Matrix4x4.CreateShadow(Vector3, Plane) Method

Definition

Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.

public static System.Numerics.Matrix4x4 CreateShadow (System.Numerics.Vector3 lightDirection, System.Numerics.Plane plane);

Parameters

lightDirection
Vector3

The direction from which the light that will cast the shadow is coming.

plane
Plane

The plane onto which the new matrix should flatten geometry so as to cast a shadow.

Returns

A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.

Applies to

Produkt Versioner
.NET Core 1.0, Core 1.1, Core 2.0, Core 2.1, Core 2.2, Core 3.0, Core 3.1, 5, 6, 7, 8, 9
.NET Framework 4.6, 4.6.1, 4.6.2, 4.7 (package-provided), 4.7, 4.7.1 (package-provided), 4.7.1, 4.7.2 (package-provided), 4.7.2, 4.8 (package-provided), 4.8, 4.8.1
.NET Standard 2.0 (package-provided), 2.1
UWP 10.0