Aracılığıyla paylaş


MessageQueuePermissionEntryCollection.Item[Int32] Özellik

Tanım

Nesneyi belirtilen dizinde alır veya ayarlar.

public:
 property System::Messaging::MessageQueuePermissionEntry ^ default[int] { System::Messaging::MessageQueuePermissionEntry ^ get(int index); void set(int index, System::Messaging::MessageQueuePermissionEntry ^ value); };
public System.Messaging.MessageQueuePermissionEntry this[int index] { get; set; }
member this.Item(int) : System.Messaging.MessageQueuePermissionEntry with get, set
Default Public Property Item(index As Integer) As MessageQueuePermissionEntry

Parametreler

index
Int32

Koleksiyondaki sıfır tabanlı dizin.

Özellik Değeri

MessageQueuePermissionEntry Belirtilen dizinde var olan.

Örnekler

Aşağıdaki kod örneğinde kullanımı gösterilmektedir Item[].

// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

// Create a new instance of MessageQueuePermission.
MessageQueuePermission^ permission = gcnew MessageQueuePermission();

// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection^ collection =
    permission->PermissionEntries;

// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
    MessageQueuePermissionAccess::Receive, 
    queue->MachineName, 
    queue->Label, 
    queue->Category.ToString());

// Add the entry to the collection.
collection->Add(entry);

// Display the entry's properties, using the collection's Item
// accessor.
Console::WriteLine("collection[0].PermissionAccess: {0}",
    collection[0]->PermissionAccess);
Console::WriteLine("collection[0].MachineName: {0}",
    collection[0]->MachineName);
Console::WriteLine("collection[0].Label: {0}", collection[0]->Label);
Console::WriteLine("collection[0].Category: {0}",
    collection[0]->Category);

queue->Close();
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");

// Create a new instance of MessageQueuePermission.
MessageQueuePermission permission = new MessageQueuePermission();

// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection collection =
    permission.PermissionEntries;

// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
    MessageQueuePermissionAccess.Receive,
    queue.MachineName,
    queue.Label,
    queue.Category.ToString());

// Add the entry to the collection.
collection.Add(entry);

// Display the entry's properties, using the collection's Item
// accessor.
Console.WriteLine("collection[0].PermissionAccess: {0}",
    collection[0].PermissionAccess);
Console.WriteLine("collection[0].MachineName: {0}",
    collection[0].MachineName);
Console.WriteLine("collection[0].Label: {0}", collection[0].Label);
Console.WriteLine("collection[0].Category: {0}",
    collection[0].Category.ToString());

Şunlara uygulanır