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Add a state stop for a particular named state to the app capture metadata.
Syntax
HRESULT XAppCaptureMetadataStopState(
const char* name
)
Parameters
name _In_z_
Type: char*
Name of the state to be stopped.
Return value
Type: HRESULT
Function result.
Remarks
Note
This function isn't safe to call on a time-sensitive thread. For more information, see Time-sensitive threads.
Adding a stop state to the app capture timeline will mark the end of a previously started event. Events are started by one of the XappCaptureMetaDataStart*Event functions: XAppCaptureMetadataStartInt32State, XAppCaptureMetadataStartDoubleState, or XAppCaptureMetadataStartStringState. Stop state will only stop one state at a time, If you wish to stop all metadata states at once call XAppCaptureMetadataStopAllStates.
Requirements
Header: XAppCapture.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
GameDVR Overview
XAppCapture Members
XAppCaptureMetadataStopAllStates
XAppCaptureMetadataStartInt32State
XAppCaptureMetadataStartDoubleState
XAppCaptureMetadataStopAllStates