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Apply the values in a state block to the current effect system state.
Syntax
HRESULT ApplyParameterBlock(
[in] D3DXHANDLE hParameterBlock
);
Parameters
-
hParameterBlock [in]
-
Type: D3DXHANDLE
A handle to the parameter block. This is the handle returned by ID3DXEffect::EndParameterBlock.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA.
Remarks
Capture effect parameter state changes in a parameter block by calling BeginParameterBlock; stop capturing state changes by calling EndParameterBlock. These state changes include any effect parameter changes that occur inside of a technique (including those outside of a pass). Once you are done with the parameter block, call DeleteParameterBlock to recover memory.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
|
See also