AudioEffectsManager.CreateAudioRenderEffectsManager Method
Definition
Important
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Overloads
CreateAudioRenderEffectsManager(String, AudioRenderCategory) |
Creates a AudioRenderEffectsManager object for the specified device for a specific media category and audio processing mode. |
CreateAudioRenderEffectsManager(String, AudioRenderCategory, AudioProcessing) |
Creates a AudioRenderEffectsManager object for the specified device for a specific media category. |
CreateAudioRenderEffectsManager(String, AudioRenderCategory)
Creates a AudioRenderEffectsManager object for the specified device for a specific media category and audio processing mode.
public:
static AudioRenderEffectsManager ^ CreateAudioRenderEffectsManager(Platform::String ^ deviceId, AudioRenderCategory category);
/// [Windows.Foundation.Metadata.Overload("CreateAudioRenderEffectsManager")]
static AudioRenderEffectsManager CreateAudioRenderEffectsManager(winrt::hstring const& deviceId, AudioRenderCategory const& category);
[Windows.Foundation.Metadata.Overload("CreateAudioRenderEffectsManager")]
public static AudioRenderEffectsManager CreateAudioRenderEffectsManager(string deviceId, AudioRenderCategory category);
function createAudioRenderEffectsManager(deviceId, category)
Public Shared Function CreateAudioRenderEffectsManager (deviceId As String, category As AudioRenderCategory) As AudioRenderEffectsManager
Parameters
- deviceId
-
String
Platform::String
winrt::hstring
The device id.
- category
- AudioRenderCategory
The audio render category.
Returns
The new audio render effects manager.
- Attributes
See also
Applies to
CreateAudioRenderEffectsManager(String, AudioRenderCategory, AudioProcessing)
Creates a AudioRenderEffectsManager object for the specified device for a specific media category.
public:
static AudioRenderEffectsManager ^ CreateAudioRenderEffectsManager(Platform::String ^ deviceId, AudioRenderCategory category, AudioProcessing mode);
/// [Windows.Foundation.Metadata.Overload("CreateAudioRenderEffectsManagerWithMode")]
static AudioRenderEffectsManager CreateAudioRenderEffectsManager(winrt::hstring const& deviceId, AudioRenderCategory const& category, AudioProcessing const& mode);
[Windows.Foundation.Metadata.Overload("CreateAudioRenderEffectsManagerWithMode")]
public static AudioRenderEffectsManager CreateAudioRenderEffectsManager(string deviceId, AudioRenderCategory category, AudioProcessing mode);
function createAudioRenderEffectsManager(deviceId, category, mode)
Public Shared Function CreateAudioRenderEffectsManager (deviceId As String, category As AudioRenderCategory, mode As AudioProcessing) As AudioRenderEffectsManager
Parameters
- deviceId
-
String
Platform::String
winrt::hstring
The device id.
- category
- AudioRenderCategory
The audio render category.
- mode
- AudioProcessing
The audio precessing mode.
Returns
The new audio render effects manager.
- Attributes