Avx2.ShuffleLow Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
ShuffleLow(Vector256<Int16>, Byte) |
__m256i _mm256_shufflelo_epi16 (__m256i a, const int imm8) VPSHUFLW ymm, ymm/m256, imm8 |
ShuffleLow(Vector256<UInt16>, Byte) |
__m256i _mm256_shufflelo_epi16 (__m256i a, const int imm8) VPSHUFLW ymm, ymm/m256, imm8 |
ShuffleLow(Vector256<Int16>, Byte)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_shufflelo_epi16 (__m256i a, const int imm8)
VPSHUFLW ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<short> ShuffleLow(System::Runtime::Intrinsics::Vector256<short> value, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<short> ShuffleLow (System.Runtime.Intrinsics.Vector256<short> value, byte control);
static member ShuffleLow : System.Runtime.Intrinsics.Vector256<int16> * byte -> System.Runtime.Intrinsics.Vector256<int16>
Public Shared Function ShuffleLow (value As Vector256(Of Short), control As Byte) As Vector256(Of Short)
Parameters
- control
- Byte
Returns
Applies to
ShuffleLow(Vector256<UInt16>, Byte)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_shufflelo_epi16 (__m256i a, const int imm8)
VPSHUFLW ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<System::UInt16> ShuffleLow(System::Runtime::Intrinsics::Vector256<System::UInt16> value, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<ushort> ShuffleLow (System.Runtime.Intrinsics.Vector256<ushort> value, byte control);
static member ShuffleLow : System.Runtime.Intrinsics.Vector256<uint16> * byte -> System.Runtime.Intrinsics.Vector256<uint16>
Public Shared Function ShuffleLow (value As Vector256(Of UShort), control As Byte) As Vector256(Of UShort)
Parameters
- control
- Byte
Returns
Applies to
Samarbeta med oss på GitHub
Källan för det här innehållet finns på GitHub, där du även kan skapa och granska ärenden och pull-begäranden. Se vår deltagarguide för mer information.