Socket.BeginSend Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Sends data asynchronously to a connected Socket.
Overloads
BeginSend(IList<ArraySegment<Byte>>, SocketFlags, AsyncCallback, Object) |
Sends data asynchronously to a connected Socket. |
BeginSend(IList<ArraySegment<Byte>>, SocketFlags, SocketError, AsyncCallback, Object) |
Sends data asynchronously to a connected Socket. |
BeginSend(Byte[], Int32, Int32, SocketFlags, AsyncCallback, Object) |
Sends data asynchronously to a connected Socket. |
BeginSend(Byte[], Int32, Int32, SocketFlags, SocketError, AsyncCallback, Object) |
Sends data asynchronously to a connected Socket. |
BeginSend(IList<ArraySegment<Byte>>, SocketFlags, AsyncCallback, Object)
- Source:
- Socket.cs
- Source:
- Socket.cs
- Source:
- Socket.cs
Sends data asynchronously to a connected Socket.
public:
IAsyncResult ^ BeginSend(System::Collections::Generic::IList<ArraySegment<System::Byte>> ^ buffers, System::Net::Sockets::SocketFlags socketFlags, AsyncCallback ^ callback, System::Object ^ state);
public IAsyncResult BeginSend (System.Collections.Generic.IList<ArraySegment<byte>> buffers, System.Net.Sockets.SocketFlags socketFlags, AsyncCallback? callback, object? state);
public IAsyncResult BeginSend (System.Collections.Generic.IList<ArraySegment<byte>> buffers, System.Net.Sockets.SocketFlags socketFlags, AsyncCallback callback, object state);
member this.BeginSend : System.Collections.Generic.IList<ArraySegment<byte>> * System.Net.Sockets.SocketFlags * AsyncCallback * obj -> IAsyncResult
Public Function BeginSend (buffers As IList(Of ArraySegment(Of Byte)), socketFlags As SocketFlags, callback As AsyncCallback, state As Object) As IAsyncResult
Parameters
- buffers
- IList<ArraySegment<Byte>>
An array of type Byte that contains the data to send.
- socketFlags
- SocketFlags
A bitwise combination of the SocketFlags values.
- callback
- AsyncCallback
The AsyncCallback delegate.
- state
- Object
An object that contains state information for this request.
Returns
An IAsyncResult that references the asynchronous send.
Exceptions
buffers
is null
.
buffers
is empty.
.NET Framework and .NET 5 and earlier only: An error occurred when attempting to access the socket. See remarks section below.
The Socket has been closed.
Remarks
Important
This is a compatibility API. We don't recommend using the APM (Begin*
and End*
) methods for new development. Instead, use the Task
-based equivalents.
You can pass a callback that implements AsyncCallback to BeginSend in order to get notified about the completion of the operation. Note that if the underlying network stack completes the operation synchronously, the callback will be executed inline, during the call to BeginSend. In this case, the CompletedSynchronously property on the returned IAsyncResult will be set to true
to indicate that the method completed synchronously. Use the AsyncState property of the IAsyncResult to obtain the state object passed to the BeginSend method.
The asynchronous BeginSend operation must be completed by calling the EndSend method. Typically, the method is invoked by the AsyncCallback delegate. EndSend will block the calling thread until the operation is completed.
Although intended for connection-oriented protocols, BeginSend also works for connectionless protocols, provided that you first call the Connect or BeginConnect method to establish a default remote host. If you are using a connectionless protocol and plan to send data to several different hosts, you should use BeginSendTo. It is okay to use BeginSendTo even after you have established a default remote host with Connect. You can also change the default remote host prior to calling BeginSend by making another call to Connect or BeginConnect. With connectionless protocols, you must also be sure that the size of your buffer does not exceed the maximum packet size of the underlying service provider. If it does, the datagram will not be sent and BeginSend will throw a SocketException.
If you specify the DontRoute flag as the socketflags
parameter, the data you are sending will not be routed.
Note
If you receive a SocketException, use the SocketException.ErrorCode property to obtain the specific error code.
Note
All I/O initiated by a given thread is canceled when that thread exits. A pending asynchronous operation can fail if the thread exits before the operation completes.
Note
state
is an instantiation of a user-defined class.
Note
The successful completion of a send does not indicate that the data was successfully delivered. If no buffer space is available within the transport system to hold the data to be transmitted, send will block unless the socket has been placed in nonblocking mode.
Note
This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing in .NET Framework.
Note
The execution context (the security context, the impersonated user, and the calling context) is cached for the asynchronous Socket methods. After the first use of a particular context (a specific asynchronous Socket method, a specific Socket instance, and a specific callback), subsequent uses of that context will see a performance improvement.
