InspectorUIUtility.SmallButton Method
Definition
Important
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Overloads
SmallButton(GUIContent) |
A small button, good for a single icon like + or - |
SmallButton(GUIContent, Int32, InspectorUIUtility+ListButtonEvent, SerializedProperty) |
A small button, good for a single icon like + or - with single index callback events |
SmallButton(GUIContent, Int32[], InspectorUIUtility+MultiListButtonEvent, SerializedProperty) |
A small button, good for a single icon like + or - with multi-index callback events |
SmallButton(GUIContent)
A small button, good for a single icon like + or -
public:
static bool SmallButton(UnityEngine::GUIContent ^ label);
public static bool SmallButton (UnityEngine.GUIContent label);
static member SmallButton : UnityEngine.GUIContent -> bool
Public Shared Function SmallButton (label As GUIContent) As Boolean
Parameters
- label
- UnityEngine.GUIContent
content to place in the button
Returns
true if button selected, false otherwise
Applies to
SmallButton(GUIContent, Int32, InspectorUIUtility+ListButtonEvent, SerializedProperty)
A small button, good for a single icon like + or - with single index callback events
public static bool SmallButton (UnityEngine.GUIContent label, int index, Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorUIUtility.ListButtonEvent callback, UnityEditor.SerializedProperty prop = default);
static member SmallButton : UnityEngine.GUIContent * int * Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorUIUtility.ListButtonEvent * UnityEditor.SerializedProperty -> bool
Public Shared Function SmallButton (label As GUIContent, index As Integer, callback As InspectorUIUtility.ListButtonEvent, Optional prop As SerializedProperty = Nothing) As Boolean
Parameters
- label
- UnityEngine.GUIContent
content to place in the button
- index
- Int32
- callback
- InspectorUIUtility.ListButtonEvent
- prop
- UnityEditor.SerializedProperty
Returns
true if button selected, false otherwise
Applies to
SmallButton(GUIContent, Int32[], InspectorUIUtility+MultiListButtonEvent, SerializedProperty)
A small button, good for a single icon like + or - with multi-index callback events
public static bool SmallButton (UnityEngine.GUIContent label, int[] indexArr, Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorUIUtility.MultiListButtonEvent callback, UnityEditor.SerializedProperty prop = default);
static member SmallButton : UnityEngine.GUIContent * int[] * Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorUIUtility.MultiListButtonEvent * UnityEditor.SerializedProperty -> bool
Public Shared Function SmallButton (label As GUIContent, indexArr As Integer(), callback As InspectorUIUtility.MultiListButtonEvent, Optional prop As SerializedProperty = Nothing) As Boolean
Parameters
- label
- UnityEngine.GUIContent
content to place in the button
- indexArr
- Int32[]
- prop
- UnityEditor.SerializedProperty
Returns
true if button selected, false otherwise