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PFMultiplayerFindLobbies

Search for lobbies on behalf of the local user.

Syntax

HRESULT PFMultiplayerFindLobbies(  
    PFMultiplayerHandle handle,  
    const PFEntityKey* searchingEntity,  
    const PFLobbySearchConfiguration* searchConfiguration,  
    void* asyncContext  
)  

Parameters

handle   PFMultiplayerHandle

The handle of the PFMultiplayer API instance.

searchingEntity   PFEntityKey*

The playfab entity performing the search.

searchConfiguration   PFLobbySearchConfiguration*

The configuration used to filter and sort the searched lobbies.

asyncContext   void*
optional

An optional, app-defined, pointer-sized context value that can be used to associate the completion state change with this call.

Return value

Type: HRESULT

S_OK if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().

Remarks

This is an asynchronous operation. Upon successful completion, the title will be provided a PFLobbyFindLobbiesCompletedStateChange with the PFLobbyFindLobbiesCompletedStateChange::result field set to S_OK. Upon a failed completion, the title will be provided a PFLobbyFindLobbiesCompletedStateChange with the PFLobbyFindLobbiesCompletedStateChange::result field set to a failure.

Requirements

Header: PFLobby.h

See also

PFLobby members