See also
- Connect(EndPoint)
- AsyncCallback
- EndSend(IAsyncResult)
- Marshaling a Delegate as a Callback Method
- Asynchronous Client Socket Example
- Asynchronous Server Socket Example
Applies to
BeginSend(IList<ArraySegment<Byte>>, SocketFlags, SocketError, AsyncCallback, Object)
- Source:
- Socket.cs
- Source:
- Socket.cs
- Source:
- Socket.cs
Sends data asynchronously to a connected Socket.
public:
IAsyncResult ^ BeginSend(System::Collections::Generic::IList<ArraySegment<System::Byte>> ^ buffers, System::Net::Sockets::SocketFlags socketFlags, [Runtime::InteropServices::Out] System::Net::Sockets::SocketError % errorCode, AsyncCallback ^ callback, System::Object ^ state);
public IAsyncResult? BeginSend (System.Collections.Generic.IList<ArraySegment<byte>> buffers, System.Net.Sockets.SocketFlags socketFlags, out System.Net.Sockets.SocketError errorCode, AsyncCallback? callback, object? state);
public IAsyncResult BeginSend (System.Collections.Generic.IList<ArraySegment<byte>> buffers, System.Net.Sockets.SocketFlags socketFlags, out System.Net.Sockets.SocketError errorCode, AsyncCallback callback, object state);
member this.BeginSend : System.Collections.Generic.IList<ArraySegment<byte>> * System.Net.Sockets.SocketFlags * SocketError * AsyncCallback * obj -> IAsyncResult
Public Function BeginSend (buffers As IList(Of ArraySegment(Of Byte)), socketFlags As SocketFlags, ByRef errorCode As SocketError, callback As AsyncCallback, state As Object) As IAsyncResult
Parameters
- buffers
- IList<ArraySegment<Byte>>
An array of type Byte that contains the data to send.
- socketFlags
- SocketFlags
A bitwise combination of the SocketFlags values.
- errorCode
- SocketError
A SocketError object that stores the socket error.
- callback
- AsyncCallback
The AsyncCallback delegate.
- state
- Object
An object that contains state information for this request.
Returns
An IAsyncResult that references the asynchronous send.
Exceptions
buffers
is null
.
buffers
is empty.
.NET Framework and .NET 5 and earlier only: An error occurred when attempting to access the socket. See remarks section below.
The Socket has been closed.
Remarks
Important
This is a compatibility API. We don't recommend using the APM (Begin*
and End*
) methods for new development. Instead, use the Task
-based equivalents.
You can pass a callback that implements AsyncCallback to BeginSend in order to get notified about the completion of the operation. Note that if the underlying network stack completes the operation synchronously, the callback will be executed inline, during the call to BeginSend. In this case, the CompletedSynchronously property on the returned IAsyncResult will be set to true
to indicate that the method completed synchronously. Use the AsyncState property of the IAsyncResult to obtain the state object passed to the BeginSend method.
The asynchronous BeginSend operation must be completed by calling the EndSend method. Typically, the method is invoked by the AsyncCallback delegate. EndSend will block the calling thread until the operation is completed.
Although intended for connection-oriented protocols, BeginSend also works for connectionless protocols, provided that you first call the Connect or BeginConnect method to establish a default remote host. If you are using a connectionless protocol and plan to send data to several different hosts, you should use BeginSendTo. It is okay to use BeginSendTo even after you have established a default remote host with Connect. You can also change the default remote host prior to calling BeginSend by making another call to Connect or BeginConnect. With connectionless protocols, you must also be sure that the size of your buffer does not exceed the maximum packet size of the underlying service provider. If it does, the datagram will not be sent and BeginSend will throw a SocketException.
If you specify the DontRoute flag as the socketflags
parameter, the data you are sending will not be routed.
Note
If you receive a SocketException, use the SocketException.ErrorCode property to obtain the specific error code.
Note
All I/O initiated by a given thread is canceled when that thread exits. A pending asynchronous operation can fail if the thread exits before the operation completes.
Note
state
is an instantiation of a user-defined class.
Note
The successful completion of a send does not indicate that the data was successfully delivered. If no buffer space is available within the transport system to hold the data to be transmitted, send will block unless the socket has been placed in nonblocking mode.
Note
This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing in .NET Framework.
Note
The execution context (the security context, the impersonated user, and the calling context) is cached for the asynchronous Socket methods. After the first use of a particular context (a specific asynchronous Socket method, a specific Socket instance, and a specific callback), subsequent uses of that context will see a performance improvement.
