Sve.MaxNumber Method
Definition
Important
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Overloads
MaxNumber(Vector<Double>, Vector<Double>) |
svfloat64_t svmaxnm[_f64]_m(svbool_t pg, svfloat64_t op1, svfloat64_t op2) svfloat64_t svmaxnm[_f64]_x(svbool_t pg, svfloat64_t op1, svfloat64_t op2) svfloat64_t svmaxnm[_f64]_z(svbool_t pg, svfloat64_t op1, svfloat64_t op2) FMAXNM Ztied1.D, Pg/M, Ztied1.D, Zop2.D FMAXNM Ztied2.D, Pg/M, Ztied2.D, Zop1.D |
MaxNumber(Vector<Single>, Vector<Single>) |
svfloat32_t svmaxnm[_f32]_m(svbool_t pg, svfloat32_t op1, svfloat32_t op2) svfloat32_t svmaxnm[_f32]_x(svbool_t pg, svfloat32_t op1, svfloat32_t op2) svfloat32_t svmaxnm[_f32]_z(svbool_t pg, svfloat32_t op1, svfloat32_t op2) FMAXNM Ztied1.S, Pg/M, Ztied1.S, Zop2.S FMAXNM Ztied2.S, Pg/M, Ztied2.S, Zop1.S |
MaxNumber(Vector<Double>, Vector<Double>)
svfloat64_t svmaxnm[_f64]_m(svbool_t pg, svfloat64_t op1, svfloat64_t op2)
svfloat64_t svmaxnm[_f64]_x(svbool_t pg, svfloat64_t op1, svfloat64_t op2)
svfloat64_t svmaxnm[_f64]_z(svbool_t pg, svfloat64_t op1, svfloat64_t op2)
FMAXNM Ztied1.D, Pg/M, Ztied1.D, Zop2.D
FMAXNM Ztied2.D, Pg/M, Ztied2.D, Zop1.D
public:
static System::Numerics::Vector<double> MaxNumber(System::Numerics::Vector<double> left, System::Numerics::Vector<double> right);
public static System.Numerics.Vector<double> MaxNumber (System.Numerics.Vector<double> left, System.Numerics.Vector<double> right);
static member MaxNumber : System.Numerics.Vector<double> * System.Numerics.Vector<double> -> System.Numerics.Vector<double>
Public Shared Function MaxNumber (left As Vector(Of Double), right As Vector(Of Double)) As Vector(Of Double)
Parameters
Returns
Applies to
MaxNumber(Vector<Single>, Vector<Single>)
svfloat32_t svmaxnm[_f32]_m(svbool_t pg, svfloat32_t op1, svfloat32_t op2)
svfloat32_t svmaxnm[_f32]_x(svbool_t pg, svfloat32_t op1, svfloat32_t op2)
svfloat32_t svmaxnm[_f32]_z(svbool_t pg, svfloat32_t op1, svfloat32_t op2)
FMAXNM Ztied1.S, Pg/M, Ztied1.S, Zop2.S
FMAXNM Ztied2.S, Pg/M, Ztied2.S, Zop1.S
public:
static System::Numerics::Vector<float> MaxNumber(System::Numerics::Vector<float> left, System::Numerics::Vector<float> right);
public static System.Numerics.Vector<float> MaxNumber (System.Numerics.Vector<float> left, System.Numerics.Vector<float> right);
static member MaxNumber : System.Numerics.Vector<single> * System.Numerics.Vector<single> -> System.Numerics.Vector<single>
Public Shared Function MaxNumber (left As Vector(Of Single), right As Vector(Of Single)) As Vector(Of Single)