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This header is used by Direct2D. For more information, see:
d2d1helper.h contains the following programming interfaces:
Classes
| ColorF Defines a set of constants that represents known colors and provides convenience methods for instantiating different colors. |
| Matrix3x2F The Matrix3x2F class represents a 3-by-2 matrix and provides convenience methods for creating matrices. |
Functions
| ArcSegment Creates a D2D1_ARC_SEGMENT structure. |
| BezierSegment Creates a D2D1_BEZIER_SEGMENT structure. |
| BitmapBrushProperties Creates a D2D1_BITMAP_BRUSH_PROPERTIES structure. |
| BitmapProperties Creates a D2D1_BITMAP_PROPERTIES structure. |
| BrushProperties Creates a D2D1_BRUSH_PROPERTIES structure. |
| DrawingStateDescription Creates a D2D1_DRAWING_STATE_DESCRIPTION structure. |
| Ellipse Creates a D2D1_ELLIPSE structure. |
| FloatMax Returns the maximum floating-point value. |
| GradientStop Creates a D2D1_GRADIENT_STOP structure. |
| HwndRenderTargetProperties Creates a D2D1_HWND_RENDER_TARGET_PROPERTIES structure. |
| IdentityMatrix Creates an identity matrix. (IdentityMatrix) |
| InfiniteRect Creates a rectangle that has its upper-left corner set to (negative infinity, negative infinity) and its lower-right corner set to (infinity, infinity). |
| LayerParameters Creates a D2D1_LAYER_PARAMETERS structure. |
| LinearGradientBrushProperties Creates a D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES structure. |
| PixelFormat Creates a D2D1_PIXEL_FORMAT structure. |
| Point2F Creates a D2D1_POINT_2F structure that contains the specified x-coordinates and y-coordinates. |
| Point2U Creates a D2D1_POINT_2U structure that contains the specified x-coordinates and y-coordinates. |
| QuadraticBezierSegment Creates a D2D1_QUADRATIC_BEZIER_SEGMENT structure. |
| RadialGradientBrushProperties Creates a D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES structure. |
| RectF Creates a D2D1_RECT_F structure that contains the specified dimensions. |
| RectU Creates a D2D1_RECT_U structure that contains the specified dimensions. |
| RenderTargetProperties Creates a D2D1_RENDER_TARGET_PROPERTIES structure. |
| RoundedRect Creates a D2D1_ROUNDED_RECT structure. |
| SizeF Creates a D2D1_SIZE_F structure that contains the specified width and height. |
| SizeU Creates a D2D1_SIZE_U structure that contains the specified width and height. |
| StrokeStyleProperties Creates a D2D1_STROKE_STYLE_PROPERTIES structure. |
Structures
| TypeTraits The TypeTraits (d2d1helper.h) structure contains implementations of Point, Size, and Rect that store their data using the specified type. |