InspectorUIUtility.FullWidthButton Method
Definition
Important
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Overloads
FullWidthButton(GUIContent, Single, Int32, InspectorUIUtility+ListButtonEvent, SerializedProperty) |
A button that is as wide as the available space |
FullWidthButton(GUIContent, Single, Int32[], InspectorUIUtility+MultiListButtonEvent, SerializedProperty) |
A button that is as wide as the available space |
FullWidthButton(GUIContent, Single, Int32, InspectorUIUtility+ListButtonEvent, SerializedProperty)
A button that is as wide as the available space
public static bool FullWidthButton (UnityEngine.GUIContent label, float padding, int index, Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorUIUtility.ListButtonEvent callback, UnityEditor.SerializedProperty prop = default);
static member FullWidthButton : UnityEngine.GUIContent * single * int * Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorUIUtility.ListButtonEvent * UnityEditor.SerializedProperty -> bool
Public Shared Function FullWidthButton (label As GUIContent, padding As Single, index As Integer, callback As InspectorUIUtility.ListButtonEvent, Optional prop As SerializedProperty = Nothing) As Boolean
Parameters
- label
- UnityEngine.GUIContent
- padding
- Single
- index
- Int32
- callback
- InspectorUIUtility.ListButtonEvent
- prop
- UnityEditor.SerializedProperty
Returns
Applies to
FullWidthButton(GUIContent, Single, Int32[], InspectorUIUtility+MultiListButtonEvent, SerializedProperty)
A button that is as wide as the available space
public static bool FullWidthButton (UnityEngine.GUIContent label, float padding, int[] indexArr, Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorUIUtility.MultiListButtonEvent callback, UnityEditor.SerializedProperty prop = default);
static member FullWidthButton : UnityEngine.GUIContent * single * int[] * Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorUIUtility.MultiListButtonEvent * UnityEditor.SerializedProperty -> bool
Public Shared Function FullWidthButton (label As GUIContent, padding As Single, indexArr As Integer(), callback As InspectorUIUtility.MultiListButtonEvent, Optional prop As SerializedProperty = Nothing) As Boolean
Parameters
- label
- UnityEngine.GUIContent
- padding
- Single
- indexArr
- Int32[]
- prop
- UnityEditor.SerializedProperty