Visual3D.TransformToDescendant(Visual3D) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
public:
System::Windows::Media::Media3D::GeneralTransform3D ^ TransformToDescendant(System::Windows::Media::Media3D::Visual3D ^ descendant);
public System.Windows.Media.Media3D.GeneralTransform3D TransformToDescendant (System.Windows.Media.Media3D.Visual3D descendant);
member this.TransformToDescendant : System.Windows.Media.Media3D.Visual3D -> System.Windows.Media.Media3D.GeneralTransform3D
Public Function TransformToDescendant (descendant As Visual3D) As GeneralTransform3D
Parameters
Returns
A GeneralTransform3D object; or null
, if the transform from descendant
to this object is non-invertible.
Exceptions
descendant
is null
.
This object is not an ancestor of the specified descendant
object.
The Visual3D objects are not related.
Remarks
The TransformToDescendant method is introduced in .NET Framework version 3.5. For more information, see Versions and Dependencies.
Applies to
Samarbeta med oss på GitHub
Källan för det här innehållet finns på GitHub, där du även kan skapa och granska ärenden och pull-begäranden. Se vår deltagarguide för mer information.