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SafeBuffer Class

Definition

Caution

SafeBuffer may be unavailable in future releases.

Provides a controlled memory buffer that can be used for reading and writing. Attempts to access memory outside the controlled buffer (underruns and overruns) raise exceptions.

public ref class SafeBuffer abstract : System::Runtime::InteropServices::SafeHandle
public ref class SafeBuffer abstract : Microsoft::Win32::SafeHandles::SafeHandleZeroOrMinusOneIsInvalid
[System.Security.SecurityCritical]
public abstract class SafeBuffer : System.Runtime.InteropServices.SafeHandle
public abstract class SafeBuffer : Microsoft.Win32.SafeHandles.SafeHandleZeroOrMinusOneIsInvalid
[System.Security.SecurityCritical]
public abstract class SafeBuffer : Microsoft.Win32.SafeHandles.SafeHandleZeroOrMinusOneIsInvalid
[System.Security.SecurityCritical]
[System.Obsolete("SafeBuffer may be unavailable in future releases.")]
public abstract class SafeBuffer : System.Runtime.InteropServices.SafeHandle
[<System.Security.SecurityCritical>]
type SafeBuffer = class
    inherit SafeHandle
type SafeBuffer = class
    inherit SafeHandleZeroOrMinusOneIsInvalid
[<System.Security.SecurityCritical>]
type SafeBuffer = class
    inherit SafeHandleZeroOrMinusOneIsInvalid
[<System.Security.SecurityCritical>]
[<System.Obsolete("SafeBuffer may be unavailable in future releases.")>]
type SafeBuffer = class
    inherit SafeHandle
Public MustInherit Class SafeBuffer
Inherits SafeHandle
Public MustInherit Class SafeBuffer
Inherits SafeHandleZeroOrMinusOneIsInvalid
Inheritance
SafeBuffer
Inheritance
Inheritance
Derived
Attributes

Remarks

You must call the SafeBuffer.Initialize method before you use any instance of SafeBuffer. To avoid races when you store an instance of a SafeBuffer object in a static variable, you should use one of the following approaches:

Note

Assignments in a static class constructor are implicitly locked.

Constructors

SafeBuffer(Boolean)

Creates a new instance of the SafeBuffer class, and specifies whether the buffer handle is to be reliably released.

Fields

handle

Specifies the handle to be wrapped.

(Inherited from SafeHandle)

Properties

ByteLength

Gets the size of the buffer, in bytes.

IsClosed

Gets a value indicating whether the handle is closed.

(Inherited from SafeHandle)
IsInvalid

Gets a value that indicates whether the handle is invalid.

IsInvalid

Gets a value that indicates whether the handle is invalid.

(Inherited from SafeHandleZeroOrMinusOneIsInvalid)

Methods

AcquirePointer(Byte*)

Obtains a pointer from a SafeBuffer object for a block of memory.

Close()

Marks the handle for releasing and freeing resources.

(Inherited from SafeHandle)
DangerousAddRef(Boolean)

Manually increments the reference counter on SafeHandle instances.

(Inherited from SafeHandle)
DangerousGetHandle()

Returns the value of the handle field.

(Inherited from SafeHandle)
DangerousRelease()

Manually decrements the reference counter on a SafeHandle instance.

(Inherited from SafeHandle)
Dispose()

Releases all resources used by the SafeHandle class.

(Inherited from SafeHandle)
Dispose(Boolean)

Releases the unmanaged resources used by the SafeHandle class specifying whether to perform a normal dispose operation.

(Inherited from SafeHandle)
Equals(Object)

Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode()

Serves as the default hash function.

(Inherited from Object)
GetType()

Gets the Type of the current instance.

(Inherited from Object)
Initialize(UInt32, UInt32)

Specifies the allocation size of the memory buffer by using the specified number of elements and element size. You must call this method before you use the SafeBuffer instance.

Initialize(UInt64)

Defines the allocation size of the memory region in bytes. You must call this method before you use the SafeBuffer instance.

Initialize<T>(UInt32)

Defines the allocation size of the memory region by specifying the number of value types. You must call this method before you use the SafeBuffer instance.

MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
Read<T>(UInt64)

Reads a value type from memory at the specified offset.

ReadArray<T>(UInt64, T[], Int32, Int32)

Reads the specified number of value types from memory starting at the offset, and writes them into an array starting at the index.

ReadSpan<T>(UInt64, Span<T>)

Reads value types from memory starting at the offset, and writes them into a span. The number of value types that will be read is determined by the length of the span.

ReleaseHandle()

When overridden in a derived class, executes the code required to free the handle.

(Inherited from SafeHandle)
ReleasePointer()

Releases a pointer that was obtained by the AcquirePointer(Byte*) method.

SetHandle(IntPtr)

Sets the handle to the specified pre-existing handle.

(Inherited from SafeHandle)
SetHandleAsInvalid()

Marks a handle as no longer used.

(Inherited from SafeHandle)
ToString()

Returns a string that represents the current object.

(Inherited from Object)
Write<T>(UInt64, T)

Writes a value type to memory at the given location.

WriteArray<T>(UInt64, T[], Int32, Int32)

Writes the specified number of value types to a memory location by reading bytes starting from the specified location in the input array.

WriteSpan<T>(UInt64, ReadOnlySpan<T>)

Writes the value types from a read-only span to a memory location.

Applies to