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IOutputChannel Interface

Definition

Defines the interface that a channel must implement to send a message.

public interface class IOutputChannel : System::ServiceModel::Channels::IChannel
public interface IOutputChannel : System.ServiceModel.Channels.IChannel
type IOutputChannel = interface
    interface IChannel
    interface ICommunicationObject
Public Interface IOutputChannel
Implements IChannel
Derived
Implements

Remarks

Important

Calling methods from classes that implement this interface with untrusted data is a security risk. Call the methods from classes that implement this interface only with trusted data. For more information, see Validate All Inputs.

The IOutputChannel interface defines synchronous and asynchronous variants of the IOutputChannel.Send operation. It provides a RemoteAddress for the destination of the messages sent out on the channel.

Properties

RemoteAddress

Gets the destination of the service to which messages are sent out on the output channel.

State

Gets the current state of the communication-oriented object.

(Inherited from ICommunicationObject)
Via

Gets the URI that contains the transport address to which messages are sent on the output channel.

Methods

Abort()

Causes a communication object to transition immediately from its current state into the closed state.

(Inherited from ICommunicationObject)
BeginClose(AsyncCallback, Object)

Begins an asynchronous operation to close a communication object.

(Inherited from ICommunicationObject)
BeginClose(TimeSpan, AsyncCallback, Object)

Begins an asynchronous operation to close a communication object with a specified timeout.

(Inherited from ICommunicationObject)
BeginOpen(AsyncCallback, Object)

Begins an asynchronous operation to open a communication object.

(Inherited from ICommunicationObject)
BeginOpen(TimeSpan, AsyncCallback, Object)

Begins an asynchronous operation to open a communication object within a specified interval of time.

(Inherited from ICommunicationObject)
BeginSend(Message, AsyncCallback, Object)

Begins an asynchronous operation to transmit a message to the destination of the output channel.

BeginSend(Message, TimeSpan, AsyncCallback, Object)

Begins an asynchronous operation to transmit a message to the destination of the output channel within a specified interval of time.

Close()

Causes a communication object to transition from its current state into the closed state.

(Inherited from ICommunicationObject)
Close(TimeSpan)

Causes a communication object to transition from its current state into the closed state.

(Inherited from ICommunicationObject)
EndClose(IAsyncResult)

Completes an asynchronous operation to close a communication object.

(Inherited from ICommunicationObject)
EndOpen(IAsyncResult)

Completes an asynchronous operation to open a communication object.

(Inherited from ICommunicationObject)
EndSend(IAsyncResult)

Completes an asynchronous operation to transmit a message to the destination of the output channel.

GetProperty<T>()

Returns a typed object requested, if present, from the appropriate layer in the channel stack.

(Inherited from IChannel)
Open()

Causes a communication object to transition from the created state into the opened state.

(Inherited from ICommunicationObject)
Open(TimeSpan)

Causes a communication object to transition from the created state into the opened state within a specified interval of time.

(Inherited from ICommunicationObject)
Send(Message, TimeSpan)

Sends a message on the current output channel within a specified interval of time.

Send(Message)

Transmits a message to the destination of the output channel.

Events

Closed

Occurs when the communication object completes its transition from the closing state into the closed state.

(Inherited from ICommunicationObject)
Closing

Occurs when the communication object first enters the closing state.

(Inherited from ICommunicationObject)
Faulted

Occurs when the communication object first enters the faulted state.

(Inherited from ICommunicationObject)
Opened

Occurs when the communication object completes its transition from the opening state into the opened state.

(Inherited from ICommunicationObject)
Opening

Occurs when the communication object first enters the opening state.

(Inherited from ICommunicationObject)

Applies to