VectorExtensions.Average Method
Definition
Important
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Overloads
Average(ICollection<Vector2>) |
Given a collection of 2D vectors, calculate the averages for each vector component. |
Average(ICollection<Vector3>) |
Given a collection of 3D vectors, calculate the averages for each vector component. |
Average(IEnumerable<Vector2>) |
Given a collection of 2D vectors, calculate the averages for each vector component. |
Average(IEnumerable<Vector3>) |
Given a collection of 3D vectors, calculate the averages for each vector component. |
Average(ICollection<Vector2>)
Given a collection of 2D vectors, calculate the averages for each vector component.
public:
[System::Runtime::CompilerServices::Extension]
static UnityEngine::Vector2 Average(System::Collections::Generic::ICollection<UnityEngine::Vector2> ^ vectors);
public static UnityEngine.Vector2 Average (this System.Collections.Generic.ICollection<UnityEngine.Vector2> vectors);
static member Average : System.Collections.Generic.ICollection<UnityEngine.Vector2> -> UnityEngine.Vector2
<Extension()>
Public Function Average (vectors As ICollection(Of Vector2)) As Vector2
Parameters
- vectors
- ICollection<UnityEngine.Vector2>
The collection of 2D vectors used when calculating the component-wise average.
Returns
A 2D vector containing averages for all vector components.
Applies to
Average(ICollection<Vector3>)
Given a collection of 3D vectors, calculate the averages for each vector component.
public:
[System::Runtime::CompilerServices::Extension]
static UnityEngine::Vector3 Average(System::Collections::Generic::ICollection<UnityEngine::Vector3> ^ vectors);
public static UnityEngine.Vector3 Average (this System.Collections.Generic.ICollection<UnityEngine.Vector3> vectors);
static member Average : System.Collections.Generic.ICollection<UnityEngine.Vector3> -> UnityEngine.Vector3
<Extension()>
Public Function Average (vectors As ICollection(Of Vector3)) As Vector3
Parameters
- vectors
- ICollection<UnityEngine.Vector3>
The collection of 3D vectors used when calculating the component-wise average.
Returns
A 3D vector containing averages for all vector components.
Applies to
Average(IEnumerable<Vector2>)
Given a collection of 2D vectors, calculate the averages for each vector component.
public:
[System::Runtime::CompilerServices::Extension]
static UnityEngine::Vector2 Average(System::Collections::Generic::IEnumerable<UnityEngine::Vector2> ^ vectors);
public static UnityEngine.Vector2 Average (this System.Collections.Generic.IEnumerable<UnityEngine.Vector2> vectors);
static member Average : seq<UnityEngine.Vector2> -> UnityEngine.Vector2
<Extension()>
Public Function Average (vectors As IEnumerable(Of Vector2)) As Vector2
Parameters
- vectors
- IEnumerable<UnityEngine.Vector2>
The collection of 2D vectors used when calculating the component-wise average.
Returns
A 2D vector containing averages for all vector components.
Applies to
Average(IEnumerable<Vector3>)
Given a collection of 3D vectors, calculate the averages for each vector component.
public:
[System::Runtime::CompilerServices::Extension]
static UnityEngine::Vector3 Average(System::Collections::Generic::IEnumerable<UnityEngine::Vector3> ^ vectors);
public static UnityEngine.Vector3 Average (this System.Collections.Generic.IEnumerable<UnityEngine.Vector3> vectors);
static member Average : seq<UnityEngine.Vector3> -> UnityEngine.Vector3
<Extension()>
Public Function Average (vectors As IEnumerable(Of Vector3)) As Vector3
Parameters
- vectors
- IEnumerable<UnityEngine.Vector3>
The collection of 3D vectors used when calculating the component-wise average.
Returns
A 3D vector containing averages for all vector components.