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DiscreteSingleKeyFrame Constructors

Definition

Initializes a new instance of the DiscreteSingleKeyFrame class.

Overloads

DiscreteSingleKeyFrame()

Initializes a new instance of the DiscreteSingleKeyFrame class.

DiscreteSingleKeyFrame(Single)

Initializes a new instance of the DiscreteSingleKeyFrame class with the specified ending value.

DiscreteSingleKeyFrame(Single, KeyTime)

Initializes a new instance of the DiscreteSingleKeyFrame class with the specified ending value and key time.

DiscreteSingleKeyFrame()

Initializes a new instance of the DiscreteSingleKeyFrame class.

public:
 DiscreteSingleKeyFrame();
public DiscreteSingleKeyFrame ();
Public Sub New ()

Applies to

DiscreteSingleKeyFrame(Single)

Initializes a new instance of the DiscreteSingleKeyFrame class with the specified ending value.

public:
 DiscreteSingleKeyFrame(float value);
public DiscreteSingleKeyFrame (float value);
new System.Windows.Media.Animation.DiscreteSingleKeyFrame : single -> System.Windows.Media.Animation.DiscreteSingleKeyFrame
Public Sub New (value As Single)

Parameters

value
Single

Ending value (also known as "target value") for the key frame.

Applies to

DiscreteSingleKeyFrame(Single, KeyTime)

Initializes a new instance of the DiscreteSingleKeyFrame class with the specified ending value and key time.

public:
 DiscreteSingleKeyFrame(float value, System::Windows::Media::Animation::KeyTime keyTime);
public DiscreteSingleKeyFrame (float value, System.Windows.Media.Animation.KeyTime keyTime);
new System.Windows.Media.Animation.DiscreteSingleKeyFrame : single * System.Windows.Media.Animation.KeyTime -> System.Windows.Media.Animation.DiscreteSingleKeyFrame
Public Sub New (value As Single, keyTime As KeyTime)

Parameters

value
Single

Ending value (also known as "target value") for the key frame.

keyTime
KeyTime

Key time for the key frame. The key time determines when the target value is reached which is also when the key frame ends.

Applies to