PlayModeTestUtilities.ShowHand Method
Definition
Important
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Overloads
ShowHand(Handedness, InputSimulationService, ArticulatedHandPose+GestureId, Vector3) | |
ShowHand(Handedness, InputSimulationService) |
Shows the hand in the open state, at the origin |
ShowHand(Handedness, InputSimulationService, ArticulatedHandPose+GestureId, Vector3)
public:
static System::Collections::IEnumerator ^ ShowHand(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::InputSimulationService ^ inputSimulationService, Microsoft::MixedReality::Toolkit::Utilities::ArticulatedHandPose::GestureId handPose, UnityEngine::Vector3 handLocation);
public static System.Collections.IEnumerator ShowHand (Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.InputSimulationService inputSimulationService, Microsoft.MixedReality.Toolkit.Utilities.ArticulatedHandPose.GestureId handPose, UnityEngine.Vector3 handLocation);
static member ShowHand : Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.InputSimulationService * Microsoft.MixedReality.Toolkit.Utilities.ArticulatedHandPose.GestureId * UnityEngine.Vector3 -> System.Collections.IEnumerator
Public Shared Iterator Function ShowHand (handedness As Handedness, inputSimulationService As InputSimulationService, handPose As ArticulatedHandPose.GestureId, handLocation As Vector3) As IEnumerator
Parameters
- handedness
- Handedness
- inputSimulationService
- InputSimulationService
- handPose
- ArticulatedHandPose.GestureId
- handLocation
- UnityEngine.Vector3
Returns
Applies to
ShowHand(Handedness, InputSimulationService)
Shows the hand in the open state, at the origin
public:
static System::Collections::IEnumerator ^ ShowHand(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::InputSimulationService ^ inputSimulationService);
public static System.Collections.IEnumerator ShowHand (Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.InputSimulationService inputSimulationService);
static member ShowHand : Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.InputSimulationService -> System.Collections.IEnumerator
Public Shared Iterator Function ShowHand (handedness As Handedness, inputSimulationService As InputSimulationService) As IEnumerator
Parameters
- handedness
- Handedness
- inputSimulationService
- InputSimulationService