See also
- Connect(EndPoint)
- AsyncCallback
- EndSend(IAsyncResult)
- Marshaling a Delegate as a Callback Method
- Asynchronous Client Socket Example
- Asynchronous Server Socket Example
Applies to
BeginSend(Byte[], Int32, Int32, SocketFlags, AsyncCallback, Object)
- Source:
- Socket.cs
- Source:
- Socket.cs
- Source:
- Socket.cs
Sends data asynchronously to a connected Socket.
public:
IAsyncResult ^ BeginSend(cli::array <System::Byte> ^ buffer, int offset, int size, System::Net::Sockets::SocketFlags socketFlags, AsyncCallback ^ callback, System::Object ^ state);
public IAsyncResult BeginSend (byte[] buffer, int offset, int size, System.Net.Sockets.SocketFlags socketFlags, AsyncCallback? callback, object? state);
public IAsyncResult BeginSend (byte[] buffer, int offset, int size, System.Net.Sockets.SocketFlags socketFlags, AsyncCallback callback, object state);
member this.BeginSend : byte[] * int * int * System.Net.Sockets.SocketFlags * AsyncCallback * obj -> IAsyncResult
Public Function BeginSend (buffer As Byte(), offset As Integer, size As Integer, socketFlags As SocketFlags, callback As AsyncCallback, state As Object) As IAsyncResult
Parameters
- offset
- Int32
The zero-based position in the buffer
parameter at which to begin sending data.
- size
- Int32
The number of bytes to send.
- socketFlags
- SocketFlags
A bitwise combination of the SocketFlags values.
- callback
- AsyncCallback
The AsyncCallback delegate.
- state
- Object
An object that contains state information for this request.
Returns
An IAsyncResult that references the asynchronous send.
Exceptions
buffer
is null
.
.NET Framework and .NET 5 and earlier only: An error occurred when attempting to access the socket. See remarks section below.
offset
is less than 0.
-or-
offset
is less than the length of buffer
.
-or-
size
is less than 0.
-or-
size
is greater than the length of buffer
minus the value of the offset
parameter.
The Socket has been closed.
Remarks
Important
This is a compatibility API. We don't recommend using the APM (Begin*
and End*
) methods for new development. Instead, use the Task
-based equivalents.
You can pass a callback that implements AsyncCallback to BeginSend in order to get notified about the completion of the operation. Note that if the underlying network stack completes the operation synchronously, the callback will be executed inline, during the call to BeginSend. In this case, the CompletedSynchronously property on the returned IAsyncResult will be set to true
to indicate that the method completed synchronously. Use the AsyncState property of the IAsyncResult to obtain the state object passed to the BeginSend method.
The asynchronous BeginSend operation must be completed by calling the EndSend method. Typically, the method is invoked by the AsyncCallback delegate. EndSend will block the calling thread until the operation is completed.
Although intended for connection-oriented protocols, BeginSend also works for connectionless protocols, provided that you first call the Connect or BeginConnect method to establish a default remote host. If you are using a connectionless protocol and plan to send data to several different hosts, you should use BeginSendTo. It is okay to use BeginSendTo even after you have established a default remote host with Connect. You can also change the default remote host prior to calling BeginSend by making another call to Connect or BeginConnect. With connectionless protocols, you must also be sure that the size of your buffer does not exceed the maximum packet size of the underlying service provider. If it does, the datagram will not be sent and BeginSend will throw a SocketException.
If you specify the DontRoute flag as the socketflags
parameter, the data you are sending will not be routed.
Note
If you receive a SocketException, use the SocketException.ErrorCode property to obtain the specific error code.
Note
All I/O initiated by a given thread is canceled when that thread exits. A pending asynchronous operation can fail if the thread exits before the operation completes.
Note
state
is an instantiation of a user-defined class.
Note
The successful completion of a send does not indicate that the data was successfully delivered. If no buffer space is available within the transport system to hold the data to be transmitted, send will block unless the socket has been placed in nonblocking mode.
Note
This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing in .NET Framework.
Note
The execution context (the security context, the impersonated user, and the calling context) is cached for the asynchronous Socket methods. After the first use of a particular context (a specific asynchronous Socket method, a specific Socket instance, and a specific callback), subsequent uses of that context will see a performance improvement.
