Avx2.ConvertToVector256Int32 Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
ConvertToVector256Int32(Vector128<UInt16>) |
__m256i _mm256_cvtepu16_epi32 (__m128i a) VPMOVZXWD ymm, xmm |
ConvertToVector256Int32(UInt16*) |
VPMOVZXWD ymm, m128 |
ConvertToVector256Int32(Vector128<SByte>) |
__m256i _mm256_cvtepi8_epi32 (__m128i a) VPMOVSXBD ymm, xmm/m128 |
ConvertToVector256Int32(SByte*) |
VPMOVSXBD ymm, m64 |
ConvertToVector256Int32(Vector128<Byte>) |
__m256i _mm256_cvtepu8_epi32 (__m128i a) VPMOVZXBD ymm, xmm |
ConvertToVector256Int32(Int16*) |
VPMOVSXWD ymm, m128 |
ConvertToVector256Int32(Vector128<Int16>) |
__m256i _mm256_cvtepi16_epi32 (__m128i a) VPMOVSXWD ymm, xmm/m128 |
ConvertToVector256Int32(Byte*) |
VPMOVZXBD ymm, m64 |
ConvertToVector256Int32(Vector128<UInt16>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_cvtepu16_epi32 (__m128i a)
VPMOVZXWD ymm, xmm
public:
static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(System::Runtime::Intrinsics::Vector128<System::UInt16> value);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (System.Runtime.Intrinsics.Vector128<ushort> value);
static member ConvertToVector256Int32 : System.Runtime.Intrinsics.Vector128<uint16> -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function ConvertToVector256Int32 (value As Vector128(Of UShort)) As Vector256(Of Integer)
Parameters
Returns
Applies to
ConvertToVector256Int32(UInt16*)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
VPMOVZXWD ymm, m128
public:
static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(System::UInt16* address);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (ushort* address);
static member ConvertToVector256Int32 : nativeptr<uint16> -> System.Runtime.Intrinsics.Vector256<int>
Parameters
- address
- UInt16*
Returns
Remarks
The native signature doesn't exist. This additional overload is provided for completeness.
Applies to
ConvertToVector256Int32(Vector128<SByte>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_cvtepi8_epi32 (__m128i a)
VPMOVSXBD ymm, xmm/m128
public:
static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(System::Runtime::Intrinsics::Vector128<System::SByte> value);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (System.Runtime.Intrinsics.Vector128<sbyte> value);
static member ConvertToVector256Int32 : System.Runtime.Intrinsics.Vector128<sbyte> -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function ConvertToVector256Int32 (value As Vector128(Of SByte)) As Vector256(Of Integer)
Parameters
Returns
Applies to
ConvertToVector256Int32(SByte*)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
VPMOVSXBD ymm, m64
public:
static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(System::SByte* address);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (sbyte* address);
static member ConvertToVector256Int32 : nativeptr<sbyte> -> System.Runtime.Intrinsics.Vector256<int>
Parameters
- address
- SByte*
Returns
Remarks
The native signature doesn't exist. This additional overload is provided for completeness.
Applies to
ConvertToVector256Int32(Vector128<Byte>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_cvtepu8_epi32 (__m128i a)
VPMOVZXBD ymm, xmm
public:
static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(System::Runtime::Intrinsics::Vector128<System::Byte> value);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (System.Runtime.Intrinsics.Vector128<byte> value);
static member ConvertToVector256Int32 : System.Runtime.Intrinsics.Vector128<byte> -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function ConvertToVector256Int32 (value As Vector128(Of Byte)) As Vector256(Of Integer)
Parameters
Returns
Applies to
ConvertToVector256Int32(Int16*)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
VPMOVSXWD ymm, m128
public:
static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(short* address);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (short* address);
static member ConvertToVector256Int32 : nativeptr<int16> -> System.Runtime.Intrinsics.Vector256<int>
Parameters
- address
- Int16*
Returns
Remarks
The native signature doesn't exist. This additional overload is provided for completeness.
Applies to
ConvertToVector256Int32(Vector128<Int16>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_cvtepi16_epi32 (__m128i a)
VPMOVSXWD ymm, xmm/m128
public:
static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(System::Runtime::Intrinsics::Vector128<short> value);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (System.Runtime.Intrinsics.Vector128<short> value);
static member ConvertToVector256Int32 : System.Runtime.Intrinsics.Vector128<int16> -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function ConvertToVector256Int32 (value As Vector128(Of Short)) As Vector256(Of Integer)
Parameters
Returns
Applies to
ConvertToVector256Int32(Byte*)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
VPMOVZXBD ymm, m64
public:
static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(System::Byte* address);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (byte* address);
static member ConvertToVector256Int32 : nativeptr<byte> -> System.Runtime.Intrinsics.Vector256<int>
Parameters
- address
- Byte*
Returns
Remarks
The native signature doesn't exist. This additional overload is provided for completeness.