IMixedRealityInputRecordingService.SaveInputAnimationAsync Method
Definition
Important
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Overloads
SaveInputAnimationAsync(String) |
Save recorded input animation to a file asynchronously. |
SaveInputAnimationAsync(String, String) |
Save recorded input animation to a file asynchronously. |
SaveInputAnimationAsync(String)
Save recorded input animation to a file asynchronously.
public System.Threading.Tasks.Task<string> SaveInputAnimationAsync (string directory = default);
abstract member SaveInputAnimationAsync : string -> System.Threading.Tasks.Task<string>
Public Function SaveInputAnimationAsync (Optional directory As String = Nothing) As Task(Of String)
Parameters
- directory
- String
Directory in which to create the file. If null the persistent data path of the app is used.
Returns
File path where input has been recorded.
Remarks
Filename is determined automatically.
Applies to
SaveInputAnimationAsync(String, String)
Save recorded input animation to a file asynchronously.
public:
System::Threading::Tasks::Task<System::String ^> ^ SaveInputAnimationAsync(System::String ^ filename, System::String ^ directory);
public System.Threading.Tasks.Task<string> SaveInputAnimationAsync (string filename, string directory);
abstract member SaveInputAnimationAsync : string * string -> System.Threading.Tasks.Task<string>
Public Function SaveInputAnimationAsync (filename As String, directory As String) As Task(Of String)
Parameters
- filename
- String
Name of the file to create.
- directory
- String
Directory in which to create the file. If null the persistent data path of the app is used.
Returns
File path where input has been recorded.