See also
- Connect(EndPoint)
- AsyncCallback
- EndSend(IAsyncResult)
- Marshaling a Delegate as a Callback Method
- Asynchronous Client Socket Example
- Asynchronous Server Socket Example
Applies to
BeginSend(Byte[], Int32, Int32, SocketFlags, SocketError, AsyncCallback, Object)
- Source:
- Socket.cs
- Source:
- Socket.cs
- Source:
- Socket.cs
Sends data asynchronously to a connected Socket.
public:
IAsyncResult ^ BeginSend(cli::array <System::Byte> ^ buffer, int offset, int size, System::Net::Sockets::SocketFlags socketFlags, [Runtime::InteropServices::Out] System::Net::Sockets::SocketError % errorCode, AsyncCallback ^ callback, System::Object ^ state);
public IAsyncResult? BeginSend (byte[] buffer, int offset, int size, System.Net.Sockets.SocketFlags socketFlags, out System.Net.Sockets.SocketError errorCode, AsyncCallback? callback, object? state);
public IAsyncResult BeginSend (byte[] buffer, int offset, int size, System.Net.Sockets.SocketFlags socketFlags, out System.Net.Sockets.SocketError errorCode, AsyncCallback callback, object state);
member this.BeginSend : byte[] * int * int * System.Net.Sockets.SocketFlags * SocketError * AsyncCallback * obj -> IAsyncResult
Public Function BeginSend (buffer As Byte(), offset As Integer, size As Integer, socketFlags As SocketFlags, ByRef errorCode As SocketError, callback As AsyncCallback, state As Object) As IAsyncResult
Parameters
- offset
- Int32
The zero-based position in the buffer
parameter at which to begin sending data.
- size
- Int32
The number of bytes to send.
- socketFlags
- SocketFlags
A bitwise combination of the SocketFlags values.
- errorCode
- SocketError
A SocketError object that stores the socket error.
- callback
- AsyncCallback
The AsyncCallback delegate.
- state
- Object
An object that contains state information for this request.
Returns
An IAsyncResult that references the asynchronous send.
Exceptions
buffer
is null
.
.NET Framework and .NET 5 and earlier only: An error occurred when attempting to access the socket. See remarks section below.
offset
is less than 0.
-or-
offset
is less than the length of buffer
.
-or-
size
is less than 0.
-or-
size
is greater than the length of buffer
minus the value of the offset
parameter.
The Socket has been closed.
Remarks
Important
This is a compatibility API. We don't recommend using the APM (Begin*
and End*
) methods for new development. Instead, use the Task
-based equivalents.
You can pass a callback that implements AsyncCallback to BeginSend in order to get notified about the completion of the operation. Note that if the underlying network stack completes the operation synchronously, the callback will be executed inline, during the call to BeginSend. In this case, the CompletedSynchronously property on the returned IAsyncResult will be set to true
to indicate that the method completed synchronously. Use the AsyncState property of the IAsyncResult to obtain the state object passed to the BeginSend method.
The asynchronous BeginSend operation must be completed by calling the EndSend method. Typically, the method is invoked by the AsyncCallback delegate. EndSend will block the calling thread until the operation is completed.
Although intended for connection-oriented protocols, BeginSend also works for connectionless protocols, provided that you first call the Connect or BeginConnect method to establish a default remote host. If you are using a connectionless protocol and plan to send data to several different hosts, you should use BeginSendTo. It is okay to use BeginSendTo even after you have established a default remote host with Connect. You can also change the default remote host prior to calling BeginSend by making another call to Connect or BeginConnect. With connectionless protocols, you must also be sure that the size of your buffer does not exceed the maximum packet size of the underlying service provider. If it does, the datagram will not be sent and BeginSend will throw a SocketException.
If you specify the DontRoute flag as the socketflags
parameter, the data you are sending will not be routed.
Note
If you receive a SocketException, use the SocketException.ErrorCode property to obtain the specific error code.
Note
All I/O initiated by a given thread is canceled when that thread exits. A pending asynchronous operation can fail if the thread exits before the operation completes.
Note
state
is an instantiation of a user-defined class.
Note
The successful completion of a send does not indicate that the data was successfully delivered. If no buffer space is available within the transport system to hold the data to be transmitted, send will block unless the socket has been placed in nonblocking mode.
Note
This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing in .NET Framework.
Note
The execution context (the security context, the impersonated user, and the calling context) is cached for the asynchronous Socket methods. After the first use of a particular context (a specific asynchronous Socket method, a specific Socket instance, and a specific callback), subsequent uses of that context will see a performance improvement.
See also
- Connect(EndPoint)
- AsyncCallback
- EndSend(IAsyncResult)
- Marshaling a Delegate as a Callback Method
- Asynchronous Client Socket Example
- Asynchronous Server Socket Example