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Control.SetTraceData Method

Definition

Sets trace data for design-time tracing of rendering data.

Overloads

SetTraceData(Object, Object)

Sets trace data for design-time tracing of rendering data, using the trace data key and the trace data value.

SetTraceData(Object, Object, Object)

Sets trace data for design-time tracing of rendering data, using the traced object, the trace data key, and the trace data value.

SetTraceData(Object, Object)

Sets trace data for design-time tracing of rendering data, using the trace data key and the trace data value.

public:
 void SetTraceData(System::Object ^ traceDataKey, System::Object ^ traceDataValue);
public void SetTraceData (object traceDataKey, object traceDataValue);
member this.SetTraceData : obj * obj -> unit
Public Sub SetTraceData (traceDataKey As Object, traceDataValue As Object)

Parameters

traceDataKey
Object

The trace data key.

traceDataValue
Object

The trace data value.

Applies to

SetTraceData(Object, Object, Object)

Sets trace data for design-time tracing of rendering data, using the traced object, the trace data key, and the trace data value.

public:
 void SetTraceData(System::Object ^ tracedObject, System::Object ^ traceDataKey, System::Object ^ traceDataValue);
public void SetTraceData (object tracedObject, object traceDataKey, object traceDataValue);
member this.SetTraceData : obj * obj * obj -> unit
Public Sub SetTraceData (tracedObject As Object, traceDataKey As Object, traceDataValue As Object)

Parameters

tracedObject
Object

The traced object.

traceDataKey
Object

The trace data key.

traceDataValue
Object

The trace data value.

Applies to