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BaseMixedRealityToolkitConfigurationProfileInspector.DrawBacktrackProfileButton Method

Definition

Overloads

DrawBacktrackProfileButton(BaseMixedRealityToolkitConfigurationProfileInspector+BackProfileType)
DrawBacktrackProfileButton(String, Object)

Renders a button that will take user back to a specified profile object

DrawBacktrackProfileButton(BaseMixedRealityToolkitConfigurationProfileInspector+BackProfileType)

protected bool DrawBacktrackProfileButton (Microsoft.MixedReality.Toolkit.Editor.BaseMixedRealityToolkitConfigurationProfileInspector.BackProfileType returnProfileTarget = Microsoft.MixedReality.Toolkit.Editor.BaseMixedRealityToolkitConfigurationProfileInspector+BackProfileType.Configuration);
member this.DrawBacktrackProfileButton : Microsoft.MixedReality.Toolkit.Editor.BaseMixedRealityToolkitConfigurationProfileInspector.BackProfileType -> bool
Protected Function DrawBacktrackProfileButton (Optional returnProfileTarget As BaseMixedRealityToolkitConfigurationProfileInspector.BackProfileType = Microsoft.MixedReality.Toolkit.Editor.BaseMixedRealityToolkitConfigurationProfileInspector+BackProfileType.Configuration) As Boolean

Parameters

Returns

Applies to

DrawBacktrackProfileButton(String, Object)

Renders a button that will take user back to a specified profile object

protected:
 bool DrawBacktrackProfileButton(System::String ^ message, UnityEngine::Object ^ activeObject);
protected bool DrawBacktrackProfileButton (string message, UnityEngine.Object activeObject);
member this.DrawBacktrackProfileButton : string * UnityEngine.Object -> bool
Protected Function DrawBacktrackProfileButton (message As String, activeObject As Object) As Boolean

Parameters

message
String
activeObject
UnityEngine.Object

Returns

True if button was clicked

Applies to