As Integer) As Vector(Of IntPtr)

Parameters

value

Vector<IntPtr>

Vector<nativeint>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

Vector<IntPtr>

Vector<nativeint>

A vector whose elements where shifted left by shiftCount.

Applies to

ShiftLeft(Vector<Byte>, Int32)

Source:
Vector.cs
Source:
Vector.cs
Source:
Vector.cs

Shifts each element of a vector left by the specified amount.

public:
 static System::Numerics::Vector<System::Byte> ShiftLeft(System::Numerics::Vector<System::Byte> value, int shiftCount);
public static System.Numerics.Vector<byte> ShiftLeft (System.Numerics.Vector<byte> value, int shiftCount);
static member ShiftLeft : System.Numerics.Vector<byte> * int -> System.Numerics.Vector<byte>
Public Function ShiftLeft (value As Vector(Of Byte), shiftCount As Integer) As Vector(Of Byte)

Parameters

value
Vector<Byte>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Applies to