D3DXVec4Dot function
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The D3DX utility library is deprecated. We recommend that you use DirectXMath instead.
Determines the dot product of two 4D vectors.
FLOAT D3DXVec4Dot(
_In_ const D3DXVECTOR4 *pV1,
_In_ const D3DXVECTOR4 *pV2
);
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pV1 [in]
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Type: const D3DXVECTOR4*
Pointer to a source D3DXVECTOR4 structure.
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pV2 [in]
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Type: const D3DXVECTOR4*
Pointer to a source D3DXVECTOR4 structure.
Type: FLOAT
The dot product.
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