ScaleHandlesConfiguration Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Configuration for ScaleHandles used in BoundsControl This class provides all data members needed to create scale handles for BoundsControl
public ref class ScaleHandlesConfiguration : Microsoft::MixedReality::Toolkit::UI::BoundsControl::HandlesBaseConfiguration
[UnityEngine.CreateAssetMenu(fileName="ScaleHandlesConfiguration", menuName="Mixed Reality Toolkit/Bounds Control/Scale Handles Configuration")]
public class ScaleHandlesConfiguration : Microsoft.MixedReality.Toolkit.UI.BoundsControl.HandlesBaseConfiguration
[UnityEngine.CreateAssetMenu(fileName="ScaleHandlesConfiguration", menuName="Mixed Reality/Toolkit/Bounds Control/Scale Handles Configuration")]
public class ScaleHandlesConfiguration : Microsoft.MixedReality.Toolkit.UI.BoundsControl.HandlesBaseConfiguration
[<UnityEngine.CreateAssetMenu(fileName="ScaleHandlesConfiguration", menuName="Mixed Reality Toolkit/Bounds Control/Scale Handles Configuration")>]
type ScaleHandlesConfiguration = class
inherit HandlesBaseConfiguration
[<UnityEngine.CreateAssetMenu(fileName="ScaleHandlesConfiguration", menuName="Mixed Reality/Toolkit/Bounds Control/Scale Handles Configuration")>]
type ScaleHandlesConfiguration = class
inherit HandlesBaseConfiguration
Public Class ScaleHandlesConfiguration
Inherits HandlesBaseConfiguration
- Inheritance
- Attributes
-
UnityEngine.CreateAssetMenuAttribute
Constructors
ScaleHandlesConfiguration() |
Properties
ColliderPadding |
Additional padding to apply to the handle collider to make handle easier to hit (Inherited from HandlesBaseConfiguration) |
DrawTetherWhenManipulating |
Check to draw a tether point from the handles to the hand when manipulating. (Inherited from HandlesBaseConfiguration) |
HandleGrabbedMaterial |
Material applied to handles while they are a grabbed (Inherited from HandlesBaseConfiguration) |
HandleMaterial |
Material applied to handles when they are not in a grabbed state (Inherited from HandlesBaseConfiguration) |
HandlePrefab |
Prefab used to display this type of bounds control handle. If not set, default shape will be used (scale default: boxes, rotation default: spheres) (Inherited from HandlesBaseConfiguration) |
HandlesIgnoreCollider |
Add a Collider here if you do not want the handle colliders to interact with another object's collider. (Inherited from HandlesBaseConfiguration) |
HandleSize |
Size of the handle collidable (Inherited from HandlesBaseConfiguration) |
HandleSlatePrefab |
Prefab used to display handles for 2D slate. If not set, default box shape will be used |
ScaleBehavior |
Scale behavior that is applied when interacting with scale handles - default is uniform scaling. Non uniform mode scales the control according to hand / controller movement in space. |
ShowScaleHandles |
Public property to Set the visibility of the corner cube Scaling handles. |
Methods
TrySetDefaultMaterial() | (Inherited from HandlesBaseConfiguration) |