Socket.EndSendTo(IAsyncResult) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Ends a pending asynchronous send to a specific location.
public:
int EndSendTo(IAsyncResult ^ asyncResult);
public int EndSendTo (IAsyncResult asyncResult);
member this.EndSendTo : IAsyncResult -> int
Public Function EndSendTo (asyncResult As IAsyncResult) As Integer
Parameters
- asyncResult
- IAsyncResult
An IAsyncResult that stores state information and any user defined data for this asynchronous operation.
Returns
If successful, the number of bytes sent; otherwise, an invalid Socket error.
Exceptions
asyncResult
is null
.
asyncResult
was not returned by a call to the BeginSendTo(Byte[], Int32, Int32, SocketFlags, EndPoint, AsyncCallback, Object) method.
EndSendTo(IAsyncResult) was previously called for the asynchronous send.
An error occurred when attempting to access the socket.
-or-
.NET 7+ only: The Socket has been closed.
.NET Framework, .NET Core, and .NET 5-6 only: The Socket has been closed.
Remarks
Important
This is a compatibility API. We don't recommend using the APM (Begin*
and End*
) methods for new development. Instead, use the Task
-based equivalents.
EndSendTo completes the operation started by BeginSendTo. You need to pass the IAsyncResult created by the matching BeginSendTo call.
If you are using a connectionless protocol, EndSendTo will block until the datagram is sent. If you are using a connection-oriented protocol, EndSendTo will block until the requested number of bytes are sent. There is no guarantee that the data you send will appear on the network immediately. To increase network efficiency, the underlying system may delay transmission until a significant amount of outgoing data is collected. A successful completion of the BeginSendTo method means that the underlying system has had room to buffer your data for a network send.
Note
If you receive a SocketException, use the SocketException.ErrorCode property to obtain the specific error code. After you have obtained this code, refer to the Windows Sockets version 2 API error code documentation for a detailed description of the error.
Note
This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing in .NET Framework.