Shake256.AppendData Method
Definition
Important
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Overloads
AppendData(Byte[]) |
Appends the specified data to the data already processed in the hash. |
AppendData(ReadOnlySpan<Byte>) |
Appends the specified data to the data already processed in the hash. |
AppendData(Byte[])
- Source:
- Shake256.cs
- Source:
- Shake256.cs
Appends the specified data to the data already processed in the hash.
public:
void AppendData(cli::array <System::Byte> ^ data);
public void AppendData (byte[] data);
member this.AppendData : byte[] -> unit
Public Sub AppendData (data As Byte())
Parameters
- data
- Byte[]
The data to process.
Exceptions
data
is null
.
The object has already been disposed.
Applies to
AppendData(ReadOnlySpan<Byte>)
- Source:
- Shake256.cs
- Source:
- Shake256.cs
Appends the specified data to the data already processed in the hash.
public:
void AppendData(ReadOnlySpan<System::Byte> data);
public void AppendData (ReadOnlySpan<byte> data);
member this.AppendData : ReadOnlySpan<byte> -> unit
Public Sub AppendData (data As ReadOnlySpan(Of Byte))
Parameters
- data
- ReadOnlySpan<Byte>
The data to process.
Exceptions
The object has already been disposed.
Applies to
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