InteractableOnFocus Class
Definition
Important
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Adds or removes materials to target renderer for highlighting Focused GameObjects.
public ref class InteractableOnFocus : Microsoft::MixedReality::Toolkit::Input::BaseFocusHandler
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/InteractableOnFocus")]
public class InteractableOnFocus : Microsoft.MixedReality.Toolkit.Input.BaseFocusHandler
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/InteractableOnFocus")>]
type InteractableOnFocus = class
inherit BaseFocusHandler
Public Class InteractableOnFocus
Inherits BaseFocusHandler
- Inheritance
- Attributes
-
UnityEngine.AddComponentMenuAttribute
Remarks
Useful with focusable GameObjects
Constructors
InteractableOnFocus() |
Fields
Profiles |
List of profiles can match themes with gameObjects |
Properties
FocusEnabled |
Is focus enabled for this Component? (Inherited from BaseFocusHandler) |
Focusers |
The list of IMixedRealityPointers that are currently focused on this GameObject (Inherited from BaseFocusHandler) |
HasFocus |
Does this object currently have focus by any IMixedRealityPointer? (Inherited from BaseFocusHandler) |
State |
Methods
Awake() | |
OnBeforeFocusChange(FocusEventData) |
Focus event that is raised before the focus is actually changed. (Inherited from BaseFocusHandler) |
OnFocusChanged(FocusEventData) |
Focus event that is raised when the focused object is changed. (Inherited from BaseFocusHandler) |
OnFocusEnter(FocusEventData) |
The Focus Enter event is raised on this GameObject whenever a IMixedRealityPointer's focus enters this GameObject's Collider. (Inherited from BaseFocusHandler) |
OnFocusExit(FocusEventData) |
The Focus Exit event is raised on this GameObject whenever a IMixedRealityPointer's focus leaves this GameObject's Collider. (Inherited from BaseFocusHandler) |
Update() |